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Re: FoG(U) update
Posted: Wed Nov 11, 2015 4:45 am
by voskarp
Ooooo...
Re: FoG(U) update
Posted: Sun Dec 06, 2015 5:09 pm
by Praeter
I wonder if anything at all is happening with the new FoG - there's been no news for quite a while!

Re: FoG(U) update
Posted: Sun Dec 06, 2015 5:24 pm
by cothyso
Hello guys,
Yes, it is happening. I am finishing the next v2.2.01.2014 build, with a complete rework for the PBEM server authentication flow (to prevent the game getting authentication errors if the user introduced its newly acquired base serial directly into the game, without registering it first to its Slitherine account, to allow things like users registration from within the game, automatic serial registration and so on). I do not know if I would be able to finish it tonight, but it would be ready and posted online no later than tomorrow evening.
Slitherine would get the same build too, and it should really be the last modification required by them before finally giving it a green go for the launch.
Cheers,
dan
Re: FoG(U) update
Posted: Sun Dec 06, 2015 5:48 pm
by Jonathan4290
Thanks for the update. We're all really excited for new version and hopefully Wolves of the Sea just as soon.
Re: FoG(U) update
Posted: Mon Dec 07, 2015 7:05 am
by Praeter
Would be a nice Xmas present to get this soon!

Re: FoG(U) update
Posted: Mon Dec 07, 2015 10:54 am
by cothyso
Would be a nice birthday present to me

Re: FoG(U) update
Posted: Mon Dec 07, 2015 7:23 pm
by cothyso
And here it is..
The
FoG(U) v2.3.00.1014 (RB) release build
Re: FoG(U) update
Posted: Tue Dec 08, 2015 1:51 am
by fogman
there's no editor. is slitherine's intention to release the game without the editor?
Re: FoG(U) update
Posted: Tue Dec 08, 2015 2:54 am
by cothyso
The Editor has an API update trailing (from a rather long time by now, is true), and it will get it asap.
Is the first item on my to do list (a few days of work, mostly GUI - the Editor works perfectly as it is right now, it just the scenario save which needs an update due to the new file formats), and as there's seems to be nothing critical remaining to be done, it will be the first dealt with. Most probably it will be ready before the launch.
Re: FoG(U) update
Posted: Tue Dec 08, 2015 3:06 am
by fogman
ok that's good. the editor is the most important feature for me. there are grand plans in the work.
Re: FoG(U) update
Posted: Tue Dec 08, 2015 9:18 am
by Praeter
fogman wrote:ok that's good. the editor is the most important feature for me. there are grand plans in the work.
Planning a mod? I'd like to have a go at creating a scenario when the new version is released - tried an Agincourt one already to make it more realistic - i.e. forcing the French knights to go across the muddy fields rather than through the woods!
Re: FoG(U) update
Posted: Tue Dec 08, 2015 2:51 pm
by fogman
Praeter wrote: Planning a mod? I'd like to have a go at creating a scenario when the new version is released - tried an Agincourt one already to make it more realistic - i.e. forcing the French knights to go across the muddy fields rather than through the woods!
I neither have the skills nor the time to mod anything but the plan is to bring all my scenarios to a new standard. As for Agincourt, for a hardcore grognard take on it, check out this one,
viewtopic.php?f=92&t=46761. if you used to play board wargames in the old golden age you will appreciate the design elements.
Re: FoG(U) update
Posted: Tue Dec 08, 2015 10:58 pm
by Jonathan4290
Quick question Dan: Which hot keys lets me view results of melee/impact/ranged combats? The combats happen but I don't see results of how many hits etc.
Re: FoG(U) update
Posted: Sun Dec 13, 2015 1:45 pm
by stockwellpete
I have moved the discussion about Albujarrota to the Scenario Design forum.