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Re: War of the World II v1.2 (Jan 2, 2016)
Posted: Mon May 22, 2017 1:05 pm
by BiteNibbleChomp
Good to hear all is working good again
- BNC
Re: War of the World II v1.2 (Jan 2, 2016)
Posted: Thu Dec 21, 2017 8:43 pm
by Lindsey
So got Panzer Corps Gold Edition; how would I do to enable this mod ? I created a MODS folder in the Panzer Corps install folder but it doesn't appear in the folder at bottom right in the main menu to play it ?
Re: War of the World II v1.2 (Jan 2, 2016)
Posted: Thu Dec 21, 2017 11:47 pm
by rubyjuno
After copying the folder to the MODS folder of Panzer Corps, you need to enable the mod using GME
See link below:
http://www.slitherine.com/forum/viewtop ... 47&t=27158
Re: War of the World II v1.2 (Jan 2, 2016)
Posted: Fri Dec 22, 2017 6:03 pm
by Lindsey
It works doing this now, thanks !
Re: War of the World II v1.2 (Jan 2, 2016)
Posted: Sat Dec 23, 2017 7:50 am
by rubyjuno
Glad to be of help

let everyone know how you get on.
Re: War of the World II v1.2 (Jan 2, 2016)
Posted: Mon Feb 12, 2018 7:49 pm
by Lindsey
Started playing today. Conquered all of China by around turn 20. The screen that shows at the end of every turn saying the victory conditions says something like "Turn 322 out of 99", although once in the map it does say a proper "Turn 22". If this has no consequences I won't do anything. If it does and the solution is the one mentioned previously for the Nanking Industry problem, I used the editor as instructed and it reads 300. But I think you forgot to mention what that value should be changed to to correct this issue.
I am enjoying this mod greatly, thanks. It's like a totally new game ! One thing, now that I have conquered China, armed Germany as much as unit slots permit, what do I do ? I don't see the historical date anywhere so don't know if I should just pass turns without doing anything until some event like annexing Austria and Checoslovaquia happen. Because I did try with the diplomacy system and, for Austria it did not annex it, and when I chose "annex Checoslovaquia" instead it said I had just declared war on them and the whole of the Allies (including the URSS !!!) declared war on me.
EDIT:
Other issues.
At some point Italian units became available but just in the few hexes nearest to Alexandria and down in Abyssnia one hex. The thing is, even if I purchase Italian units and all, the whole Italian territories, including Italy itself remain disabled, that is cannot move units into it nor build units there.
*
Regarding diplomacy, something not working. Typically the other countries flags turning to Japanese flags and nothing happens for example when I move into annex Checoslovakia, whereas a few turns further back if I did that all allies and Urss would declare war against me. Not able to annex Austria.

