***** IMPORTANT: Allied Corps beta 3 *****

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Rudankort
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***** IMPORTANT: Allied Corps beta 3 *****

Post by Rudankort »

Hello All!

Welcome to Allied Corps beta 3. :) We are getting closer to the release. In this post I will describe what changes this beta includes, and what to look our for.

Allied Campaign

In this beta Allied Campaign is of course complete. All scenarios are playable, both in campaign and scenario mode. Due to artistic reasons we had to remove one entry point, and so we are now down to five (one for each year):
- Desert 1940 (tutorial)
- Crete 1941
- Torch 1942
- Sicily 1943
- Normandy 1944

We suggest that you continue playing your existing campaigns from beta 2, not start new ones, because we want to achieve good coverage of all scenarios - not only the ones at the beginning of the campaign, but also later ones.

So, what to look out for?
- As usual, please post any impressions about the individual scenarios in their respective topics.
- We have not yet had a chance to revisit unit stats, but we are still collecting any piece of feedback related to units in this thread. Please post any unit-related suggestions there.
- The briefings will be locked any moment now. If you see any serious errors, please report them now.


Multiplayer maps

In this beta all multiplayer maps planned for Allied release are included. Four maps you know from the previous beta have been updated:

- Battle of Britain
- Frozen Spring
- Sonnenblume 43
- Temporal Advance

In addition to these, you can now enjoy four new maps:

- Fortress Helm
- Red Alert
- River Rapid
- The Void

You should be able to login into Multiplayer using your Slitherine forum login and password. The beta uses test PBEM server, so you will not see your "normal" MP games in the UI. Playing MP games takes time, so please do not put off these games till the very last moment! You can easily play MP in parallel with your single player campaign. Play your turn, and while you are waiting for your opponent's response (which can a while), you can continue beating the AI. :) Please post all feedback in our Multiplayer thread.


Engine 1.20

In addition to new campaign, this beta allows you to play any past content which is installed on your PC. Wehrmacht campaign, Afrika campaign and all the DLCs are playable in this beta. Game engine has been upgraded to version 1.20, and a number of game rules were tweaked and changed. Check out this thread for details.

Compared to beta 2, beta 3 does not change any rules. We wanted to give you more time to play around with changed gameplay, and decide what works and what does not. Very soon we'll need to make final decision: which novelties stay and which have to go. Any feedback on this will help a lot.


New Allied skin

At last, the new allied UI skin has arrived. We have not only reskinned all controls, but also have included allied versions of all graphics (campaign selection images; medals and heroes in unit list; victory images; difficulty icons etc.). If anything is still missing in new skin, please let us know!


Other changes and bug fixes

- Victory screen now includes an additional option to change game difficulty and other settings, like Weather, Supply, Fog of War and Undo.
- Some missing animations for new units (rangers, Calliope, rocket launcher) have been added. Also, battleship animation has been fixed - it no longer fires backwards.
- Wrong images in the Library has been fixed.
- A few changes and fixes in replays:
-- Movement and attack zones of the unit no longer shown.
-- CTD when quitting replay fixed.
-- Replays should work properly when loaded from mid-game.
- Russian translation of all briefings is included.


New modding options

We wanted to give our modders some new useful options, so a few have been added to the editor.
- Hex action
- Param action
- Unit action
- Unique units
- Copy button for actions - can be used to quickly create several similar actions by copying and then editing them.

New actions in particular are very powerful. I hope you will love them. UI should be pretty self-explanatory, but feel free to aks if anything is not clear.

Unique units option only works with auxiliaries. You can declare any aux unit "unique" by checking "Unique" check box in unit params. Such unit is "shared" between scenarios in a campaign, and if it is killed in one scenario, it will not appear in the future ones. This mechanic works for both player's and AI's units. So, an especially powerful AI unit could make several appearances in the course of the campaign, but if the player manages to destroy it, it will not appear again. The game uses unit name to determine instances of the same unique unit in different scenarios. When unique unit is destroyed, the game will remember its name, and next time unique unit with this name appears, it will be removed from scenario.


