One area that I think would improve the overall game quality, strategy and design is the re-inforcement mechanism.
Here is my suggestion to improve that part of the game:
1. Each turn (for each side) starts with a reinforcement phase (this is before the Movement/Battle phase)
During the reinforcement phase the player (human and AI) has an opportunity to reinforce units that are within supply lines (being inside enemy controlled territory means no possibility of supply).
New units can also be procured, and placed at available re-inforcements locations.
The current game design allows the player to add new units at any time during the turn which can be exploited by sacrificing a low unit and freeing up a core slot to buy a new unit and place it in a weak sector.
2. Reinforcements should consist of a pool of available (reinforcement) equipment.
In the purchase screen each unit will have a number detailing how much strength is available to supply under strength units on the map. This pool is defined in the map design in a unit/turn table describing how many additional reserves will be avaiable at the start of each turn. This is how it would work to supply a unit:
Let's say the Fallschirm unit has 20 strength units in the re-inforcement (purchase) screen. I have a Fallschirm at 6 strength and supply it using up some prestige and leaving 16 available units left in re-inforcement. Now, let's say I purchase a new Fallschirm using up more prestige. After this purchase the reserve will be down to 6. I won't be able to buy a second unit due to lack of reserve.
Implemeting this design would make the scenarios more realistic, improve custom designed scenarios and add another layer of balance.
Usually a player will just buy the best troops, but in reality the best troops were not always available (even if the player has prestige).
- The reinforcement pool could be affected by capturing objectives and destroying enemy units too. There may also be scripted events for increasing the reinforcement pool. Additionally the player may gain/capture enemy equipment as well.
NOTE: Reinforcements would still cost prestige points.
Hope this aspect could be considered in a Panzer Corps sequel