Re: War of the World II v1.2 (Jan 2, 2016)
Posted: Sat Feb 24, 2018 10:06 pm
by BiteNibbleChomp
Lindsey wrote:Started playing today. Conquered all of China by around turn 20. The screen that shows at the end of every turn saying the victory conditions says something like "Turn 322 out of 99", although once in the map it does say a proper "Turn 22". If this has no consequences I won't do anything. If it does and the solution is the one mentioned previously for the Nanking Industry problem, I used the editor as instructed and it reads 300. But I think you forgot to mention what that value should be changed to to correct this issue.
I am enjoying this mod greatly, thanks. It's like a totally new game ! One thing, now that I have conquered China, armed Germany as much as unit slots permit, what do I do ? I don't see the historical date anywhere so don't know if I should just pass turns without doing anything until some event like annexing Austria and Checoslovaquia happen. Because I did try with the diplomacy system and, for Austria it did not annex it, and when I chose "annex Checoslovaquia" instead it said I had just declared war on them and the whole of the Allies (including the URSS !!!) declared war on me.
EDIT:
Other issues.
At some point Italian units became available but just in the few hexes nearest to Alexandria and down in Abyssnia one hex. The thing is, even if I purchase Italian units and all, the whole Italian territories, including Italy itself remain disabled, that is cannot move units into it nor build units there.
*
Regarding diplomacy, something not working. Typically the other countries flags turning to Japanese flags and nothing happens for example when I move into annex Checoslovakia, whereas a few turns further back if I did that all allies and Urss would declare war against me. Not able to annex Austria.
Turn 300: Yep, that's a mistake. Should be prestige per turn. Occurs when you have 6 factories on the map.
Historical Date: You can get this by hovering over the turn number. Each turn is about 5 weeks.
Austria, Cze: I'm pretty sure both of those have flags on the diplomacy thing. Move a
German truck (the ones that begin on the left) into them and the events should happen right. (If Austria doesn't have one, it will auto-annex on about turn 8 ), Czechoslovakia can be annexed "safely" from early 1939, each turn before that there is an increased chance of all the Allies (yes, including Russia!) attacking you.
Italy: Should unlock on the historical date, May/June 1940. Not sure why you can build stuff there beforehand.
- BNC
Re: War of the World II v1.2 (Jan 2, 2016)
Posted: Sat Aug 04, 2018 9:05 am
by RuggedDefense
Had a ton of fun with this mod and wanted to say thanks by sharing a replay; DV in turn 70 on Colonel level:
https://www.dropbox.com/s/85mbojl00ljmr ... pzrpl?dl=0
It requires the mod to replay and was done with PC v1.30. Please enjoy.
Re: War of the World II v1.2 (Jan 2, 2016)
Posted: Thu Aug 09, 2018 11:54 am
by BiteNibbleChomp
Glad to hear you enjoyed it mate!
- BNC
Re: War of the World II v1.2 (Jan 2, 2016)
Posted: Sun Apr 10, 2022 9:49 pm
by Turtler
Pardon for asking, but does anybody have these mod files around? Please and thank you.
Re: War of the World II v1.2 (Jan 2, 2016)
Posted: Tue Apr 12, 2022 5:41 pm
by Turtler
Sorry again everyone, but does anyone have this mod around? The links do not work anymore.
Re: War of the World II v1.2 (Jan 2, 2016)
Posted: Tue Apr 12, 2022 5:48 pm
by PeteMitchell
Maybe DM BNC... he is still online once in a while
Re: War of the World II v1.2 (Jan 2, 2016)
Posted: Sat Apr 16, 2022 12:01 am
by Turtler
PeteMitchell wrote: ↑Tue Apr 12, 2022 5:48 pm
Maybe DM BNC... he is still online once in a while
Thanks. I tried but no luck.
So I figured I'd try and see if anyone had this stuff around. Where there is life there is hope!
Re: War of the World II v1.2 (Jan 2, 2016)
Posted: Sat Apr 16, 2022 9:17 am
by glaude1955
Hello Turler,
https://www.mediafire.com/file/sf1j4sbh ... II.7z/file
Drop the folder into the MODS directory
Use GME to load it
Hope this help
Regards
Yves
Re: War of the World II v1.2 (Jan 2, 2016)
Posted: Sat Apr 16, 2022 3:54 pm
by Turtler
Thank you so kindly Yves.Would you by chance happen to have the Nazi flag submod?
In any case, if there is any way I can repay this generosity, please let me know.
Regards, Turtler.
Re: War of the World II v1.2 (Jan 2, 2016)
Posted: Sat Apr 16, 2022 3:58 pm
by Turtler
Public Service Announcement:
With most thanks for this going to Yves/glaude1955 for providing the latest Version 1.2 of War of the World II, I have fixed the "Set turn to 300 if you have 6 Factories" problem (call it version 1.3? IDK) and uploaded it to a new site for downloads to posterity.
https://ufile.io/ucip8q5v
If you wish to enjoy this unique mod, feel free to download it.
Regards.
Re: War of the World II v1.2 (Jan 2, 2016)
Posted: Sat Apr 16, 2022 4:46 pm
by terminator
Turtler wrote: ↑Sat Apr 16, 2022 3:58 pm
Public Service Announcement:
With most thanks for this going to Yves/glaude1955 for providing the latest Version 1.2 of War of the World II, I have fixed the "Set turn to 300 if you have 6 Factories" problem (call it version 1.3? IDK) and uploaded it to a new site for downloads to posterity.
https://ufile.io/ucip8q5v
If you wish to enjoy this unique mod, feel free to download it.
Regards.
There is an expiration date for your file:

- Capture d’écran 2022-04-16 184544.jpg (12.46 KiB) Viewed 2157 times
And I have this warning message :

- Capture d’écran 2022-04-16 184803.jpg (5.16 KiB) Viewed 2155 times
Re: War of the World II v1.2 (Jan 2, 2016)
Posted: Sat Apr 16, 2022 5:02 pm
by Turtler
terminator wrote: ↑Sat Apr 16, 2022 4:46 pm
Turtler wrote: ↑Sat Apr 16, 2022 3:58 pm
Public Service Announcement:
With most thanks for this going to Yves/glaude1955 for providing the latest Version 1.2 of War of the World II, I have fixed the "Set turn to 300 if you have 6 Factories" problem (call it version 1.3? IDK) and uploaded it to a new site for downloads to posterity.
https://ufile.io/ucip8q5v
If you wish to enjoy this unique mod, feel free to download it.
Regards.
There is an expiration date for your file:
Capture d’écran 2022-04-16 184544.jpg
And I have this warning message :
Capture d’écran 2022-04-16 184803.jpg
Thanks for the notice. I'll need to figure out something else.
Unfortunately I cannot really read French, so what does it say? Something about the file possibly being dangerous?
Re: War of the World II v1.2 (Jan 2, 2016)
Posted: Sat Apr 16, 2022 8:00 pm
by PeteMitchell
https://www.dropbox.com might provide permanent links
Re: War of the World II v1.2 (Jan 2, 2016)
Posted: Sat Apr 16, 2022 9:26 pm
by terminator
Turtler wrote: ↑Sat Apr 16, 2022 5:02 pm
Unfortunately I cannot really read French, so what does it say? Something about the file possibly being dangerous?
War of the World II.rar has been blocked, as considered dangerous by Microsoft Edge.