Possible ZOC bug . . .

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
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stockwellpete
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Possible ZOC bug . . .

Post by stockwellpete »

I just want to see if this screenshot works first before I explain the situation . . .
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stockwellpete
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Re: Possible ZOC bug . . .

Post by stockwellpete »

OK. So my Sub-General cavalry unit is highlighted and I am unable to charge it directly at the disrupted shield wall unit two squares ahead because I am ZOC'd by the blue hirdsmen unit behind me. But if I move one square first out of the ZOC zone, I can then click on the unit again and make a second move to attack the disrupted unit. Is that WAD or is it "not cricket, old boy"?
melm
1st Lieutenant - 15 cm sFH 18
1st Lieutenant - 15 cm sFH 18
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Re: Possible ZOC bug . . .

Post by melm »

As far as I know, it's WAD. Perhaps code-easy way to code like this.
miles evocatus luce mundi
rbodleyscott
Field of Glory 2
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Re: Possible ZOC bug . . .

Post by rbodleyscott »

stockwellpete wrote: Thu May 07, 2020 2:48 pm OK. So my Sub-General cavalry unit is highlighted and I am unable to charge it directly at the disrupted shield wall unit two squares ahead because I am ZOC'd by the blue hirdsmen unit behind me. But if I move one square first out of the ZOC zone, I can then click on the unit again and make a second move to attack the disrupted unit. Is that WAD or is it "not cricket, old boy"?
It is WAD.
Richard Bodley Scott

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