Can someone explain how the cavalry unit faced up against my warband with another cavalry unit of mine behind (the before shot) managed to end up in the position shown in the after shot.
A ZOC anomaly?
-
shadowblack
- Sergeant - Panzer IIC

- Posts: 177
- Joined: Tue Aug 02, 2016 8:17 pm
- Location: New Zealand
-
rbodleyscott
- Field of Glory 2

- Posts: 28411
- Joined: Sun Dec 04, 2005 6:25 pm
Re: A ZOC anomaly?
This is WAD.
As per the tabletop rules, a unit that is ZOCd by more than one enemy unit only obeys one of the ZOCs. (In the tabletop game, the ZOC'd player can choose which, in FOG2 the computer chooses).
As per the tabletop rules, a unit that is ZOCd by more than one enemy unit only obeys one of the ZOCs. (In the tabletop game, the ZOC'd player can choose which, in FOG2 the computer chooses).
Richard Bodley Scott


-
Morbio
- Brigadier-General - Elite Grenadier

- Posts: 2164
- Joined: Fri Jan 01, 2010 4:40 pm
- Location: Wokingham, UK
Re: A ZOC anomaly?
Surely the logic should be that the unit be subject to all ZOC? It seems really anomalous that it is better to be subject to multiple ZOCs rather than a single ZOC? I appreciate this is probably to be aligned with the TT, but this really doesn't make sense.
-
SnuggleBunnies
- Major-General - Jagdtiger

- Posts: 2892
- Joined: Tue Apr 07, 2015 2:09 am
Re: A ZOC anomaly?
I also am curious as to why this is implemented this way, it can lead to some very weird situations.
MP Replays:
https://www.youtube.com/channel/UCjUQy6dEqR53NwoGgjxixLg
Pike and Shot-Sengoku Jidai Crossover Mod:
https://www.slitherine.com/forum/viewtopic.php?t=116259
Middle Earth mod:
https://www.slitherine.com/forum/viewtopic.php?p=1029243#p1029243
https://www.youtube.com/channel/UCjUQy6dEqR53NwoGgjxixLg
Pike and Shot-Sengoku Jidai Crossover Mod:
https://www.slitherine.com/forum/viewtopic.php?t=116259
Middle Earth mod:
https://www.slitherine.com/forum/viewtopic.php?p=1029243#p1029243
-
rbodleyscott
- Field of Glory 2

- Posts: 28411
- Joined: Sun Dec 04, 2005 6:25 pm
Re: A ZOC anomaly?
It was in the tabletop rules so that it wasn't possible to completely paralyse an enemy unit with ZOCs in a rather gamey way.SnuggleBunnies wrote: ↑Wed Oct 17, 2018 2:09 pm I also am curious as to why this is implemented this way, it can lead to some very weird situations.
This is probably also valid for the computer version, but another issue is that taking into account all applicable ZOCs would significantly complicate the coding for "in-ZOC" behaviour.
Currently the code just looks for the first applicable ZOC it finds, rather than looking for several and then either prioritizing them or iterating the legal move code for each of them in turn.
Richard Bodley Scott


-
shadowblack
- Sergeant - Panzer IIC

- Posts: 177
- Joined: Tue Aug 02, 2016 8:17 pm
- Location: New Zealand
Re: A ZOC anomaly?
You learn something new every day. Thanks.