[FEEDBACK] Cut scene graphics.
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- Private First Class - Wehrmacht Inf
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- Joined: Sun Nov 03, 2013 7:57 pm
[FEEDBACK] Cut scene graphics.
Please tell me the current cut scene graphics are going to be replaced with possible real video clips and or better animations and models... etc. To be honest, the current cut scenes (animations and models) are very "non convincing" and seemed rushed. I know this is beta so if this was announced earlier I missed it.
Obviously some situations have to be modeled as there is no video available. Any comments about this?
S.
Obviously some situations have to be modeled as there is no video available. Any comments about this?
S.
Re: Cut scene graphics.
Hello stucker,stucker868 wrote:Please tell me the current cut scene graphics are going to be replaced with possible real video clips and or better animations and models... etc. To be honest, the current cut scenes (animations and models) are very "non convincing" and seemed rushed. I know this is beta so if this was announced earlier I missed it.
Obviously some situations have to be modeled as there is no video available. Any comments about this?
S.
We will enhance some of the current clips by adding more sound effects or fixing minor glitches. There are no plans to use "real video clips" (I'm not sure we can get those for a Gemini Direct Ascent mission!

Cheers,
Re: Cut scene graphics.
Different audio tracks for manned and unmanned tests would definitely be a big plus.
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- Senior Corporal - Ju 87G
- Posts: 89
- Joined: Thu Jun 20, 2013 12:24 pm
Re: Cut scene graphics.
Just want to chime in and say I pretty much love the style of the cutszenes =)
Re: Cut scene graphics.
I personally agree, the graphics style is not uber-overwhelming, but its nice and pretty in its simplicity.Xiaomaoxin wrote:Just want to chime in and say I pretty much love the style of the cutszenes =)
Vids of some actual events sound ok, but I think that given the amount of hypotethical situations (hardware never used like the gemini moon lander, situations that never occured like a staurn V explosion on the launch pad) would require a lot of graphical work to make them look as "real" as the videos of actual events.
And then there are IP issues, as some footage may be owned by some agency, astronauts in teh vids would have to give permission to use their images etc.
Given the price and scope of the game, I don't think its worth it. I'd rather have the devs spend more time and money on interesting hypotethical opions or better balance, rather than have the funds and time diverted to 3D fancy graphics.
I'm an old-school strategy gamer, so I'd much more have a well-balanced and interesting, but avergae looking game than a graphics galore fest, with tons of bugs and limiting, linear gameplay.
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- Senior Corporal - Ju 87G
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- Joined: Thu Jun 20, 2013 12:24 pm
Re: Cut scene graphics.
Well one could include videos but really whats the point, some stuff would have them, others wouldnt, it would go from crappy old quality to better or crappy and mixed qualities for the missions, the effort would be immense and what you would get would be mediocre and weirdly mixed anyway. Thats why I like the consistent approach and the grafics do their job beautifully. Not much more to want unless you want CoD graphics and 10 minute sequences with free camera movement around stuff etc... which wouldnt make the game itself better one bit.
Re: Cut scene graphics.
I know this game is not about graphics, but the cut-scenes are absolutely horrible. I really like the ones from BARIS, even if they are low-quality. There are a lot of high-quality video clips that can be used now, but if you don't want to get on that road, I understand. However, have a look at Orbiter Space Flight Simulator, it can probably be used to render more beautifully scenes. The cut-scenes, as they are now, look like an awful cartoon. You want to go cartoon-ish on it? Fine, have them hand-drawn by some artist. Want to go the 3D route? Fine, render some gorgeous models, but please, please update them, in this way it looks like a hurried game from the 90s.
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- Site Admin
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Re: Cut scene graphics.
Its all about the style. It is not hurried. Thousands of man hours have been spent on the in game graphics already with many more to come - more than any other part of the game.
You may not like the style but to is string and consistent. To suggest its low quality or rushed is completely unfair.
Any solution that used videos would have major flaws
* You would not be able to get videos for the majority of missions and the style of those you could get would vary drastically giving a very unpolished and inconsistent look and feel to the game.
* You cannot use someone else's models to render movies so if we wanted 3D renders we'd have to build the movies ourselves.
* The movies would take an enormous amount of time to produce. Years and years of art time.
