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Re: Inferno: A Red Army Campaign - beta version out!
Posted: Mon Jul 01, 2013 5:12 pm
by nikivdd
Missions 1 to 3 do give the accurate feeling that Stavka's objectives were impractical and beyond accomplishment. I am very satisfied with the MV's

Re: Inferno: A Red Army Campaign - beta version out!
Posted: Mon Jul 01, 2013 5:30 pm
by bebro
Finally in the 4th a DV is realistic. And from there on it's basically "anything goes", though some are tougher than others of course.

Re: Inferno: A Red Army Campaign - beta version out!
Posted: Tue Jul 02, 2013 6:20 am
by Wildthing
On my 1.2 Version of PC the game crashes to desktop, if i use truck-transport. I think i have problems with the sound. Is this a known problem? Next days i will re-install the files. I know how to install from the great japanese campaign, where i have to place the scenario files and the GME-files . Its possible that i have corrupt files in the archive.
I waited for a russian campaign since the first mods came out. I am very happy that you provide this, dear bebro.
For the motherland!
Wild
Re: Inferno: A Red Army Campaign - beta version out!
Posted: Tue Jul 02, 2013 2:01 pm
by bebro
Hi,
I'm sorry to hear that, but right now I have to admit I'm a bit cueless about the issue.
Some sounds are missing due to beta state, but this should not cause any crashes, at least it didn't on my machine.
Corrupted files could be the reason indeed. But it's hard to say from here. Does the prob occur anytime you want to use trucks or is it possible to narrow it down more?
Re: Inferno: A Red Army Campaign - beta version out!
Posted: Wed Jul 03, 2013 5:40 am
by Wildthing
I know, dear bebro, this is a very very tiny personal problem. It occured everytime with any truck. But i will reinstall next days. I do not want to delay the progress!

I am very happy that i can play another great Bebro-Campaign in a few weeks. Your IJA-Campaign was a masterpiece like Nikis camapigns!
I will report, want i find out after reinstalling.
Greets, Wild
Re: Inferno: A Red Army Campaign - beta version out!
Posted: Wed Jul 03, 2013 9:49 am
by valhain
bebro wrote:Please keep me updated when it's working. When it's not, I'll see to explain the installation better, the guide is maybe a bit sparse on some parts.
Okay, so I did install the game from scratch (basic game + 1.20, no dlcs) and it still shows the same dodgy bridges. Unless it's got something to do with some dlc or add on that I'm missing, it's got to be the mod install. Will try to install it again tonight, probably I missed something.
Re: Inferno: A Red Army Campaign - beta version out!
Posted: Wed Jul 03, 2013 11:49 am
by bebro
Vanilla + 1.20 should be enough, I didn't install AC or DLCs currently either and don't have AC yet.
Please look at the following pics:
1. The above is for the scenarios files. The problem is that "my files" is not always in the same location, depending on Windows version (the pic is for Win7). Depending on your personal setup, user or username might not be needed. In anyway you need to fine the PanzerCorps folder in "my games", were PzC also stores saves (so the folder should exist on every machine with a valid PzC installation). In there should be the mods folder.
2. The second is for the GME files. I assume this one is wrong in your installation, since you're getting incorrect gfx. In anyway this goes into the mods folder of your PzC main installation (were the full game is). For example in my 64bit windows it's under C:/Program Files (x86). Please note that he mods folder in here for GME files is NOT the same as the one above under "my files".
Best is to deactivate anything in GME before installing, than activate the mod when installation is done.
Do these pics help you?
Re: Inferno: A Red Army Campaign - beta version out!
Posted: Wed Jul 03, 2013 11:56 am
by bebro
Wildthing wrote:I know, dear bebro, this is a very very tiny personal problem. It occured everytime with any truck.
Just to be sure: you wrote earlier you have PzC 1.2. Is this the recently released version 1.20? I dunno if there ever was an old 1.2 version. You need 1.20 of course.
Re: Inferno: A Red Army Campaign - beta version out!
Posted: Wed Jul 03, 2013 2:51 pm
by valhain
bebro wrote:Vanilla + 1.20 should be enough, I didn't install AC or DLCs currently either and don't have AC yet.
Please look at the following pics:
1. The above is for the scenarios files. The problem is that "my files" is not always in the same location, depending on Windows version (the pic is for Win7). Depending on your personal setup, user or username might not be needed. In anyway you need to fine the PanzerCorps folder in "my games", were PzC also stores saves (so the folder should exist on every machine with a valid PzC installation). In there should be the mods folder.
2. The second is for the GME files. I assume this one is wrong in your installation, since you're getting incorrect gfx. In anyway this goes into the mods folder of your PzC main installation (were the full game is). For example in my 64bit windows it's under C:/Program Files (x86). Please note that he mods folder in here for GME files is NOT the same as the one above under "my files".
Best is to deactivate anything in GME before installing, than activate the mod when installation is done.
Do these pics help you?
Ooooooh yes, it definately will. I'm at
work now, but I'll check it back at home. I'm guessing I got the second bit wrong.
Thanks a lot!
Re: Inferno: A Red Army Campaign - beta version out!
Posted: Thu Jul 04, 2013 8:46 am
by valhain
As it happens, I had both folders right but GME pointing to the wrong direction!!!
It all looks fab now, truly fantastic effort and looking forward to the finished thing!
Thanks and regards
Re: Inferno: A Red Army Campaign - beta version out!
Posted: Thu Jul 04, 2013 5:30 pm
by Razz1

