Re: Why "3D" Graphics Will Never be Good for PzC
Posted: Fri Sep 14, 2018 9:20 am
Well, a consistent "silhouette" in 2D will always be more recognizable than a 3D model which can be viewed from many different angles.
Though I have to admit my limited knowledge of WW2 hardware might have a part to play in this too. I've been playing this type of game for over a decade and am still learning.
Though I have to admit my limited knowledge of WW2 hardware might have a part to play in this too. I've been playing this type of game for over a decade and am still learning.