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Re: [Mod] SS-GTPG v1.10 (30-06-13)

Posted: Sun Jun 30, 2013 7:17 pm
by dule
thk good sir do I need something more or not

Re: [Mod] SS-GTPG v1.10 (30-06-13)

Posted: Sun Jun 30, 2013 8:21 pm
by nikivdd
dule wrote:thk good sir do I need something more or not
VPaulus' sound mod would be a good idea.

Re: [Mod] SS-GTPG v1.10 (30-06-13)

Posted: Mon Jul 01, 2013 5:19 pm
by dule
ok thk but you said that this mode is out date so if you could or anybody else post mods that are good and to date I'll be very grateful

Re: [Mod] SS-GTPG v1.10 (30-06-13)

Posted: Mon Jul 01, 2013 5:44 pm
by nikivdd
dule wrote:ok thk but you said that this mode is out date so if you could or anybody else post mods that are good and to date I'll be very grateful
That's why i upped a new version because you posted that the links no longer working...the old links were of a version that was outdated...and you can always try Bebro's inferno.

Re: [Mod] SS-GTPG v1.10 (30-06-13)

Posted: Mon Jul 01, 2013 5:48 pm
by dule
ok sorry

Re: [Mod] SS-GTPG v1.10 (30-06-13)

Posted: Tue Sep 10, 2013 11:44 pm
by stan23
nikivdd
I have a strange question but in my version of the mod I DLed from Slitherine none of the engineers/pioneers have the minesweeper trait and I was wondering if this was on purpose or if perhaps I'm just dense and am missing something. I used excel to investigate the pzeqp file and noticed this. I am at Kursk and added a few Russian minefields using the editor and none of my pioneers can get through. I haven't seen any minefields in the mod yet (come to think of it) so maybe I just answered my own question. :? Anyway, Thanx for the mod, I really love it and am enjoying the hell out of playing it. :D
Cheers from VA

Re: [Mod] SS-GTPG v1.10 (30-06-13)

Posted: Wed Sep 11, 2013 10:34 am
by nikivdd
stan23 wrote:nikivdd
I have a strange question but in my version of the mod I DLed from Slitherine none of the engineers/pioneers have the minesweeper trait and I was wondering if this was on purpose or if perhaps I'm just dense and am missing something. I used excel to investigate the pzeqp file and noticed this. I am at Kursk and added a few Russian minefields using the editor and none of my pioneers can get through. I haven't seen any minefields in the mod yet (come to think of it) so maybe I just answered my own question. :? Anyway, Thanx for the mod, I really love it and am enjoying the hell out of playing it. :D
Cheers from VA
For the GTPG part: when the scenarios were made, there were no minefields yet
For the SS part: the efile/units come from Bob's Total elite unit mod, and i suppose this efile also predates the Panzer Corps version with the minefields

Re: [Mod] SS-GTPG v1.10 (30-06-13)

Posted: Wed Sep 11, 2013 11:48 pm
by stan23
nikivdd
Thanx for the quick reply, I'm relatively new to Panzer Corps and had no idea that original vanilla didn't have mines. Am loving your mod BTW :)
Greetings from Virginia

Re: [Mod] SS-GTPG v1.10 (30-06-13)

Posted: Mon Dec 16, 2013 7:07 pm
by Rockety
Hi!

First of all thanks for the mod, I really liked it last time i played it :)

I'm in need of an assistance please. I decided to play it again and this time I've ran into some trouble. When I start the campaign I cannot buy all units (for example, no mountain troops, no artillery at all, no stukas etc, only 1 tank to choose).

Is this on purpose in a recent change or something is not working correctly? I've tried with GME and tried putting into the mygames/panzer corps/mods option too.

help pls.

Re: [Mod] SS-GTPG v1.10 (30-06-13)

Posted: Mon Dec 16, 2013 9:23 pm
by airbornemongo101
Did you ,by any chance, load a new equipment file?

If you are using the original equip file and GME the game should just read the equip file in the mod.

If you are, nothing should have changed , however if you are using a different equip file, then things would definitely get screwed up.

However the only thing that should be goofy is the units that were placed on the map by Nico, you should be still able to purchase new units

Re: [Mod] SS-GTPG v1.10 (30-06-13)

Posted: Tue Dec 17, 2013 3:21 pm
by Rockety
hmm, I've reinstalled Panzer Corps + Mega Pack then loaded the mod via GME. Nothing else is installed or enabled but the same issue persists.

What should I do ?

Re: [Mod] SS-GTPG v1.10 (30-06-13)

Posted: Tue Dec 17, 2013 3:48 pm
by nikivdd
Rockety wrote:hmm, I've reinstalled Panzer Corps + Mega Pack then loaded the mod via GME. Nothing else is installed or enabled but the same issue persists.

What should I do ?
I will look into the matter.

Re: [Mod] SS-GTPG v1.10 (30-06-13)

Posted: Tue Dec 17, 2013 10:40 pm
by airbornemongo101
As will I.

Unfortunately due to a bunch of real-life stuff (on my end) Nikivdd was carrying the load for the Mod for to long. That is has changed, I'm back in the saddle and ready to back up the brains of the operations (Niki)

I think it's due to the fact that there is some stuff added into the Mod that I did not add into the Elite Units Mod's file.

However, I think I should be able to fix the issue on Sat.

If the problem is more involved it may have to wait until after the holidays. That is when I plan on doing a total re-do of the e-file (if necessary)

Re: [Mod] SS-GTPG v1.10 (30-06-13)

Posted: Wed Dec 18, 2013 2:59 pm
by Rockety
Thank you both :) looking forward to the fix!

Happy holidays !

Re: [Mod] SS-GTPG v1.10 (30-06-13)

Posted: Wed Dec 18, 2013 3:27 pm
by wanwei
Is there any new update? Asking cos I lost track...

Re: [Mod] SS-GTPG v1.10 (30-06-13)

Posted: Wed Dec 18, 2013 4:24 pm
by nikivdd
@Rockety. Could you tell me if you used the efile included with the zip or not?

@Wantei. No update yet, Airbornemongo needs to change a few things to his unit mod first.

Re: [Mod] SS-GTPG v1.10 (30-06-13)

Posted: Sat Dec 21, 2013 9:15 pm
by Rockety
nikivdd wrote:@Rockety. Could you tell me if you used the efile included with the zip or not?
I ran the mod via GME (no other mod started) so I guess that makes the game use the included efile

Re: [Mod] SS-GTPG v1.10 (22-12-13)

Posted: Sun Dec 22, 2013 9:30 am
by nikivdd
SS-GTPG is updated to the latest version of Airborne's total elite mod. A few additional tweaks were made to the e-file, so that in the opening scenario, at least one unit per category can be purchased.

The download link has been updated in the first post of this thread; and to save you from an extra click, the download link is added to this post as well. The previous version was downloaded over 300 times.

http://www.sendspace.com/file/9qizfc

Re: [Mod] SS-GTPG v1.10 (22-12-13)

Posted: Sun Dec 22, 2013 2:25 pm
by Rockety
Thank you for the quick fix, it works fine now :)

Re: [Mod] SS-GTPG v1.10 (22-12-13)

Posted: Mon Dec 23, 2013 11:51 am
by nikivdd
Rockety wrote:Thank you for the quick fix, it works fine now :)
Good to hear :)