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Re: Coral Sea

Posted: Sun Aug 23, 2015 2:42 pm
by GottaLove88s
Erik wrote:Aha, there was indeed a bug with the Coral Sea scenario. The airfield terrain was in some version inadvertently replaced with city terrain.
This allowed you to launch air units already inside the hangar, but not land any.
Thanks for reporting.
Fixed in v6.3.
Man that was fast. Thanks Erik! If I update to Coral Sea v6.3, will that affect MP games I'm currently playing in v6.2?

Re: Erik's Multiplayer Scenarios

Posted: Sun Aug 23, 2015 5:38 pm
by Erik2
Sorry, you need to restart the scenario.

Re: Erik's Multiplayer Scenarios

Posted: Sun Aug 23, 2015 6:47 pm
by GottaLove88s
Erik wrote:Sorry, you need to restart the scenario.
Thanks Erik, No worries. I really appreciate the update!

I've downloaded the update from here -> viewtopic.php?f=374&t=64991
The text on the forum says that it's v6.3

But the text_english.txt file still has
// NAME
scenario_name = 1v1 Coral Sea 1942 v6.2

Is that to keep the two versions compatible? Or did I screw up in the downloading?

Re: Erik's Multiplayer Scenarios

Posted: Sun Aug 23, 2015 7:03 pm
by Erik2
My dropbox sync was paused.... Please try again.

Re: Erik's Multiplayer Scenarios

Posted: Sun Aug 23, 2015 7:36 pm
by GottaLove88s
Erik wrote:My dropbox sync was paused.... Please try again.
Thanks Erik! Got it. Awesomeness... :-)

Coral Sea

Posted: Mon Aug 24, 2015 4:41 pm
by Balois
Erik

Thanks for the fix on the airfield. I'm playing Allied and my airbase just disappeared near Port Morsby with no way to land and refuel/rearm.

I think their may be a balance issue with this scenario. I have played twice as the Japanese player and now as the Allied player. I had no problem winning as the Japanese player in my two tries. It's early in my current game, but I see no way for the Allies to stop the Japanese invasion. I immediately launched every A/C (including from carriers) in an effort to get to the Japanese transports before they landed but my aircraft are just arriving and over half of the fleet has already unloaded. As the allies only have two ground units and no ability to buy more, the outcome is not in doubt.

Perhaps the Allies should have the ability to buy ground units, aircraft should be beefed up at port Morsby or fleet units should be closer. The Allied CV's are pretty much useless as the battle will be over long before they have any impact.

Balois

Re: Erik's Multiplayer Scenarios

Posted: Mon Aug 24, 2015 5:02 pm
by GottaLove88s
Balois, I know what you mean. It does feel like the Allies could use some ground troops. I have thought of an Allied strategy that I'd like to try. I've just put up a v6.3 Coral Sea game with me as Allies. Shall we give it a go? :-)

Re: Erik's Multiplayer Scenarios

Posted: Mon Aug 24, 2015 6:18 pm
by GottaLove88s
Erik, Starting v6.3 vs Balois. The fix to Port Moresby airfield works great (thanks!).
During the replay before my first move, playing as Allies, I can watch most of Balois' Jap fleet set sail from Rabaul harbour.
But I've got nothing in the air or water anywhere near them.
Any ideas?

Re: Erik's Multiplayer Scenarios

Posted: Tue Aug 25, 2015 7:19 am
by Erik2
Thanks for the feedback, I'm adding this to my list.

Re: Erik's Multiplayer Scenarios

Posted: Tue Aug 25, 2015 5:16 pm
by GottaLove88s
Erik, When you fixed the Port Moresby airfield bug in v6.2 Coral Sea did you do anything else?
In v6.3, the Tulagi Construction Group now starts as an engineer (infantry unit) on a single hex island, instead of as a transport (ship unit) as before.
That would be ok if it would become a transport (you have provided a port at the SW corner of the hex). But the TCG won't move. Anywhere.
So it's stuck on its own little Pacific island for the rest of the War. Gonna be an easy bonus for the Allies to pick up...
But they'll never win, lol!!

