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Re: [MOD] Legacy of Versailles
Posted: Thu Jan 24, 2013 8:51 pm
by nikivdd
Re: [MOD] Legacy of Versailles
Posted: Thu Jan 24, 2013 9:19 pm
by BlackeyeVuk
Heyya Nikivdd.
May I ask few questions.
1- If I already have one mod .. for example. Berbo's Japanese stuff. Will I need to deactivate that one in order to play your mod? [Naturally thee answer is yes? Still better to ask.]
2- Since you will provide mission on me native city Belgrade [ Yea im from there]. Made me very happy. Will you create historically accurate ambles and skins for for them? I would be fine with ambles only even

.
[I would not like to see Communist stuff in there ya know. My grandgrandpa died as loyalist[Kingsman]]
Thank you for reply in advance.
Re: [MOD] Legacy of Versailles
Posted: Thu Jan 24, 2013 9:42 pm
by nikivdd
BlackeyeVuk wrote:Heyya Nikivdd.
May I ask few questions.
1- If I already have one mod .. for example. Berbo's Japanese stuff. Will I need to deactivate that one in order to play your mod? [Naturally thee answer is yes? Still better to ask.]
2- Since you will provide mission on me native city Belgrade [ Yea im from there]. Made me very happy. Will you create historically accurate ambles and skins for for them? I would be fine with ambles only even

.
[I would not like to see Communist stuff in there ya know. My grandgrandpa died as loyalist[Kingsman]]
Thank you for reply in advance.
1. Yes. The normal version uses vanilla stock so that it is compatible with any personal efile. GME might not be necessary but we are still debating if we will use a custom screen and intro for this version.
The ultimate version will include tons of new units and for that one you will need GME if the gamemakers haven't come up with an easier way to play custom campaigns by that time. It will also come with a complete new intro screen, interface screen, overview and more. At this point i cannot release any preview material of the ultimate edition.
2. There will be a beograd scenario including hungarian and player core units. I would need to ask churchy if he has anything in mind for custom yugoslavian units. Anyway, in the ultimate edition there is no room for vanilla icons.
As a Belgian i have dismissed the idea of SS units. We will stick to the "SE" units. SE units will not refere to any SS divisions. If players want to custom name their units, that is up to them. There is no room for communist/nazi stuff in the mod, and scenario goals that include capturing/protecting political figureheads are a big njet. I still get a knot in my stomach of the Warsaw scenario in DLC 44, i was not amused.
Scenario goals that i implement are for example, rescuing a high ranking officer, liberate a POW camp, raid Fort Knox or hunt down the last remnants of soviet resistance in the Urals. Or straightforward missions like capturing all primary objectives, "disarming" the maginot line, ward off a commando raid and much more. There are ship and ship/plane missions also.
Re: [MOD] Legacy of Versailles
Posted: Thu Jan 24, 2013 11:50 pm
by BlackeyeVuk
That is all that I wanted to hear. Thank you.
Reason i've been asking is simple, well. Yugoslavia back then was still kingdom. And mostly they had very good air power. Including both German and UK planes. I didnt saw in vanilla version any skins for them, so it was a little let down. But its oke. I'll poke Churcky for more details. Thanks again.
Re: [MOD] Legacy of Versailles
Posted: Sat Jan 26, 2013 1:53 pm
by churchlakecity
BlackeyeVuk wrote:That is all that I wanted to hear. Thank you.
Reason i've been asking is simple, well. Yugoslavia back then was still kingdom. And mostly they had very good air power. Including both German and UK planes. I didnt saw in vanilla version any skins for them, so it was a little let down. But its oke. I'll poke Churcky for more details. Thanks again.
Certainly, yugoslavian units will come,too.....

Re: [MOD] Legacy of Versailles
Posted: Sat Jan 26, 2013 9:01 pm
by nikivdd
Operation Pugilist/Supercharge II (Mareth Linie)

(Frontline)

(Djebel Tebaga Ridge)
Re: [MOD] Legacy of Versailles
Posted: Mon Jan 28, 2013 5:58 pm
by naughtybalrog
"Yo... how do I keep this frickin' sand outta my Mauser...?"
Maps look great Niki. We are ever grateful for your and Churchy's efforts

Re: [MOD] Legacy of Versailles
Posted: Mon Jan 28, 2013 6:05 pm
by nikivdd
Our modproject has caught the eye of several gamesites, including game2gether.de. I'll keep you informed when publications have been posted out there...
We hope that our efforts will not be in vain. We endeveour to add hours of gameplay to the excellent Panzer Corps and who knows, more people out there will buy the game.
Re: [MOD] Legacy of Versailles
Posted: Tue Jan 29, 2013 6:17 pm
by churchlakecity
Ca. 165 german Units at the moment.....and their not finished yet....

