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				Re: PHCAS units
				Posted: Fri May 16, 2014 1:27 pm
				by guille1434
				Phcas, I do not want to be a party crasher, but if your intention is to give the units a look as "vanilla" as possible, you should check the shadows. The ones present in your (last) icons, clearly are derived from mirroring the icon, which results in the two shadows pointing to opposite directions. Those icons will look strange when placed in the game map amogst the "normal" ones. Perhaps, you should chech any stock game icon to see how the shadows are casted (for example, the Opel Blitz truck). They look as the light source is coming from upside right of the icon for BOTH side views of the unit, so both shadows are projected pointing to the left of the icon.
Besides that, I congratulate you for adding a lot of interesting stuff! 

 
			 
			
					
				Re: PHCAS units
				Posted: Fri May 16, 2014 6:21 pm
				by bebro
				Nice gfx. But how could  ambulance or recovery units work in-game? Any good ideas?
			 
			
					
				Re: PHCAS units
				Posted: Fri May 16, 2014 9:01 pm
				by phcas
				bebro wrote:Nice gfx. But how could  ambulance or recovery units work in-game? Any good ideas?
Recovery, Tanktransport and HQ units can work in the game. See the section "Switch Button". Ambulances can not work in the game yet. With the Switch button you can let a Ambulance carry a fieldhospital. This has no use unless you put it into a scenario as a "must survive" unit.
 
			 
			
					
				Re: PHCAS units
				Posted: Fri May 16, 2014 9:04 pm
				by phcas
				guille1434 wrote:Phcas, I do not want to be a party crasher, but if your intention is to give the units a look as "vanilla" as possible, you should check the shadows. The ones present in your (last) icons, clearly are derived from mirroring the icon, which results in the two shadows pointing to opposite directions. Those icons will look strange when placed in the game map amogst the "normal" ones. Perhaps, you should chech any stock game icon to see how the shadows are casted (for example, the Opel Blitz truck). They look as the light source is coming from upside right of the icon for BOTH side views of the unit, so both shadows are projected pointing to the left of the icon.
Besides that, I congratulate you for adding a lot of interesting stuff! 

 
Your right. It's more a matter of time...........my biggest enemy.
 
			 
			
					
				Re: PHCAS units
				Posted: Sun May 18, 2014 3:47 pm
				by phcas
				Soviet Mine Dogs + movement sound
Use the "Kamikaze" option like the V1 and V2 and your dogs will blast in pieces taking out that german panzer. (DMP dog used) Use Initiative of 10 or more.
			 
			
					
				Re: PHCAS units
				Posted: Sun May 18, 2014 6:14 pm
				by Akkula
				Lol!, amazing and very original!.
			 
			
					
				Re: PHCAS units
				Posted: Sun May 18, 2014 6:20 pm
				by phcas
				Goliath Pionier
			 
			
					
				Re: PHCAS units
				Posted: Sun May 18, 2014 6:32 pm
				by Akkula
				Ok, this is too much, I have to grab them 

 
			 
			
					
				Re: PHCAS units
				Posted: Sun May 18, 2014 6:36 pm
				by phcas
				
			 
			
					
				Re: PHCAS units
				Posted: Wed May 21, 2014 12:40 pm
				by BiteNibbleChomp
				Damn - animal units are an awesome idea.  (But no sounds for them)
I'll begin downloading those staff cars when I get 'round to working on the Path to Rearmament again (2 updates to release first - for War of the World and Kaiserschlacht/GC14)
- BNC
			 
			
					
				Re: PHCAS units
				Posted: Wed May 21, 2014 7:41 pm
				by phcas
				A unit from Rezaf a little bit reworked
Kfz-69 Krupp Protze
			 
			
					
				Re: PHCAS units
				Posted: Wed May 21, 2014 7:43 pm
				by phcas
				Kfz-70 Krupp Protze
			 
			
					
				Re: PHCAS units
				Posted: Wed May 21, 2014 7:44 pm
				by phcas
				Kfz-70 Krupp Protze
			 
			
					
				Re: PHCAS units
				Posted: Wed May 21, 2014 7:45 pm
				by phcas
				Kfz-70 Krupp Protze
			 
			
					
				Re: PHCAS units
				Posted: Sat May 24, 2014 5:53 am
				by phcas
				Henschel Hs-123
			 
			
					
				Re: PHCAS units
				Posted: Sat May 24, 2014 11:22 am
				by phcas
				Ar-196 Seaplane
			 
			
					
				Re: PHCAS units
				Posted: Sat May 24, 2014 8:49 pm
				by rezaf
				Excellent units phcas, and I'm especially in awe of your improvements to my humble Krupp-Protze. Keep up the good work.
_____
rezaf
			 
			
					
				Re: PHCAS units
				Posted: Sun May 25, 2014 4:35 am
				by phcas
				Thank you rezaf. All together by using each other's units/work we will be able to make the perfect MOD.......... It's very nice to hear sometimes that people like and can use my work like I use the work of others. Thanks again.
			 
			
					
				Re: PHCAS units
				Posted: Mon May 26, 2014 4:14 pm
				by phcas
				Boulton-Paul Defiant
			 
			
					
				Re: PHCAS units
				Posted: Thu May 29, 2014 10:54 am
				by phcas
				US Truck