* Movies cannot deal with a variety of outcomes. We need the movies to change based on what happens in the mission. You would not be able to show any failures at all.
* The movies would increase the size of the game from 1GB to many GB. It would be too big to download or fit on a DVD. It would not work on any tablets.
For these reasons we have no plans to include fully rendered or TV footage movies!
You may not like the style but to is string and consistent. To suggest its low quality or rushed is completely unfair.
Any solution that used videos would have major flaws
* You would not be able to get videos for the majority of missions and the style of those you could get would vary drastically giving a very unpolished and inconsistent look and feel to the game.
* You cannot use someone else's models to render movies so if we wanted 3D renders we'd have to build the movies ourselves.
* The movies would take an enormous amount of time to produce. Years and years of art time.
* Movies cannot deal with a variety of outcomes. We need the movies to change based on what happens in the mission. You would not be able to show any failures at all.
* The movies would increase the size of the game from 1GB to many GB. It would be too big to download or fit on a DVD. It would not work on any tablets.
For these reasons we have no plans to include fully rendered or TV footage movies!
Re: Cut scene graphics.
Sorry if that sounded harsh. I didn't mean to offend, I really respect the team behind this game, since it's doing an awesome thing: creating a game for a handful of space enthusiasts and try to appeal to others.IainMcNeil wrote:Its all about the style. It is not hurried. Thousands of man hours have been spent on the in game graphics already with many more to come - more than any other part of the game.
You may not like the style but to is string and consistent. To suggest its low quality or rushed is completely unfair.
Re: Cut scene graphics.
No worries. No offense taken!cltns wrote:Sorry if that sounded harsh. I didn't mean to offend, I really respect the team behind this game, since it's doing an awesome thing: creating a game for a handful of space enthusiasts and try to appeal to others.

As Iain says, we'd rather have a consistent art style than making a collage from different sources, and we cannot do videos either because of the costs involved and, more importantly, the fact that we want to deploy this game on mobile devices.
Cheers,
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- Lance Corporal - Panzer IA
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Re: [FEEDBACK] Cut scene graphics.
The art style is fine, but I agree with the previous poster who asked for more audio and more variety in the audio tracks. I want more mission control chatter! It would be nice if there were a sound for almost every mission step.
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- Administrative Corporal - SdKfz 232 8Rad
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Re: [FEEDBACK] Cut scene graphics.
Remembering older games cutscenes, like the couple in Gunship 2000, these stand up pretty well, especially when you compare this game to other modern games such as Paradox's strategy games, which feature no animated cutscenes at all in game. Also considering there are quite a lot of them its amazing they are not just all static. I agree I would rather see a more painterly style myself like we had in those older games but that would take ages to do for many variations. In terms of the style adopted, many of them do look surprisingly realistic and convey what they need to - a dynamicism and excitement that you dont get from static images.
And absolutely I would rather time was spent on varied gameplay not just images, I want to be surprised and delighted by some of the events and detail that is in this game. Having a lot of problems to deal with, and some good events that push you forward, as well as being able to try out things that werent tried in real life is all part of the fun and enhanves replayability. This is old style gaming true enough, when games concentrated on gameplay at a certain expense of visual quality, but that isnt a bad thing at all. I hate most modern games with their fancy graphics and low quality gameplay.
I think many people dont realise that there is always a trade off between the gameplay and the graphics.
And absolutely I would rather time was spent on varied gameplay not just images, I want to be surprised and delighted by some of the events and detail that is in this game. Having a lot of problems to deal with, and some good events that push you forward, as well as being able to try out things that werent tried in real life is all part of the fun and enhanves replayability. This is old style gaming true enough, when games concentrated on gameplay at a certain expense of visual quality, but that isnt a bad thing at all. I hate most modern games with their fancy graphics and low quality gameplay.
I think many people dont realise that there is always a trade off between the gameplay and the graphics.
"It's life Jim, but not as we know it"
Re: [FEEDBACK] Cut scene graphics.
Entirely agreed, that's just what I think matters the most.nats wrote:And absolutely I would rather time was spent on varied gameplay not just images, I want to be surprised and delighted by some of the events and detail that is in this game. Having a lot of problems to deal with, and some good events that push you forward, as well as being able to try out things that werent tried in real life is all part of the fun and enhanves replayability.