Posted: Mon Feb 21, 2011 10:35 pm
Deeter said "That's why I'd like to just see some rule to make units stick together to create larger BGs." I always try to think of ways to modify the system without any or much programming. I have suggested a mod to command and control that would be a step in that direction. To repeat, I suggest the following:
1) BGs out of command range would have their movement limited.
2) Skirmish light foot and light horse would be able to move 2 hexes and turn.
3) All other troops would be able to move 1 hex OR turn.
4) Any troops out of command range who charge an enemy within charge range can still move full distance to complete the charge.
I would combine the above with a new class of commander (call it "unit commander") with a command range of 2 hexes. As this commander is meant to represent a lower level command structure, I would not subject it to being killed, nor would I give it any morale, cohesion or combat bonus. Due to his reduced abilities, I would give this new commander a low cost, say 10 points. It is really designed to facilitate movement and to keep BGs together while moving and to more closely reflect the TT rules.
The existing IC, FC and TC commanders would still exert their command range and be able to allow units to move normal distance or double move.
I think the above would be easy to implement, still allow the individual movement of BGs, but restrict the movement of BGs out of command range.
1) BGs out of command range would have their movement limited.
2) Skirmish light foot and light horse would be able to move 2 hexes and turn.
3) All other troops would be able to move 1 hex OR turn.
4) Any troops out of command range who charge an enemy within charge range can still move full distance to complete the charge.
I would combine the above with a new class of commander (call it "unit commander") with a command range of 2 hexes. As this commander is meant to represent a lower level command structure, I would not subject it to being killed, nor would I give it any morale, cohesion or combat bonus. Due to his reduced abilities, I would give this new commander a low cost, say 10 points. It is really designed to facilitate movement and to keep BGs together while moving and to more closely reflect the TT rules.
The existing IC, FC and TC commanders would still exert their command range and be able to allow units to move normal distance or double move.
I think the above would be easy to implement, still allow the individual movement of BGs, but restrict the movement of BGs out of command range.