- Inferno graphics.png (4.05 MiB) Viewed 6521 times
Game graphics freeze every other turn.
Airfield at 24,11 on first map is not working. You only have an overlay, not a true airfield.
Oh.. I think the fighters are max strength 6. Perhaps a message on this map would be good as I wasted 4 turns trying to reinforce a couple of fighters.
A train transport for the Soviets may be good on this map.
Re: Inferno: A Red Army Campaign - beta version out!
Posted: Thu Jul 04, 2013 5:43 pm
by bebro
Hi,
I just checked the editor, and the airfield is there when pressing space. I also never had a prob using it during tests.
Could this be an install prob too? Because I hadn't any freezes either.
Edit: noted with the fighters...reduced strength will be come often for aux. Not always as maxstr limit.
Re trains, had I known they chagned the train usage for 1.20 I had included some, but with the old 3 turn rule I didn't bother.
Re: Inferno: A Red Army Campaign - beta version out!
Posted: Thu Jul 04, 2013 7:45 pm
by Razz1

- SdKfz_251-1.png (26.6 KiB) Viewed 6498 times
You can use this one or another one.
You are missing the S

- 30th grenadier.png (4.42 MiB) Viewed 6516 times
SdKfz 251/1 icon
I updated my icon to remove the space, now that one will work.
Re: Inferno: A Red Army Campaign - beta version out!
Posted: Thu Jul 04, 2013 10:00 pm
by Razz1
You have ### in your EFX file.
That may be why it is crashing. The text is wrapping around.
Can not have that. I will post a fixed EFX file along with the sound for BT-7A, ZIS6 and M1938 AA
AND this
Hungarian_Turan_I.pnM15-42.png
Re: Inferno: A Red Army Campaign - beta version out!
Posted: Fri Jul 05, 2013 10:22 am
by bebro
Hey, thanks for the files. I'm a bit confused by the problems you get though.
The standard grey SdKFz 251 should refer to vanilla gfx and efx entries. So I did not include that in the download since the mod is supposed to load it from the main game. I need to check again, but never noticed this would be problematic. Did you try to deactivate the whole mod then reactivate it completely. Sometimes GME seems to activate not correctly when the computeris doing other stuff at the same time.
You have ### in your EFX file.
Yes, but never thought it to be a prob since # is used to mark comments, in vanilla files too. No prob to take it out or reduce the three ### to one, but I'd be surprised if this the reason for crashes. I've been using this regularly in other mods too.
Hungarian_Turan_I.pnM15-42.png
Yes, this is obviously wrong, thanks for reporting. Could be I remove the unit alltogether in the final version, unless I include different scns with Hungarian participation. So far it's not used.
Re: Inferno: A Red Army Campaign - beta version out!
Posted: Sat Jul 06, 2013 2:09 am
by Razz1
You are correct. It looks like they fixed the 251. I will have to update my data for the next update. This means the SdKfz-251 is okay.
The ### should be okay, but after I deleted the M15-42.png error I kept getting the file to wrap around, so I just deleted the # since I had to repair every line.
It looks like you are missing the Komintern sound and perhaps another. I'll fix that and post the files.
Decisive victory on first map.
second map, I knew I should have moved my units back to Uman sooner, but I was too tired after repairing the file and playing. I should have had a DV but got a minor on the last two turns due to AI Counter attack.
Re: Inferno: A Red Army Campaign - beta version out!
Posted: Sat Jul 06, 2013 8:01 am
by bebro
You're doing very well it seems with DV and near-DV in the first two scns
The Komintern sound would be nice indeed.
Re: Inferno: A Red Army Campaign - beta version out!
Posted: Sun Jul 07, 2013 4:29 pm
by nikivdd
Scenario 3: Kiev. What a hell of a blast!

Re: Inferno: A Red Army Campaign - beta version out!
Posted: Sun Jul 07, 2013 5:10 pm
by bebro
Hey, good job

Which such commanders, the motherland shall not be defeated

Re: Inferno: A Red Army Campaign - beta version out!
Posted: Sun Jul 07, 2013 6:18 pm
by Wildthing
Congatulations, Nikki! Well done! I have a lot of trouble near Kiev. I played 5 turns to see, where comes the german spearhead (Guderian). But....there a some nasty P III attacking my KV I.
Its a lot of fun, in Uman i got an unexpected Victory. And now? Germans everywhere.
Yes Bebro, after reinstalling, all works fine, exceot some missing sounds. Its a beta, yeah! Funny, thank you very much for your work.
Wild.