Hi its me again i found some mistakes in the Apollo mission videos
1. This is a small one in the Lunar Lander Test in Low Earth Orbit with EVA [Tyoe D] mission its so that during Module seperation the describtion will be Reentry and during reentry it will sai Modul seperation.
https://imageshack.com/i/p39a9426p
https://imageshack.com/i/f076538dp
The Secon one is During the Orbital Fligth DurationX [Typ C] Missions i testet it on Duration 2 and 3 but i guess its in all of them as well as the ones with EVA but im not a 100 procent sure, but what happens is that if you launch witch the Saturn 5 it will display the Model with the Fairing instet of the csm with Launch aborten Rocket.
https://imageshack.com/i/kqf0e2c3p
Thas all for now.
Oh btw is it on Purpos that the Leadership of all the Pilots go to the Skill level as in mi opinion the Ledeship value should only be Importent for the Commander.
Apollo Missions
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- Lance Corporal - Panzer IA
- Posts: 15
- Joined: Wed Jul 09, 2014 2:22 pm
Re: Apollo Missions
Hello Isamu,
Thanks for reporting this. We'll take a look at the issues you mentioned. If possible, try to attach savefiles so that we can reproduce the problem and, more importantly, verify that our solution works.
As for the 'Leadership': even though the Commander is the one that needs it the most, all crew members are expected to make use of this skill when problems arise.
Cheers,
Thanks for reporting this. We'll take a look at the issues you mentioned. If possible, try to attach savefiles so that we can reproduce the problem and, more importantly, verify that our solution works.
As for the 'Leadership': even though the Commander is the one that needs it the most, all crew members are expected to make use of this skill when problems arise.
Cheers,
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- Lance Corporal - Panzer IA
- Posts: 15
- Joined: Wed Jul 09, 2014 2:22 pm
Re: Apollo Missions
Thanks for the Replay but i dont have the exect same savefile anymore but the one from a bit later in the same game [After Lunar landing] so it should be the same should i send that one?Nacho84 wrote:Hello Isamu,
Thanks for reporting this. We'll take a look at the issues you mentioned. If possible, try to attach savefiles so that we can reproduce the problem and, more importantly, verify that our solution works.
As for the 'Leadership': even though the Commander is the one that needs it the most, all crew members are expected to make use of this skill when problems arise.
Cheers,
Re: Apollo Missions
Yes, sure! If you have a savefile, even if it's not the one from that season, feel free to upload it. We might find it useful for testing!
Cheers,
Cheers,
Re: Apollo Missions
Hello Isamu,
Once again, thanks for reporting this issue. We've fixed the first bug, it was a problem with the strings. You'll get this in the next patch.
Regarding the second issue: that's the way the system works, really. Originally, the game was designed so that you could only launch a payload using a specific rocket. Then, based on the feedback we got during the Early Access, we tore the system apart and implemented the 'mix-and-match' functionality, which allows you to launch any payload using any rocket (provided the rocket is capable of lifting it, of course). The downside is that we cannot provide animations for all possible rocket/payload combinations, so what we do is provide a "proper" animation for the historical combination and a more generic solution -via a generic fairing- for all the remaining cases.
Cheers,
Once again, thanks for reporting this issue. We've fixed the first bug, it was a problem with the strings. You'll get this in the next patch.
Regarding the second issue: that's the way the system works, really. Originally, the game was designed so that you could only launch a payload using a specific rocket. Then, based on the feedback we got during the Early Access, we tore the system apart and implemented the 'mix-and-match' functionality, which allows you to launch any payload using any rocket (provided the rocket is capable of lifting it, of course). The downside is that we cannot provide animations for all possible rocket/payload combinations, so what we do is provide a "proper" animation for the historical combination and a more generic solution -via a generic fairing- for all the remaining cases.
Cheers,