This is the standard Ukiyo-e Terrain recoloured to give an orange colour, similar to the ground colour used in the Battle of Anegawa screen.
See here;


Cheers
Paul
Thanks Henry,urkki63 wrote:
So if realism is what you want I'd just go green.The green tiles are excellent and the graphics beautiful. What will stay in MY mind forever is not the beautiful four seasons the Japanese make so much noise about but the fifth season they never mention in this context, the miserable rainy season, wet, hot and humid (anything up to 96%). Truly unbearable. Trust me, I should know.Well, just kidding, it´s a beautiful country .
Kanbatte-ne,
Henry
I knew that, Paul. Just general musing on the subject. But the Anegawa tiles would look great in any Jurchen/Ming/Qing scenario in Northern China. Maybe a little more brownish (=less orange) for ultimate realism. Just in case you run out of projects, how about a dedicated tile set for China? Yellow Earth of Northern China, Eastern Wastelands, Jungles of Yunnan.. Buildings and trees and some other details could perhaps be tweaked a bit. They look a bit too Japanese to me.For this set I was not going for realism, I was trying to recreate the ground colour used in the Anegawa screen.
I might be able to give you a hand there, Paul, if you´re interested. I used to do that stuff quite a bit when I was involved with Steel Panthers ww2 (camo) the way back when. I even created a small Medieval mod for it with knights and all. Good fun.Thanks for the ideas, some separate terrain sets for the various areas of China and Korea sounds very interesting. Unfortunately I have no 3D skills, so I cannot make any changes to the buildings and trees, apart from altering the colours. e]
Thanks for the offer, Henry. You would need the object .S3F files for the buildings and trees/forests, in order to modify them. I don't know if Richard or anyone can provide them to us? The .S4F files that come with the game cannot be modified.urkki63 wrote:I might be able to give you a hand there, Paul, if you´re interested. I used to do that stuff quite a bit when I was involved with Steel Panthers ww2 (camo) the way back when. I even created a small Medieval mod for it with knights and all. Good fun.
Henry
Yes, that was me for my Holowczyn scenario. That did not require any 3d editing, I just took the Forest .S4f files from SJ and used them unedited in that scenario. I think I had to modify the Texture.dds file.urkki63 wrote:I remember someone transplanting Japanese pine trees from SJ to P&S or something. I wonder how he did it. If anyone ever did. Did a quick search on pine trees but no suitable matches found..
Henry
I have been told that the .S4F files cannot be modified, you need the .S3F versions of the files for any modding work. Unfortunately I have never managed to load one in a 3d editing program, so I do not know how difficult they are to use.urkki63 wrote:It all depends on those s4f files. S4f sounds familiar, I might have a small translator somewhere that opens them. Are there further complications inside?
Henry
It's worth a try, maybe someone may have the .3SF files for the Buildings and Forests. I know Jomni made some new buildings for his original Sengoku Jidai mod, maybe he still has the files.urkki63 wrote:Hmm.. hardly unexpectedly, my stupid editor didn´t open .s4f files either. More hmmm... Do you think I should post a request on modder´s corner? I know it´s a bit of a long shot but maybe someone will take pity on me..
Henry
pipfromslitherine wrote:You can edit the binary S4F files with any appropriate binary editor, to change the texture names for example. You just need to ensure that the replacement name is the same length.
Cheers
Pip