[Gameplay Bug] [Rising Sun/Java: sec. obj. trigger error] [8.3.0]

Moderators: Order of Battle Moderators, The Artistocrats

Post Reply
GabeKnight
Lieutenant-General - Karl-Gerat 040
Lieutenant-General - Karl-Gerat 040
Posts: 3711
Joined: Mon Nov 27, 2017 10:24 pm

[Gameplay Bug] [Rising Sun/Java: sec. obj. trigger error] [8.3.0]

Post by GabeKnight »

Reported by "KarisFraMauro" in another thread, confirmed by terminator:

"I finished the map successfully in 27 turns but the "complete map in 30 turns" secondary objective was still a question mark. Was wondering if I did something wrong..."

The problem's with the "Bonus: Complete In 30 Turns" trigger. It fires at "Turn Start" while the validation of the primaries happens during "Capture Event" or "Combat Event", allowing to end the scen before the bonus trigger activates. Please fix however convenient.

My ad-hoc solution would be to change the bonus trigger to "Move Event" or "Any".
terminator
Field Marshal - Gustav
Field Marshal - Gustav
Posts: 6148
Joined: Mon Aug 15, 2011 12:48 pm
Location: the land of freedom

Re: [Gameplay Bug] [Rising Sun/Java: sec. obj. trigger error] [8.3.0]

Post by terminator »

After several tests, I came to the conclusion that this is not a scripting bug because if we reproduce the script in a new scenario it works(?) I think it’s rather a version compatibility issue, this scenario was made with the first version of the game (?)
GabeKnight wrote: Sat Apr 18, 2020 12:49 am My ad-hoc solution would be to change the bonus trigger to "Move Event" or "Any".
Tested it works with "Move Event" or "Any Event"
bebro
Slitherine
Slitherine
Posts: 4577
Joined: Sun Nov 19, 2006 12:50 pm

Re: [Gameplay Bug] [Rising Sun/Java: sec. obj. trigger error] [8.3.0]

Post by bebro »

Yeah, is from first Pac content. I have to check it to see what's going on. The wheels are turning for RS already so this is for a patch post 23rd.

Thx for reporting, folks.
Post Reply

Return to “Order of Battle Bug Submissions”