Low Supply for Partisans

Moderators: firepowerjohan, rkr1958, Happycat, Slitherine Core

Post Reply

Give Partisans Low Supply and Reduced Strength

Sounds like a great idea
4
36%
Don't fix what isn't broken
7
64%
 
Total votes: 11

Celeborn
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 361
Joined: Fri May 01, 2009 3:22 pm
Location: DC/Northern Virginia

Low Supply for Partisans

Post by Celeborn »

I have always been unsatisfied with the no-supply status for partisans as it seems to inevitably result in the Axis pinning the partisans down and then destroying them a couple turns later when their effectiveness is zero. As my friend and opponent Mark pointed out there is something to be said for tying up garrisons for a few turns or more so I can't say the current system is necessarily ahistorical. What it doesn't really do is allow for much in the way of strategy in terms of partisan (or counter-partisan) operations. In lieu of the current system I would be interested to hear thoughts on giving partisans a "Low" supply state a la paratroopers and reducing their start strength to 1-3. The idea would be to give the Allies the option of staying in place and--if not immediately suppressed--slowly building up strength by repairing one point/turn. Conversely, the Axis would have to weigh the advantage of immediately going after partisans when they are weak or getting whatever else needs to be done first and potentially facing a stronger partisan force later.

Steve
pk867
Sr. Colonel - Battleship
Sr. Colonel - Battleship
Posts: 1602
Joined: Fri May 08, 2009 3:18 pm

Post by pk867 »

Hi Steve,
This idea may have merit, but as was posted here- viewtopic.php?t=23305

we are getting ready for release basically in 2 weeks. This would be good to add to the wish list for consideration later.

At the moment i do not feel the partisan model to be broken.

Paul
Peter Stauffenberg
General - Carrier
General - Carrier
Posts: 4745
Joined: Sun Jul 08, 2007 4:13 pm
Location: Oslo, Norway

Post by Peter Stauffenberg »

The biggest problem with changing the partisan rule is that the number of partisans spawning is tuned to how quickly you can defeat them. It's intended that partisans lose firepower over time. This means that if you quickly need to get rid of the partisan you need to storm them and take some losses. If you have the time it might be better to wait a few turns before disposing them.

We also have to take into consideration that at least till 1943 the Axis will use garrisons to deal with partisans and garrison struggle to inflict losses on the partisans early on. You need to wait for the efficiency of the partisan unit to drop before you can afford to initiate combat.

If we let the partisans have supply level 1 that means the partisans can repair one level per turn and the efficiency won't drop. It will actually increase each turn to the max of the country. Most partisans are UK so they can get quite high on the efficiency. That means they can become formidable obstacles. Having 5-6 partisans spawn in a turn can become a serious problem and you need to designate air and corps units to get rid of them.

We've already made one special rule regarding the partisans and that is the partisans don't lose steps from being out of supply.

Partisans are meant to be a nuisance for the Axis, forcing them to garrison important cities and resources, NOT being a weapon that can really hurt the Axis. Partisans were added to get rid of the forced garrison rule we had in the BJR mod. Now the partisans are just enough of a nuisance to designate your garrisons to keep them under control. Later you can afford to send a few Axis minor corps to get rid of extra garrisons.

Many players have complained that the partisans are too much of a nuisance with the current rules. They won't be happy if we make them even stronger. If we had done that then we need to reduce the spawn rate considerably.
NotaPacifist
Senior Corporal - Destroyer
Senior Corporal - Destroyer
Posts: 112
Joined: Sat Jan 01, 2011 4:48 am

Post by NotaPacifist »

This is only a great idea if you never intend to play Axis.
schwerpunkt
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 367
Joined: Fri Apr 17, 2009 12:26 am
Location: Western Australia

Post by schwerpunkt »

Stauffenberg wrote:If we let the partisans have supply level 1 that means the partisans can repair one level per turn and the efficiency won't drop. It will actually increase each turn to the max of the country. Most partisans are UK so they can get quite high on the efficiency. That means they can become formidable obstacles. Having 5-6 partisans spawn in a turn can become a serious problem and you need to designate air and corps units to get rid of them.

Partisans are meant to be a nuisance for the Axis, forcing them to garrison important cities and resources, NOT being a weapon that can really hurt the Axis. Partisans were added to get rid of the forced garrison rule we had in the BJR mod. Now the partisans are just enough of a nuisance to designate your garrisons to keep them under control. Later you can afford to send a few Axis minor corps to get rid of extra garrisons.

Many players have complained that the partisans are too much of a nuisance with the current rules. They won't be happy if we make them even stronger. If we had done that then we need to reduce the spawn rate considerably.
Yep
Post Reply

Return to “Commander Europe at War : GS Open Beta”