
5 turns total, 15 strength enemies.
I played the tutorial, no cheats or reloads.
First two missions aren't a problem, but decisive victory is impossible, marginal is very achievable though.
Third mission starts to get pretty tough with the addition of actual AI purchases and armored counter-attack. Core losses are so high I haven't been keeping track.
Fourth mission grinds your forces to dust and drains seriously prestige amounts, but marginal victory is still achievable.
Fifth mission is death. The effect of 15 strength aircraft against your units can only be described as 'apocalyptic'.
Overall, this mode is the ultimate compensation for lack of AI intelligence: Less resources to fight stronger enemies in a shorter amount of time.
I'll give it another try and see if I can beat the fifth scenario, because I know the sixth isn't so bad but what I'm noticing is:
1.Enemy gains experience too quickly. This is a serious problem. AI experience gains should be as slow as player gains.
2. Player gains experience too slowly. Not a problem, except it's amplified by the extraordinary AI experience gains. Reduce AI experience gains to this level, and there's no problem.
3. Player is too starved for prestige. Elite reinforcement button is not allowed for use at any time for any unit. Again not necessarily a bad thing, but your entire core will be 0 or 1 star from start to finish at the current prestige levels. The idea of upgrading is also ludicrious, because upgrading to a PZIVD costs the same as buying a brand new PZIVD, so your best solution is to suicide your old unit while doing as much damage to the enemy as possible, and then simply buy a new PZ IVD because you're stuck at 0 stars anyways.
4. Enemy strength is good. You can't out muscle 15 strength units, you have to fight them with intelligence and using the right counters.
5. Time reduction is good.