Coral Sea

Posted: Wed Aug 26, 2015 8:22 am
by Erik2
Nope, the only change was the airfield.
But it is correct that the Tulagi Group is deployed on that little island (actually Tulagi :D )
So they are meant to be stuck there.
I can't remember any version of this scenario had the construction engineers in transports.

Re: Coral Sea

Posted: Wed Aug 26, 2015 8:47 am
by GottaLove88s
Erik wrote:Nope, the only change was the airfield.
But it is correct that the Tulagi Group is deployed on that little island (actually Tulagi :D )
So they are meant to be stuck there.
I can't remember any version of this scenario had the construction engineers in transports.
v6.2 started the TLG in a transport... I've only played 6.2 and 6.3, which was why I expecting them to be in a transport again... My bad.
But it does make more sense to have them on the island... Gives the Japs a reason to come south for a surface engagement... Nice.

Re: Erik's Multiplayer Scenarios

Posted: Wed Aug 26, 2015 6:36 pm
by morge4
Hey GL! good to see you. Hope all is well with you. If your interested in a multiplayer game, let me know.

Al

Re: Erik's Multiplayer Scenarios

Posted: Thu Aug 27, 2015 4:16 pm
by GottaLove88s
morge4 wrote:Hey GL! good to see you. Hope all is well with you. If your interested in a multiplayer game, let me know.

Al
You're on Al! Always a pleasure to learn from a true Master, and an Officer & Gentleman to boot... I've just joined you in Clash of the Titans :mrgreen:

Re: Erik's Multiplayer Scenarios

Posted: Wed Sep 02, 2015 12:40 pm
by GottaLove88s
Erik,

Your Guadalcanal (Watchtower) MP scenario.

So far (only playing my first two games, I admit) it's easy for the Americans to achieve 3/5 of their primary objectives:
- Capture Tulagi
- Capture Gavutu
- Capture Henderson Field

The missing 2/5 primary objectives are (i) finding and sinking 1 Jap flat top, (ii) without losing 1 of my own carriers, which feels like just a matter of time.

Is it possible to modify three of the US primary objectives from 'Capture' to 'Capture & hold' Tulagi, Gatuvu and Henderson Field? That would give the Jap player an incentive to re-take these key objectives (which appears to be possible, and in WW2 reality were critical factors in deciding the strategic outcome at Guadalcanal).

Btw your maps are gorgeous. You've obviously done heaps of historical and geographic research to design superbly playable environments for us. Thank you!

Re: Erik's Multiplayer Scenarios

Posted: Wed Sep 02, 2015 12:54 pm
by GottaLove88s
PS. Erik, Also on Guadalcanal (Watchtower): The port on the neighbouring island 4 hexes southeast of Gavutu won't let infantry units re-embark into transports. For curiosity, I unloaded a marine there. And now, it looks like, he's stuck for the duration... No way to get off the island, even using the Port hex that's there...

Re: Erik's Multiplayer Scenarios

Posted: Wed Sep 02, 2015 6:56 pm
by GottaLove88s
Same problem in Haleta. I can land a marine there to claim the secondary objective, but once he's there, he's stuck.
The bright highlighted areas show where the marine can move, ie. inland, but he can't use the port to embark on a transport.
Stuck in Haleta... Hope the beach is nice?

Image

Re: Erik's Multiplayer Scenarios

Posted: Wed Sep 02, 2015 7:59 pm
by GottaLove88s
And the same problem on Tulagi too... Once a marine lands there, it's impossible to embark on a transport using the Port... They're stuck... Until Japanese cruisers arrive to bombard to poop out of them...

Re: Erik's Multiplayer Scenarios

Posted: Thu Sep 03, 2015 1:31 pm
by Erik2
It is by design (if I remember correctly :D )
Move a destroyer next to the unit, then you can embark.

Re: Erik's Multiplayer Scenarios

Posted: Thu Sep 03, 2015 4:59 pm
by GottaLove88s
Erik wrote:It is by design (if I remember correctly :D )
Move a destroyer next to the unit, then you can embark.
Ooooh! Ground troops can embark onto destroyers...? :shock:
Tokyo Express... That's cool... 8)
(thanks for the tip, Erik)