Missile units less effective at close range

Byzantine Productions Pike and Shot is a deep strategy game set during the bloody conflict of the Thirty Years War.

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rebel1233
Private First Class - Wehrmacht Inf
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Missile units less effective at close range

Post by rebel1233 »

I've noticed that the swedish salvo gets worse ranged damage the closer it gets which seems odd to me. Is this true and if so why? How would I mod this?
rbodleyscott
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Re: Missile units less effective at close range

Post by rbodleyscott »

rebel1233 wrote:I've noticed that the swedish salvo gets worse ranged damage the closer it gets which seems odd to me. Is this true and if so why? How would I mod this?
It doesn't get worse damage, but it gets the same damage as at long range. This is to model the unit saving up its shots for a pre-charge volley, which is included in their impact POA.

To mod it you would have to alter the scripts, but you would damage the balance between Salvo units and non-Salvo units. i.e. Salvo units would have the extra strength at impact but no compensatory weakness.
Richard Bodley Scott

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