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Re: GJS'44 - D-Day "manyplayer" Campaign begins...
Posted: Tue Nov 06, 2012 4:30 pm
by k9mike
GottaLove88s wrote:At least 48 hours away... Have received orders from one side... Am waiting for orders from the other side... Once I know where the fighting will be, I need two free evenings to sort out the maps and create the new GJS44 folder... Hopefully you'll be scrapping by the end of this week... Keep breathing and push, Mike!

LOL!!! I think I can make it....hehehe...Jon, will this Folder be a completely new one?? Meaning...we could keep the old one(just in case) and have this one in the MP Folder as well...without conflict?
Re: GJS'44 - D-Day "manyplayer" Campaign begins...
Posted: Tue Nov 06, 2012 5:50 pm
by kingt
Hey GMs, I have a question/rule suggestion regarding Artillery bonuses for daily battle map.
I think the map shouldn't show Artillery bonuses for either side (like here:
http://i19.photobucket.com/albums/b185/ ... 08am_b.gif). I mean, if I'm attacking the beach, I expect artillery fire to come down on me. The same goes for the Germans in the bunkers, they expect naval bombardment. If either one isn't coming, then it's not coming.
I think that way it would be more realistic. Although one could argue that the French resistance would provide intelligence to the Allies. But to keep it simple, surprise Artillery fire would definitely have a different impact on the battle and on the bonuses Commanders give each BG for the day.
Then we'd talk between us to tell the others whether Artillery has been spotted.
On a different note, is there a way to see the images of the first sectors, at least the first two lines, so we know what to expect in terms of terrain, buildings, bunkers and so on.
Re: GJS'44 - D-Day "manyplayer" Campaign begins...
Posted: Tue Nov 06, 2012 9:59 pm
by GottaLove88s
Some of you have asked to see some battle maps, but for now I have to keep asking you to use the Strat Map as an approximate guide.
To illustrate what I'm trying to achieve, here's an example of Gold Beach... If you flick back to the Strat Map (link here ->
viewtopic.php?f=87&t=38844&start=40#p364142) to compare the two, you'll see that deep eastern beach and thinner western beach are copied... The treeline to the west is there, plus the marshland... The curved paved road is in, with the southerly road running off it, back towards Creully.
There are a couple of cornfields south of the curved road, and plenty of hedgerow... it IS Normandy after all... There is some sort of barracks facility to the west of the track running down to the beach...
Not shown on the Strat Map, but obviously anticipated, the beach itself is littered with tank traps... bad for armour but handy for infantry to hide in... There are several bunkers on the higher ground...
Allied landings will not be easy. You'll need your Naval Artillery. And it might take more than one attack. But it is doable... Especially versus volksgrenadiers...
For now, please imagine that the best intel you have are low res recon photos taken by a fast moving Hurricane flying at 5,000 ft, ie. the Strat Map... Your battle maps won't deviate too much... At least, that's what the RAF say!
PS. Apologies that the edging won't be beautifully softened up... For this first time out for GJS'44, I'm assuming we all just want to jump in and play... and you'll let me off with some less than perfect maps, ok?

