I've done the campaigns on, uhhhh, the one just below Kamikaze. Vice-Admiral? Whatever it is called, where everything is 12 strength. I'm trying to play through the Japanese campaign on Kamikaze now. The first batch of scenarios are no problem. I got through the Battle of Java Sea and got all the objectives, wiping out the entire enemy fleet on the last turn for that one, but while I didn't lose any ships I had a bunch of destroyers and cruisers at 4-6 strength at the end and my BBs were at 7 and 9 respectively. That's gonna cost a lot to repair. I'm really starting to feel the pinch on requisition points on Java, and can't afford the units to use all my land command points, and I can only use about 17 of the 20 air command points. Navy is no problem though, again, my ships are damaged and I can't afford to repair them.
I've won this scenario but not by turn 25 or 30 or whatever it is you need to beat it by to get the bonus requisition points. At that point I think its clear I'm falling behind the curve and I think I'm going to struggle going forward, particularly at Midway.
Any tips from the people who have beat the Japanese campaign on Kamikaze? With 13 strength units enemies I had to forgo most objectives at Pearl and didn't blow up the Oil tanks. I sank all 3 BBs of course and also shot down 8 planes for the pilot commander. The only thing I'm not sure about is that I could only shoot down 2 of the 3 scout planes that got launched and I'm not sure what leaving one of the scout planes alive means. Does that make enough of a difference? Maybe I would have had more ships at Java Sea if I shoot all 3 down.
Still, not sure where I can scrounge together many more requisition points on Kamikaze. I'm blowing through a lot of them to heal units even when I'm winning easily since at 13 strength a regular infantry can attack my guys in good defensive positions and still do 2 damage or so. Any tips?
Japanese Campaign - Kamikaze Diff
Moderators: Order of Battle Moderators, The Artistocrats
Re: Japanese Campaign - Kamikaze Diff
Haven't start IJ kamikaze diff yet but doing US fleet admiral diff. Lesson learn
Do not engage dogfight with your own core fighter first as strength 13 can really wack our strength 10 and replacement for plane is EXPENSIVE. Use auxiliary plane to soften them before engage and do normal replacement for auxiliary unit and get 50% refund after the scenario.
Do not engage head on with land unit always soften them up with Arty or Bomber or cut them off from supply. In Phillipine mission its is important to cut off their supply so they don't hurt you when you engage.
In Java sea ignore the fighter and bomber south do not deploy fighter to fight them as its costly to replace fighters instead I use all Kate bomber 3 IIRC and its vital to switch to torpedoes in mid game to hit those cruisers.
Get Yamato ASAP and protect it from torpedoes as normal ship don't really hurt that monster and he can dish out high dmg
But honestly you will suffer greater loss at Midway as many zero will need replacement lol even fighting dauntless and devastator and I lost a carrier there just didn't shoot down devastator fast enuf.
Will redo the campaign when I finish the U.S. ones as I make mistake of getting mogami instead of tone. Mogami is better in attk but tone have tougher armor making them better in harder mode IMO.
Good luck lol let me know how it play out maybe I need your tips hahaha before I restart IJ campaign
Do not engage dogfight with your own core fighter first as strength 13 can really wack our strength 10 and replacement for plane is EXPENSIVE. Use auxiliary plane to soften them before engage and do normal replacement for auxiliary unit and get 50% refund after the scenario.
Do not engage head on with land unit always soften them up with Arty or Bomber or cut them off from supply. In Phillipine mission its is important to cut off their supply so they don't hurt you when you engage.
In Java sea ignore the fighter and bomber south do not deploy fighter to fight them as its costly to replace fighters instead I use all Kate bomber 3 IIRC and its vital to switch to torpedoes in mid game to hit those cruisers.
Get Yamato ASAP and protect it from torpedoes as normal ship don't really hurt that monster and he can dish out high dmg
But honestly you will suffer greater loss at Midway as many zero will need replacement lol even fighting dauntless and devastator and I lost a carrier there just didn't shoot down devastator fast enuf.
