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Re: Red Fury: a red Army campaign (demo 22/04 released)

Posted: Fri Apr 27, 2012 5:08 pm
by ivanov
To be honest I am just a Polish mole who loves wine and women, so beacause of that I'm based Cataluña :D I was born in the midst of the communist dictatorship in my country and remember the tanks on the streets, when the marshall law was introduced in the 80's. So the nuances of life in the working class paradise, are quite familiar to me :wink:

Re: Red Fury: a red Army campaign (demo 22/04 released)

Posted: Fri Apr 27, 2012 5:18 pm
by VPaulus
Ahh the Solidarity Movement. I like the Wadja's films.
Women and wine, I suppose you'd like also Portugal. ;)

Re: Red Fury: a red Army campaign (demo 22/04 released)

Posted: Fri Apr 27, 2012 5:34 pm
by ivanov
For sure :wink:

From the other hand, Nikivdd here, likes Polish vodka and pastry :mrgreen:

Re: Red Fury: a red Army campaign (update:demo 30/04)

Posted: Mon Apr 30, 2012 6:38 pm
by nikivdd
The demo has been updated! http://www.gamefront.com/files/21635111 ... -04-12.rar

Ivanov was so kind to provide constructive feedback about the demo scenario's that at this point they are finished in terms of playability.
Here are some of the changes:

- There are a couple more artillery units to chose from: 76.2mm M1936 (scene 1), 76.2mm M1938 Mtn (scene 2).
- Yangasala: VH added on the hex with the "german" strongpoint.
- Khasan: removed a japanese artillery unit, japanese tank units changed, early war japanese planes
- Khalkhin-Gol: upped soviet prestige per turn to 50, japanese tank units changed, early war japanese planes
- Lvov: we decided to leave as it is, this mission must be easier than the japanese missions
- The 203mm Art changed to towed

Have fun!

Re: Red Fury: a red Army campaign (update:demo 30/04)

Posted: Thu May 24, 2012 1:05 pm
by nikivdd
Looking for a second playtester.

I am very satisfied with the new approach to test newly made scenario's. Instead of asking for playtesters when the whole campaign is done, i prefer now to work on a scenario to scenario basis.
There is no pressure of playing a whole bunch of scenario's as quickly as possible. The advantage is that adjustments can be done immediately, and it saves a lot of time in the long run. And there is a break after each scenario while the new one is being made.

I am looking for a second playtester! Let me know if you are interested, just like Ivanov - who has been giving really constructive feedback -, to give a rapport for each scenario. In the end we will be able to present a campaign that is much more solid in terms of balance, prestige and bugs.
Only the first time, you need to play the scenario's from the demo and then proceed by a scenario to scenario basis as i develop them. Please only apply if you are willing to go till the very end. Sent PM when interested. Thank you for your consideration.

Re: Red Fury: a red Army campaign (update:demo 30/04)

Posted: Fri May 25, 2012 2:35 pm
by ivanov
Maybe you should post in the main secction of the forum, as this one is mostly visited by the modders, who due to the modding duties are unable to play anything for fun :wink:

Re: Red Fury: a red Army campaign (update:demo 30/04)

Posted: Fri May 25, 2012 2:58 pm
by nikivdd
ivanov wrote:Maybe you should post in the main secction of the forum, as this one is mostly visited by the modders, who due to the modding duties are unable to play anything for fun :wink:
I actually never did because i think that it will be moved to the scenario design section of the forum. But a great idea nonetheless.

And i would like to hear the opinion about the following:
Should captured german tanks/self-propelled AT and ART by the Soviets be purchasable for the player or just used as auxiliary forces?

Re: Red Fury: a red Army campaign (update:demo 30/04)

Posted: Fri May 25, 2012 3:06 pm
by ivanov
IMO they shouldn't be purchasable. They should appear as the auxiliary units or the Soviet player could capture them ( without a possibility of the upgrade ) just as in the DLCs.

I meant that maybe you could look for the second beta tester on the main forum, because regular players tend not to visit this secction and the modders don't have time for testing someone else's mod.

Re: Red Fury: a red Army campaign (update:demo 30/04)

Posted: Fri May 25, 2012 4:16 pm
by nikivdd
ivanov wrote:IMO they shouldn't be purchasable. They should appear as the auxiliary units or the Soviet player could capture them ( without a possibility of the upgrade ) just as in the DLCs.
Or both ofcourse. I think they should have -1 ammo, and perhaps -1 ini. Good idea, to give them the trait noupgrade. When i'm done with those units, i'll post a screenie.
ivanov wrote:I meant that maybe you could look for the second beta tester on the main forum, because regular players tend not to visit this secction and the modders don't have time for testing someone else's mod.
Yes, i know what you meant.. I don't want to post it there, to have it moved back into the scenario design forum. I'll ask VPaulus' opinion of the matter.