Re: GJS'44 - D-Day "manyplayer" Campaign begins...
Posted: Tue Nov 06, 2012 10:09 pm
by GottaLove88s
kingt wrote:I think the map shouldn't show Artillery bonuses for either side. I mean, if I'm attacking the beach, I expect artillery fire to come down on me. The same goes for the Germans in the bunkers, they expect naval bombardment. If either one isn't coming, then it's not coming.
I think that way it would be more realistic. Although one could argue that the French resistance would provide intelligence to the Allies. But to keep it simple, surprise Artillery fire would definitely have a different impact on the battle and on the bonuses Commanders give each BG for the day.
Hi KT, in theory I absolutely agree with you, and it's very easy to suppress showing Arty allocations on eg. the Strat Map.
The trick is it also requires an honesty pledge by both sides. When you download the GJS'44 campaign for each turn, it will come with the bonuses set up for both sides ready to play. So if one player decided to test play a team mate, to check out the map, he would see the bonuses for the other side...
Unless both sides promise not to test play...?
Re: GJS'44 - D-Day "manyplayer" Campaign begins...
Posted: Tue Nov 06, 2012 10:16 pm
by Brummbar44
GottaLove88s wrote:
To illustrate what I'm trying to achieve, here's an example of Gold Beach...
Looks great Jon, looking forward to all of this!
Re: GJS'44 - D-Day "manyplayer" Campaign begins...
Posted: Tue Nov 06, 2012 11:37 pm
by k9mike
GottaLove88s wrote:kingt wrote:I think the map shouldn't show Artillery bonuses for either side. I mean, if I'm attacking the beach, I expect artillery fire to come down on me. The same goes for the Germans in the bunkers, they expect naval bombardment. If either one isn't coming, then it's not coming.
I think that way it would be more realistic. Although one could argue that the French resistance would provide intelligence to the Allies. But to keep it simple, surprise Artillery fire would definitely have a different impact on the battle and on the bonuses Commanders give each BG for the day.
Hi KT, in theory I absolutely agree with you, and it's very easy to suppress showing Arty allocations on eg. the Strat Map.
The trick is it also requires an honesty pledge by both sides. When you download the GJS'44 campaign for each turn, it will come with the bonuses set up for both sides ready to play. So if one player decided to test play a team mate, to check out the map, he would see the bonuses for the other side...
Unless both sides promise not to test play...?
Really like this idea...I think that with GM's this should be able to be taken care of. And...I know that we are all Men of Honor...To cheat is just bush league.
Mike
Re: GJS'44 - D-Day "manyplayer" Campaign begins...
Posted: Tue Nov 06, 2012 11:53 pm
by kingt
k9mike wrote:GottaLove88s wrote:kingt wrote:I think the map shouldn't show Artillery bonuses for either side. I mean, if I'm attacking the beach, I expect artillery fire to come down on me. The same goes for the Germans in the bunkers, they expect naval bombardment. If either one isn't coming, then it's not coming.
I think that way it would be more realistic. Although one could argue that the French resistance would provide intelligence to the Allies. But to keep it simple, surprise Artillery fire would definitely have a different impact on the battle and on the bonuses Commanders give each BG for the day.
Hi KT, in theory I absolutely agree with you, and it's very easy to suppress showing Arty allocations on eg. the Strat Map.
The trick is it also requires an honesty pledge by both sides. When you download the GJS'44 campaign for each turn, it will come with the bonuses set up for both sides ready to play. So if one player decided to test play a team mate, to check out the map, he would see the bonuses for the other side...
Unless both sides promise not to test play...?
Really like this idea...I think that with GM's this should be able to be taken care of. And...I know that we are all Men of Honor...To cheat is just bush league.
Mike
I personally don't want to play the map before to test it out, I want to be surprised when attacking, after all we're recreating a part of history here, aren't we? But yes, I see what you guys are saying.
As for the map images, these look great, that's what I was looking forward to, to have a general idea, aerial pictures of the bunkers and terrain.

Re: GJS'44 - D-Day "manyplayer" Campaign begins...
Posted: Wed Nov 07, 2012 8:35 am
by kingt
Since we are brainstorming while we wait the battle, I was wondering whether there's a way to keep in place promotions through the campaign. So for example if I get a 3-star infantry unit since early on, say with Sniper, I'd definitely like to be able to use it in the following days, provided it doesn't get killed
I know this could be a pain in the ass to keep track off, as all the fighting will inevitably lead to 3-star units, especially tanks or guns. Not to mention that there's no objective way to keep track of the 3-star units after the battle.
But hey, maybe for the future scenarios.

Re: GJS'44 - D-Day "manyplayer" Campaign begins...
Posted: Wed Nov 07, 2012 8:46 am
by GottaLove88s
kingt wrote:Since we are brainstorming while we wait the battle, I was wondering whether there's a way to keep in place promotions through the campaign. So for example if I get a 3-star infantry unit since early on, say with Sniper, I'd definitely like to be able to use it in the following days, provided it doesn't get killed
I know this could be a pain in the ass to keep track off, as all the fighting will inevitably lead to 3-star units, especially tanks or guns. Not to mention that there's no objective way to keep track of the 3-star units after the battle.
But hey, maybe for the future scenarios.