Will redo the campaign when I finish the U.S. ones as I make mistake of getting mogami instead of tone. Mogami is better in attk but tone have tougher armor making them better in harder mode IMO.
Good luck lol let me know how it play out maybe I need your tips hahaha before I restart IJ campaign
Re: Japanese Campaign - Kamikaze Diff
Buying a recon plane at Pearl for Japan saved a little money since the AA will sometimes shoot at the recon plane instead of your good ones. I'm happy with how I came out of Pearl now, did all the objectives except the oil tanks which I think may just be plain impossible on Kamikaze.
I'm torn on going after Clark Airfield in the next scenario. It says it severely weakens enemy airpower. That would be really good since, as you say, it's very expensive to replace losses in your air units and fighting even one or two air units at 13 strength is going to cost. But there is a 13 strength AA sitting next to the airstrip and you take something like 12-14 points in losses to your dive bombers taking out the airfield. 14 points in air losses on the second scenario is massive and takes SO MUCH of your requisition to replace! I may just skip it and see what happens.
I'm torn on going after Clark Airfield in the next scenario. It says it severely weakens enemy airpower. That would be really good since, as you say, it's very expensive to replace losses in your air units and fighting even one or two air units at 13 strength is going to cost. But there is a 13 strength AA sitting next to the airstrip and you take something like 12-14 points in losses to your dive bombers taking out the airfield. 14 points in air losses on the second scenario is massive and takes SO MUCH of your requisition to replace! I may just skip it and see what happens.
Re: Japanese Campaign - Kamikaze Diff
Pearl my play (spoiler alert)
You have 2 zero north, 2 kanko west 2 kanko (T) east at the beginning
reinforce with 2 zero and 2 kanbako from west
reinforce again with a zero and a kanbako from north
6 air points for deployment
How i do it:
- 2 zero north fly down to BB area shooting that dauntless on the way. Once i hit BB area i attack airfield beside that oil depot south
- 2 kate (B) west fly up to north airfield take out that hanger plane (3 turns IIRC) then fly down BB area and bomb airfield in middle island
- 2 zero and kanbako reinforcement fly in to BB area, Kanbako focus on fuel depot each zero on hanger 1 each
- 2 kate (T) launch torpedoes at BB 1 each no focus fire and shot that fuel depot right of BB
- Bought a kanbako at the beginning fly to BB area and focus on fuel depot
- wave 2 kanbako and zero fly north to handle that far hanger and depot after hitting BB area.
- wave 3 kanbako and zero fly to north tip fuel depot and hanger to finish off the job
with these i manage to get all secondary objective. Note that the timing of the movement is very important due to spy plane appearing, fighter appearing and AA appearing. if 2nd wave didnt go up north you will miss that last depot if go too early you will not finish that job near BB area and go up too late no fuel to exit. So hope this help abit lol without giving a way the timing attack i used.
You have 2 zero north, 2 kanko west 2 kanko (T) east at the beginning
reinforce with 2 zero and 2 kanbako from west
reinforce again with a zero and a kanbako from north
6 air points for deployment
How i do it:
- 2 zero north fly down to BB area shooting that dauntless on the way. Once i hit BB area i attack airfield beside that oil depot south
- 2 kate (B) west fly up to north airfield take out that hanger plane (3 turns IIRC) then fly down BB area and bomb airfield in middle island
- 2 zero and kanbako reinforcement fly in to BB area, Kanbako focus on fuel depot each zero on hanger 1 each
- 2 kate (T) launch torpedoes at BB 1 each no focus fire and shot that fuel depot right of BB
- Bought a kanbako at the beginning fly to BB area and focus on fuel depot
- wave 2 kanbako and zero fly north to handle that far hanger and depot after hitting BB area.