What's NOT included yet

There are several things which are not in this beta. We will fill these gaps in the next betas. But for now, the following is missing:

- A few art pieces here and there are still missing, in particular scenario images shown when you are selecting a scenario from the list.
- New tiles and map visual polishing. While the maps are fully functional, no effort have been made yet to make them look pretty. This is the final graphics task on our list, and it is not done yet.
Tarrak
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Re: ***** IMPORTANT: Allied Corps beta 3 *****

Post by Tarrak »

So is it OK to load a save game from Beta 2 and carry on playing or should we start the game at a late entry point with a preset core?
Rudankort
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Re: ***** IMPORTANT: Allied Corps beta 3 *****

Post by Rudankort »

Tarrak wrote:So is it OK to load a save game from Beta 2 and carry on playing or should we start the game at a late entry point with a preset core?
Yes, it should be perfectly ok to load your save from beta 2 and continue playing.
zappel
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Re: ***** IMPORTANT: Allied Corps beta 3 *****

Post by zappel »

Rudankort wrote:New Allied skin

At last, the new allied UI skin has arrived. We have not only reskinned all controls, but also have included allied versions of all graphics (campaign selection images; medals and heroes in unit list; victory images; difficulty icons etc.). If anything is still missing in new skin, please let us know!
The new skin looks very well but should it depend on the choosen campaign? I started a new axis campaign and the allied skin is shown. Should this be?

I noticed only one bitmap in axis style:
- disband a transport still shows a german truck (Opel Blitz)

The additional difficulties are still named "Guderian", "Rommel" and "Manstein" and are only two star general regarding to Field Marshal with three stars.
Rudankort
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Re: ***** IMPORTANT: Allied Corps beta 3 *****

Post by Rudankort »

zappel wrote: The new skin looks very well but should it depend on the choosen campaign? I started a new axis campaign and the allied skin is shown. Should this be?
The skin will depend on campaign, but for now I wanted to give as much testing as possible to the new skin, so it is used in all campaigns. :)
zappel wrote: I noticed only one bitmap in axis style:
- disband a transport still shows a german truck (Opel Blitz)
This bitmap is not used in the game, so it was not updated.
zappel wrote: The additional difficulties are still named "Guderian", "Rommel" and "Manstein" and are only two star general regarding to Field Marshal with three stars.
I did not touch bonus difficulties yet, hope to get more feedback here:
viewtopic.php?f=148&t=42332
;)

I'll check the stars.
zappel
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Re: ***** IMPORTANT: Allied Corps beta 3 *****

Post by zappel »

Rudankort wrote:
zappel wrote: I noticed only one bitmap in axis style:
- disband a transport still shows a german truck (Opel Blitz)
This bitmap is not used in the game, so it was not updated.
I meant this one:
Disband Transport
Disband Transport
DisbandTransport.png (34.15 KiB) Viewed 5059 times
Rudankort
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Re: ***** IMPORTANT: Allied Corps beta 3 *****

Post by Rudankort »

zappel wrote:I meant this one:
Ah ok, I see. Good point! :)
zappel
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Re: ***** IMPORTANT: Allied Corps beta 3 *****

Post by zappel »

Rudankort wrote:Other changes and bug fixes
- A few changes and fixes in replays:
-- Movement and attack zones of the unit no longer shown.
-- CTD when quitting replay fixed.
-- Replays should work properly when loaded from mid-game.
Replay now works fine (in Beta2 I got a savegame instead of a replay) but how can I stop the replay? If I press "ESC" the menu is shown but it doesn't react if I choose "Main menu" or "Back to Desktop". What am I doing wrong?
Rudankort
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Re: ***** IMPORTANT: Allied Corps beta 3 *****

Post by Rudankort »

zappel wrote:Replay now works fine (in Beta2 I got a savegame instead of a replay) but how can I stop the replay? If I press "ESC" the menu is shown but it doesn't react if I choose "Main menu" or "Back to Desktop". What am I doing wrong?
Main menu should react, but it can be a bit slow. This is similar to using the menu in the middle of the AI's turn.
zappel
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Re: ***** IMPORTANT: Allied Corps beta 3 *****

Post by zappel »

Rudankort wrote:
zappel wrote:Replay now works fine (in Beta2 I got a savegame instead of a replay) but how can I stop the replay? If I press "ESC" the menu is shown but it doesn't react if I choose "Main menu" or "Back to Desktop". What am I doing wrong?
Main menu should react, but it can be a bit slow. This is similar to using the menu in the middle of the AI's turn.
Yes, it is really slow and I was too impatient. When I wait and click only once the replay can be stopped without problem. Well done!
monkspider
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Re: ***** IMPORTANT: Allied Corps beta 3 *****

Post by monkspider »

I can't wait to see the new UI. Were there changes to the scenarios? Any new units added?
praetorreich36
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Re: ***** IMPORTANT: Allied Corps beta 3 *****

Post by praetorreich36 »

Like the new UI, menus look nice.