Carried promotions are a great idea. Like it! Please hold onto it for now.
It's definitely something to add once we've got a 3rd GM on, and the maps are finalised...
Re: GJS'44 - D-Day "manyplayer" Campaign begins...
Posted: Wed Nov 07, 2012 8:59 am
by kingt
Also, since I'm new to GJS and studying the rules and all that, I'm interested in how sequential battles are played out.
1) what are the possible outcomes? Say one BG faces two attacks, but loses the sector after the first one. Would the second battle still take place? It's seems very complex since this is a simultaneous attack from two BGs, therefore in real life you'd defend against two attacks at the same time. So then in theory the second battle should still take place and you should only lose the sector if you lose 50%+1 of 10 flags.
2) how are unit loses carried over from battle one to battle two? Say that in B1 you get devastated as defender, therefore you lose most of the units in that BG, can you still fight B2 with what's left? Again, this is complex since you'd be fighting B1 and B2 simultaneously so you'd have to divide your troops accordingly.
3) what if with sequential battles you'd divide the maps in half, left and right flank or something like that? Then the defender could choose how to distribute units between flanks, and each battle would take place in its half. Obviously the defender would be forced to defend both flanks and fight two battles. But he could decide what flank to better defend hoping that a bloody stalemate could be achieved (lose one, win one, 5 flags each).
Speaking about force selection, can each BG commander select what units to deploy in each battle or will they be assigned by GMs?
Re: GJS'44 - D-Day "manyplayer" Campaign begins...
Posted: Wed Nov 07, 2012 9:35 am
by GottaLove88s
kingt wrote:Also, since I'm new to GJS and studying the rules and all that, I'm interested in how sequential battles are played out.
1) what are the possible outcomes? Say one BG faces two attacks, but loses the sector after the first one. Would the second battle still take place? It's seems very complex since this is a simultaneous attack from two BGs, therefore in real life you'd defend against two attacks at the same time. So then in theory the second battle should still take place and you should only lose the sector if you lose 50%+1 of 10 flags.
2) how are unit loses carried over from battle one to battle two? Say that in B1 you get devastated as defender, therefore you lose most of the units in that BG, can you still fight B2 with what's left? Again, this is complex since you'd be fighting B1 and B2 simultaneously so you'd have to divide your troops accordingly.
3) what if with sequential battles you'd divide the maps in half, left and right flank or something like that? Then the defender could choose how to distribute units between flanks, and each battle would take place in its half. Obviously the defender would be forced to defend both flanks and fight two battles. But he could decide what flank to better defend hoping that a bloody stalemate could be achieved (lose one, win one, 5 flags each).
Speaking about force selection, can each BG commander select what units to deploy in each battle or will they be assigned by GMs?
All good questions KT...
For "multifront", we assume that the defender will face his attackers sequentially...
The defender will face his 1st attacker (decided by move priorities), and play that game... If the defender loses, he withdraws/is dissolved as normal.
If the defender wins, then he will face his 2nd attacker
minus any units that he just lost from his force pool...
For every battle, including multifront sequential battles, players select their forces from any of the max.32 units in their BG unit pool. GMs will not "fix" any units.
Note, that if a player really doesn't fancy his chances,
and has a safe place to withdraw to, he does not have to select the max.20-25 units for that battle. He could choose a small ambushing force of eg. 2x paras, 1x flamey, 1x 17pdr, and put them somewhere in hope of taking out a couple of enemy tanks. Any non-assigned units will safely withdraw with the rest of his BG pool when he loses... BUT he must still hold at least one VP flag at the end of the battle to avoid dissolution (two flags for Allies on landing beaches)!
Re: GJS'44 - D-Day "manyplayer" Campaign begins...
Posted: Wed Nov 07, 2012 10:24 am
by GottaLove88s
Gentlemen,
You will now find
two private GJS'44 threads under Battle Academy: Tournaments & Leagues.
GJS'44 Axis side, led by Leci
GJS'44 Allied side, led by Brummbar
These will allow teams to share strategies, maps, screenshots, after action reports (AARs), tips on dealing with Medic/Rally-armed airborne paras or German heavy tanks, etc... and let's Slith keep an eye on us too!
Please check that you have been assigned to the correct thread (we don't want any spies lurking out there!!).
GL88
Re: GJS'44 - D-Day "manyplayer" Campaign begins...
Posted: Wed Nov 07, 2012 1:04 pm
by GottaLove88s
I have received both Commanders' move orders for June 6th, and processed these...
No further changes will be permitted to your move orders gentlemen.
Please send me your bonus allocations asap.
I will have your battle maps ready within 48 hours...

Re: GJS'44 - D-Day "manyplayer" Campaign begins...
Posted: Wed Nov 07, 2012 1:13 pm
by GottaLove88s
Tip to speed up playing time... Could all players reply this post with their time zone...
Commanders, it is recommended that you match up opponents from similar time zones to speed up games...
Re: GJS'44 - D-Day "manyplayer" Campaign begins...
Posted: Wed Nov 07, 2012 1:19 pm
by leci
Time Zone: UK
Leci
Re: GJS'44 - D-Day "manyplayer" Campaign begins...
Posted: Wed Nov 07, 2012 1:37 pm
by kingt
Great stuff!
I'm at GMT+1 but play at various hours of the day so can definitely play against US-based opponents.
@GottaLove88s, thanks for the update on how multiple attacks would work.
Re: GJS'44 - D-Day "manyplayer" Campaign begins...
Posted: Wed Nov 07, 2012 3:16 pm
by Brummbar44
I'm Uniform Time (PST GMT -8) from Zulu.
Re: GJS'44 - D-Day "manyplayer" Campaign begins...
Posted: Wed Nov 07, 2012 5:22 pm
by k9mike
Texas US central time zone.
Re: GJS'44 - D-Day "manyplayer" Campaign begins...
Posted: Wed Nov 07, 2012 5:59 pm
by jcb989
Florida/Massachusetts, USA EST generally available evenings after 7PM to play a couple rounds, and most Saturdays or Sundays, I should be able to get in several turns.
Re: GJS'44 - D-Day "manyplayer" Campaign begins...
Posted: Wed Nov 07, 2012 7:22 pm
by morge4
North Carolina, Eastern time.