Re: [MOD] Legacy of Versailles
Posted: Tue Jan 29, 2013 7:05 pm
by nikivdd
Etna Line.
The purpose of this mission is to transport 30 of your core units to the other side of the Strait of Messina. Patton will try to turn your units into bantha poodoo.
Re: [MOD] Legacy of Versailles
Posted: Thu Jan 31, 2013 8:26 pm
by nikivdd
Scenario list update:
01. Fall Grün
02. Fall Weiss
03. Bonus Mission 01 (Grade: Oberleutnant)
04. Winterkrieg: Suomussalmi
05. Winterkrieg: Salla
06. Fall Weserübung Plus
07. Fall Gelb
08. Angriff Dünkirchen
09. Fall Rot
10. Unternehmen Isabella/Felix
11. Unternehmen Sonneblume
12. Angriff El Agheila 41
13. Unternehmen Herkules
14. Angriff El Agheila 41 Plus
15. Angriff Halfaya
16. Operation Brevity
17. Unternehmen Skorpion
18. Operation Battleaxe
19. Bonus Mission 02 (Grade: Hauptmann)
20. Operation Crusader
21. Angriff El Agheila 42
22. Angriff Gazala
23. Festung Tobruk
24. Unternehmen Aida
25. Erste Schlacht von El Alamein
26. Operation Agreement
27. Operation Convoy
28. Zweite Schlacht von El Alamein
29. Operation Pugilist/Supercharge II
30. Verteidigung Tunis
31. Operation Husky
32. Etna Linie
33. Bonus Mission 03 (Grade: Major)
34. Operation Avalanche
Re: [MOD] Legacy of Versailles
Posted: Fri Feb 01, 2013 1:45 am
by BlackeyeVuk
Ooooh. Fuzzy feeling. Indeed. I. CANT.WAIT.MUST.CONTROL.URGE!
What about you use Moddb [
http://www.moddb.com/] site also? Great way for you to get notice and the game?
Re: [MOD] Legacy of Versailles
Posted: Fri Feb 01, 2013 2:25 am
by naughtybalrog
Wow!
Leg of Versailles now exceeds best "boom-boom" ever had...

Either I'm getting older or this mod really ROCKS!!

Re: [MOD] Legacy of Versailles
Posted: Fri Feb 01, 2013 6:15 pm
by nikivdd
BlackeyeVuk wrote:Ooooh. Fuzzy feeling. Indeed. I. CANT.WAIT.MUST.CONTROL.URGE!
What about you use Moddb [
http://www.moddb.com/] site also? Great way for you to get notice and the game?
Thanks for the idea but i have my hands full enough with the threads on slitherine and DMP.
Re: [MOD] Legacy of Versailles
Posted: Fri Feb 01, 2013 6:25 pm
by nikivdd
naughtybalrog wrote:Wow!
Leg of Versailles now exceeds best "boom-boom" ever had...

Either I'm getting older or this mod really ROCKS!!

The testplayers play a major role in shaping the release versions of the scenarios...and to restrain me in the number of enemy units

Re: [MOD] Legacy of Versailles
Posted: Wed Feb 06, 2013 7:36 pm
by nikivdd
Operation Shingle

Re: [MOD] Legacy of Versailles
Posted: Sat Feb 09, 2013 12:32 pm
by nikivdd
Standalone scenario pack updated!
Fall Grün, Fall Gelb (Madball edition), Operation Convoy
http://www.designmodproject.de/forum/do ... php?cat=54
Re: [MOD] Legacy of Versailles
Posted: Mon Feb 11, 2013 7:29 pm
by nikivdd

(70x75)

(100x150)
Re: [MOD] Legacy of Versailles
Posted: Tue Feb 12, 2013 9:13 pm
by nikivdd
Map Fall Clausewitz (70x75)

Re: [MOD] Legacy of Versailles
Posted: Tue Feb 12, 2013 9:31 pm
by naughtybalrog
Bring it on!