- wave 3 kanbako and zero fly to north tip fuel depot and hanger to finish off the job
with these i manage to get all secondary objective. Note that the timing of the movement is very important due to spy plane appearing, fighter appearing and AA appearing. if 2nd wave didnt go up north you will miss that last depot if go too early you will not finish that job near BB area and go up too late no fuel to exit. So hope this help abit lol without giving a way the timing attack i used.
Re: Japanese Campaign - Kamikaze Diff
I won Pearl on Kamikaze with all objectives. But only because it appears that planes which run out of fuel and crash do not count against the "do not lose 2 airplanes" objective. So I feel bad about it. Maybe I should replay.
Re: Japanese Campaign - Kamikaze Diff
I restored back 4 turns and evacuated some planes earlier and got a legitimate win with all objs on Kamikaze, so I'm happy.
Re: Japanese Campaign - Kamikaze Diff
I just finish Guadalcanal US on fleet admiral difficulty and gotto say it's tough and most of the auxiliary troops are dead but manage to get lots of RP stored and replace the losses.
IMO strength 13 is really scary when dogfight or naval battle happens. Those Mogami can smash a DD with strength 13. Wish we can get some over strength unit lol.
Can't imaginr IJ kamikaze difficulty as there is a lot of carrier base dogfight with no ground AA support. Those will be costly replacement. No pilot school either to help out.
IMO strength 13 is really scary when dogfight or naval battle happens. Those Mogami can smash a DD with strength 13. Wish we can get some over strength unit lol.
Can't imaginr IJ kamikaze difficulty as there is a lot of carrier base dogfight with no ground AA support. Those will be costly replacement. No pilot school either to help out.
Re: Japanese Campaign - Kamikaze Diff
I'm just starting Midway now so we'll see. The Port Moresby scenario wasn't too bad; it was more a question of how many replacements in my Zeros I would have to pay for than whether or not I would win the scenario.
Midway is gonna be harsh though.
Midway is gonna be harsh though.
Re: Japanese Campaign - Kamikaze Diff
Finished the Japanese campaign on Kamikaze. By the end I was absolutely rolling in requisition points; I started the last mission with 4000. Having played it through I would say the Japanese Kamikaze campaign is all about Pearl. If you win Pearl with all the objectives you should be able to snowball that into overwhelming force.
I think the Japanese campaign needs a significant difficulty increase, particularly in the second half. By the end of it I was into that Panzer-General mode of simply steamrolling over everything and the only reason I would take significant casualties is because I was pushing guys forward recklessly just to get it over with as quickly as possible. The American campaign definitely feels more precarious to me. For example; In that mission where the Japanese forces walked into a trap on... uh... New Zealand I think? And you're supposed to be desperately holding on against a massive American counterattack with nothing but auxillary forces (and 10 land command points of your own)? Yeah, I basically stopped the American attack dead in its tracks and left their armor in shambles *before* you get your core guys into the battle on turn 11-12.
My suggestion is to cut Japanese requisition gain by, I dunno, half(?) starting at Midway. And maybe add some more Allied forces in some of the later missions.
I think the Japanese campaign needs a significant difficulty increase, particularly in the second half. By the end of it I was into that Panzer-General mode of simply steamrolling over everything and the only reason I would take significant casualties is because I was pushing guys forward recklessly just to get it over with as quickly as possible. The American campaign definitely feels more precarious to me. For example; In that mission where the Japanese forces walked into a trap on... uh... New Zealand I think? And you're supposed to be desperately holding on against a massive American counterattack with nothing but auxillary forces (and 10 land command points of your own)? Yeah, I basically stopped the American attack dead in its tracks and left their armor in shambles *before* you get your core guys into the battle on turn 11-12.
My suggestion is to cut Japanese requisition gain by, I dunno, half(?) starting at Midway. And maybe add some more Allied forces in some of the later missions.
Re: Japanese Campaign - Kamikaze Diff
At Coral myself still doing ok in terms of RP and hardware. Care to share your navy build up Agent TBC?

