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Posted: Mon Sep 12, 2011 12:59 pm
by massi
HBalck wrote:Wuahh ! Thats nice ! Very good work - than I can spend my full time to generate the basis parameters, troop organisation and others.
Massi I think we need 2 rows in Layer stations for the airports, 6 different military airfields for jets and planes, 3 for helicopters and 3 civil Airports.
Also 1 row with 6 different railway stations for every hex direction -
H.Balck
ok mike are all €1500.00
prefer credit card?
hahaha joke

Posted: Mon Sep 12, 2011 1:03 pm
by HBalck
Very good work - The railway stations are very good for towns, but I think we need also some (3) very big variants, railhead stations for citys like Hamburg, Berlin or Köln.
H.Balck
Posted: Mon Sep 12, 2011 1:15 pm
by massi
HBalck wrote: but I think we need also some (3) very big variants, railhead stations for citys like Hamburg, Berlin or Köln.
H.Balck
I made some big modern (but fantasy) stations, and probably different from the actual station in Hamburg, Cologne or Berlin.
however, are modern stations. try them I sent you the mail.
Posted: Mon Sep 12, 2011 1:28 pm
by HBalck
Thank you - I will test the new terrain on our new map Northern Plain -produced with google earth yet.
Next steps are the ports for the citys Hamburg, Lübeck, Kiel, Antwerpen, Bremerhafen, Rostock and Wismar. We need some big Container ports with big container transport machines, some smaller civil ports with yachts, boots etc. The best way is to use the LayerPorts in 2 blocks (680x1088) - the 1st block for big industrial ports - the 2nd for smaller civil ports for smaller coast citys and civil ports for the big citys. Also we need some addional container tiles by side for the big ports together with some industrial port buildings.
H.Balck
Posted: Mon Sep 12, 2011 2:35 pm
by massi
HBalck wrote:Thank you - I will test the new terrain on our new map Northern Plain -produced with google earth yet.
Next steps are the ports for the citys Hamburg, Lübeck, Kiel, Antwerpen, Bremerhafen, Rostock and Wismar. We need some big Container ports with big container transport machines, some smaller civil ports with yachts, boots etc. The best way is to use the LayerPorts in 2 blocks (680x1088) - the 1st block for big industrial ports - the 2nd for smaller civil ports for smaller coast citys and civil ports for the big citys. Also we need some addional container tiles by side for the big ports together with some industrial port buildings.
H.Balck
too much work friend hahaha
ports are easy.
an industrial port is more than sufficient
The road to hell, is paved with too much detail ahaha
I see what I can do.
Posted: Mon Sep 12, 2011 2:37 pm
by VPaulus
massi wrote:
The road to hell is paved with too much detail
Is that an Italian saying?
Posted: Mon Sep 12, 2011 2:44 pm
by massi
I think so ...
the original is:
the road to hell is paved with good intentions

I adapted this saying for PanzerCorps modders

Posted: Mon Sep 12, 2011 2:54 pm
by VPaulus
We've a similar saying in Portuguese. Only we say the hell is filled with good intentions.
Posted: Mon Sep 12, 2011 9:32 pm
by HBalck
Her are some good 3d examples for highway crosses:
http://www.3dvia.com/search/?search[que ... file_types]=
H.Balck
Posted: Tue Sep 13, 2011 5:52 pm
by massi
I think, frankly speaking:
hexes roads are too difficult to creare.
the highways seem unnecessary, although they would look nice, but unnecessary.
how to create, military ports, civil or spaceport, is useless.
a beautiful harbor, it is more than enough (and is already hard to do!).
I think we need to improve what we can and then stop (also 6 airports, 6 Heliport are exaggerated) . with these elements we can make a small campaign and then stop.
We are all adults and children and families with stressful jobs.
If this hobby becomes stressful, you lose the passion for this game.
Mike nothing personal.
I really like your ideas, but
you are a volcano that erupts at times too violent ahaehah
But the volcanoes erupt lava are too dangerous
I hope you understood my googlenglish

Posted: Tue Sep 13, 2011 6:08 pm
by HBalck
Hi Massi,
Np I can produce the road systems - its not a big problem - I produced all Matrix templates in 3d with poser with the renderosity 3d street system.
OK than only one port block, but with many difficultys on every tile.
I can do a small campaign , but first I will do a 100x100 Test map for an nice MP game.
Yes - its an hobby - and BTW I have also a family and two jobs - This week I am back on school - I am a teacher on a german Gymnasium and I have many to work on my university.
Yes we are inside of the Äetna - my real name is Hephaistos and your are Polyphem.
H.Balck
Posted: Tue Sep 13, 2011 7:08 pm
by massi
ok Hephaistos, we hope not to lose of view, that I have only one eye
any case go ahead with the project, which will certainly beautiful and fun!
the important thing for me is a few things at a time.
if not, pass me the desire, and it makes me sick as eating 200 hot dogs ...

Posted: Wed Sep 14, 2011 10:13 am
by massi
port under construction ...

Posted: Wed Sep 14, 2011 11:17 am
by massi
Posted: Wed Sep 14, 2011 12:17 pm
by HBalck
Yes looks good, the containers are nice . Can you improve the shadows of the cran machine - this looks bad on water.
H.Balck
Posted: Wed Sep 14, 2011 6:31 pm
by massi
HBalck wrote:Can you improve the shadows of the cran machine - this looks bad on water.
H.Balck
yes yes great sight..
I made a technical error ... because I worked very quickly and then I ran to the office.
But I found a beautiful way to make quickly the ports . then we can make 2 bloks of layer ports
The best way is to use the LayerPorts in 2 blocks (680x1088) - the 1st block for big industrial ports - the 2nd for smaller civil ports for smaller coast citys and civil ports for the big citys.
Posted: Fri Sep 16, 2011 11:04 pm
by massi
Posted: Fri Sep 16, 2011 11:20 pm
by HBalck
Very good ! Next week I have time to set the first map with all your nice layers. Now I am working on many new units for WW3 and for my Africa Corps - I have hunderts of 3d models yet - all unit comes new - I dont like the textures from the old PC units.
H.Balck
Posted: Wed Sep 21, 2011 6:18 pm
by massi
a oil platform...

Posted: Wed Sep 21, 2011 7:03 pm
by HBalck
Thats - what I like - many additional tiles - very nice work - again please ! We can set this as city with an prestige trigger ! On Sunday the first playable scenario Modern War corps is finished - than we can start a first game on Slitherine Server !
H.Balck