Floating Damage Numbers.
As the rest of the game improves slowly, these raw colored numbers are becoming more of an eye sore. For me at least.
Here is what PZC2 looks like, compared to some other TBS games with floating damage numbers.

Like look at the 0/0 on the very bottom M10. Its nearly totally invisible.
I guess that's nice for not distracting from how pretty the game is trying to be, but for me, its just too close to 'non functional' for gameplay purposes.
Here's my attempts at improvement.

I definitely think the XCOM2 way of putting a background behind the numbers is not going to work for PzC2, it's way too obstructive because unlike xcom2, the camera view here isn't floating around all over the place.
https://www.youtube.com/watch?v=birji_-4r7w
With the camera flying all over the place, it really helps to have super distinct and big backgrounds of reds and yellows, because these numbers could show up anywhere, your eye has to be drawn to it quickly and effectively. Again, not the case at all in Panzer Corps.
The bottom sample of adding black borders to the number is a nice idea, but it just seems to make the exact color of the numbers more difficulty to determine. And it's important to differentiate between red damage and blue suppression.
Perhaps it's just too small, and UI scaling will solve it. Just go bigger. In fact I like this the best I think. Bigger, and with thin black outline. Like you can see over the Panzer 2 tank. Maybe not this big, but definitely bigger than what we currently see on the map.
Maybe someone more art inclined has some ideas or thoughts on this?