Things that are not intuitive:
- Combat result prediction screen (called Combat Log)
Its tons of data and if there's artillery involved its even more data and its hard to make sense of it.
My tanks stats are on the right half of the screen then they are on the left. See what i mean:

Perhaps adding unit icons above sections of combat log would help.
- Terrain types. I didnt find info in the game that show which terrain types modify unit behavior and in what way. There was only one tutorial message from which I figured that tanks do very bad in forests. Does infantry get bonus in forests or hills or anywhere except fortified locations? I would suggest showing terrain modifiers info on mouse over. Now it reads just "Forest", "Clear" etc.
- What does "suppress" mean? I am guessing that the unit strength that was suppressed wont be used for this turn but will return to normal next turn. I didnt find a tutorial message or any other tips.
Features I would like to be added (maybe they are there but I didnt find them):
- Enemy movement/attack range. I missed this feature that I think most such games have - show enemy attack/move range when hovering mouse over specific enemy. And maybe show all enemies' range when pressing some hotkey.
- Ability to read through past tutorial messages would be handy.
- Also I know the game is in style of Panzer General but some more graphics / animations would really make it more appealing to me. Is looks somewhat dull, like a tabletop wargame. But thats only a personal issue.