Re: Red Fury: a red Army campaign (update:demo 30/04)

Posted: Fri May 25, 2012 5:18 pm
by ivanov
nikivdd wrote:Or both ofcourse. I think they should have -1 ammo, and perhaps -1 ini. Good idea, to give them the trait noupgrade. When i'm done with those units, i'll post a screenie.
It would certainly make sense, but from the gameplay point of view, the use of captured equipment should be beneficial to the player - there is no point in using the enemy's hardware if it's not clearly supperior to the Soviet one. So I would just lower the amo by one maybe.


nikivdd wrote:Yes, i know what you meant.. I don't want to post it there, to have it moved back into the scenario design forum. I'll ask VPaulus' opinion of the matter.
Now I see that the things are not so easy as they seem... :wink:

Re: Red Fury: a red Army campaign (update:demo 30/04)

Posted: Sat May 26, 2012 12:32 pm
by nikivdd
About the stats i asked Deducter's opinion and if he is willing to "Deducterise" the stats for the soviet units.

Re: Red Fury: a red Army campaign (update:demo 30/04)

Posted: Sun May 27, 2012 8:52 am
by Wildthing
I finfished Lvov now.
Well, just easier than the japanese missions, but not too easy, if your goal is to generate "elite-units" for the wohle campaign, i did not have the chance to buy cores for all slots. Very nice, I have to fight much harder! :D
In Kazan and Gol I had to be happy with a marginal virctory, the counterattack in Gol destroyed 4 wounded units; Stalin was not amused.
Got an engineer-bonus-unit, that made the differnce.

Nice work.
Greetings, Wildthing

Re: Red Fury: a red Army campaign (update:demo 30/04)

Posted: Sun May 27, 2012 9:29 am
by nikivdd
Wildthing wrote:I finfished Lvov now.
Well, just easier than the japanese missions, but not too easy, if your goal is to generate "elite-units" for the wohle campaign, i did not have the chance to buy cores for all slots. Very nice, I have to fight much harder! :D
In Kazan and Gol I had to be happy with a marginal virctory, the counterattack in Gol destroyed 4 wounded units; Stalin was not amused.
Got an engineer-bonus-unit, that made the differnce.

Nice work.
Greetings, Wildthing
Thanks for the feedback :). I do have an armoured train, it came in handy more than once.
Prestige settings are not final yet. There are so many aspects to think about. Usually Comrad Stalin doesn't like 2nd place, so you only get half the prestige.
-The total of SE units will be 5 throughout the entire campaign.
- Prestige is capped until the start of WW2

The fifth mission is Viipuri but i'm still reworking it after Ivanov and i concluded that it was too easy. Changes: The weather will be overal terrible, finnish unit exp is set to 100 and ski units will try to "motti" your advance. This will be one of the few scenario's where you can afford to lose.
The sixth mission is the Baltic States. First i made 3 scenario's for that but after some debate , we decided to reduce it to 1 scenario, a map with all Baltic Nations at once with 3 points of entry to invade.
The seventh mission is Bessarabia, making use of Dragos' romanian units.
There will be 4 missions in 1941 with a diversity of scenario objectives.

I invited Deducter into the project for his experience of unit stats. He has the ability to take the mod to a far more interesting level of gameplay.

Re: Red Fury: a red Army campaign (update:demo 30/04)

Posted: Sun May 27, 2012 7:51 pm
by nikivdd
Image

Oh no...The Finns await thee! (units might be provisional)

Image

Unscripted part of the Baltic States' map

Image

Unscripted part of the Baltic States' map

Re: Red Fury: a red Army campaign (update:demo 30/04)

Posted: Sun May 27, 2012 7:56 pm
by VPaulus
Do you need Finnish ski troops?

Re: Red Fury: a red Army campaign (update:demo 30/04)

Posted: Sun May 27, 2012 8:00 pm
by nikivdd
VPaulus wrote:Do you need Finnish ski troops?
The first one i used was really unsalad, then it got replaced y'day with the one made by Puma (but no ski's unfortunately). On the screenshot you can see several under the bunkers on forest tiles.
If you have one with ski's, gladly Paulo :).

Re: Red Fury: a red Army campaign (update:demo 30/04)

Posted: Sun May 27, 2012 9:32 pm
by VPaulus
Well I've made this a couple of months ago for Chris. I'm sure he won't mind that I share them here.
It's nothing special, but it can serve as ski troops. Probably as Germans as well.
I don't use the same helmet because the Finnish didn't have always the helmet on. And the German too, I think.
Anyway at least serve as a place holder until someone make one better.
In the pack there's also the animation and the corresponding sound.
http://www.gamefront.com/files/21759814 ... i+unit.zip

Image

Image

More work, for Bob? :oops:

Re: Red Fury: a red Army campaign (update:demo 30/04)

Posted: Mon May 28, 2012 12:50 am
by Chris10
VPaulus wrote:Well I've made this a couple of months ago for Chris. I'm sure he won't mind that I share them here.
.....of course not, why would I ? :D

btw Paulo..the link says file unavailable and right click save target gives a corrupted result

Re: Red Fury: a red Army campaign (update:demo 30/04)

Posted: Mon May 28, 2012 1:12 am
by VPaulus
Thank Chris. Unfortunately it isn't the first time that this happens with Gamefront.
Here's a sendpace link:
http://www.sendspace.com/file/fdttnh

Re: Red Fury: a red Army campaign (update:demo 30/04)

Posted: Mon May 28, 2012 8:14 am
by nikivdd
Thanks for the ski unit, it blends in very nicely.