Still noticing the typo on Tutorial 1940 it reads "stricke" when it should be "strike."

Also the difficulty selection is nice with the Allied stripes, bars and stars. Could you either highlight it with Red or make the icons bigger? it's hard to tell at first glance if you selected it.
Rudankort
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Re: ***** IMPORTANT: Allied Corps beta 3 *****

Post by Rudankort »

monkspider wrote:I can't wait to see the new UI. Were there changes to the scenarios? Any new units added?
The work on the scenarios is ongoing, but I don't have the details. Usually Kresimir posts scenario changes in their respective threads.

No new units have been added.
milliethedog
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Re: ***** IMPORTANT: Allied Corps beta 3 *****

Post by milliethedog »

I have been playing the Desert 1940 Tutorial on (Field marshal), very nice, good challenging games, each getting harder and harder, showing the full depth of the game. A realy good start. 2 bugs (i think) found,
1) when at the start of the any game, if you up grade any unit, the elite relacement that you had in that unit are wiped off and are reset back to the starting 10, this happens every time apon upgrading.
2) intermitantly when loading a saved game, the turn screen does not pop up and you have to click "load game" on the menu screen.

That said i love this game, realy enjoying playing the Allies for a change, mind you i have only fought with the Italians and my opinion might change when i meet the Germans!
monkspider
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Re: ***** IMPORTANT: Allied Corps beta 3 *****

Post by monkspider »

Rudankort wrote:
monkspider wrote:I can't wait to see the new UI. Were there changes to the scenarios? Any new units added?
The work on the scenarios is ongoing, but I don't have the details. Usually Kresimir posts scenario changes in their respective threads.

No new units have been added.
Excellent, good to hear! One last question, have any captured units been added? The earlier betas were notably lacked any of them.
milliethedog
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Re: ***** IMPORTANT: Allied Corps beta 3 *****

Post by milliethedog »

I am still working through Desert 1940 and i have met the Germans and now " given them a Bl**dy nose".

A Question, i have 2 hurricane MKii C the Mkii D is not available as an upgrade as it is under tactical bomber and therefore must be bought from scratch, should this not be available as a low cost up grade like the early german tanks that go on to anti tank platforms ?
milliethedog
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Re: ***** IMPORTANT: Allied Corps beta 3 *****

Post by milliethedog »

I have worked out the issue with loading a saved game. In PC when you load a saved game the system automaticaly loads the last "Saved game" unless you select another one. in the Beta Version you must select a saved Game, there is no Auto select. if you just select load without identifing it loads the menu screen. not a bug just a change !
zappel
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Re: ***** IMPORTANT: Allied Corps beta 3 *****

Post by zappel »

Rudankort wrote:What's NOT included yet

There are several things which are not in this beta. We will fill these gaps in the next betas. But for now, the following is missing:

- A few art pieces here and there are still missing, in particular scenario images shown when you are selecting a scenario from the list.
- New tiles and map visual polishing. While the maps are fully functional, no effort have been made yet to make them look pretty. This is the final graphics task on our list, and it is not done yet.
No critique, just as a reminder: the streets are looking like a crosswalk when changing from desert to clear and back:
El Alamein
El Alamein
streets.png (63.03 KiB) Viewed 4924 times
Perhaps the streets look better if they are black in desert too.
milliethedog
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Re: ***** IMPORTANT: Allied Corps beta 3 *****

Post by milliethedog »

I have now got to "Operation Husky" when you arrive at the Allied Deployement Phase there are no Discriptions under triumph or Victory, it is just blank. This is whether you go to operation Husky in the long campain or jump in.
milliethedog
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Re: ***** IMPORTANT: Allied Corps beta 3 *****

Post by milliethedog »

Back to Husky, when playing as the British at the start of this game i have been given Elite American units either a P47 or American Rangers as well as British Commando's or Spitfires. i Started Husky several times and got one of these Elite units most times. I do not mind the American units, but i asume that it should be American elite for American Core.
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