Suicidal Seljuqs a short campaign
Moderator: Pocus
Re: Suicidal Seljuqs a short campaign
Turn 5 Result
Mazyadid invades Uqaylid, and take Mosul on the 3rd try.
1st and 2nd Army defeat the army in Bushehr, and 1st army lays siege.
2nd Army continue to Siraf only to find that our vassal Kermanian has occupied it.
The Mission to Kakuyid is a success (46)
The Rawadids doesn't feel save to send us their army.
Sus: Imam volunteer.
Ahwaz: Heretic
Qazvin: Brick -> Musalla (many Shiite), Nobles wanted fortification, but overruled.
Balkh: Brick -> Road, Lion tracked down.
Maymana: Road -> Iqta.
Gorgan: Anchorage -> Edict Fishermen House. (for the bonuses)
Isfahan: Bowyer -> Hovels for MP. zero slot.
Hamedan: Subsistence -> Trade District for the trade road there.
Rayy; Hamlet -> Village for MP, need some cloth fast.
Receive:
Forced March
Absorb vassal
Sell; Instil revolt.
Turn 6 Plan
Mercs from Isfahan joins 2nd Army
2nd Army move to join 1st Army in siege, will storm next turn if no result.
3rd Ordu moves into Wasait after getting 4 unit reinforcement, leaving a foot as garrison.
Still got 3 generals with unknown loyalty, that could be fatal, we hope for a spy on nobility or spy network to know more.
We insult and gift our southwestern neighbours as usually or as we forgot last time ...
We also gift the Bavandids as our 2nd vic... ehh .. absorb target.
(we are still on sui as I haven't done any MP turn...)
The Compendium of worlds best earners has been compiled: The Romans are rich despite their huge trade deficit.
Seljuqs are 800 gold -22, 9 MP -11(not good), 51 metal +12.
Apparently Hungary decided that war with Pechenegs was not enough and took on the HRE.
https://we.tl/t-lg4UWtSvk3
Mazyadid invades Uqaylid, and take Mosul on the 3rd try.
1st and 2nd Army defeat the army in Bushehr, and 1st army lays siege.
2nd Army continue to Siraf only to find that our vassal Kermanian has occupied it.
The Mission to Kakuyid is a success (46)
The Rawadids doesn't feel save to send us their army.
Sus: Imam volunteer.
Ahwaz: Heretic
Qazvin: Brick -> Musalla (many Shiite), Nobles wanted fortification, but overruled.
Balkh: Brick -> Road, Lion tracked down.
Maymana: Road -> Iqta.
Gorgan: Anchorage -> Edict Fishermen House. (for the bonuses)
Isfahan: Bowyer -> Hovels for MP. zero slot.
Hamedan: Subsistence -> Trade District for the trade road there.
Rayy; Hamlet -> Village for MP, need some cloth fast.
Receive:
Forced March
Absorb vassal
Sell; Instil revolt.
Turn 6 Plan
Mercs from Isfahan joins 2nd Army
2nd Army move to join 1st Army in siege, will storm next turn if no result.
3rd Ordu moves into Wasait after getting 4 unit reinforcement, leaving a foot as garrison.
Still got 3 generals with unknown loyalty, that could be fatal, we hope for a spy on nobility or spy network to know more.
We insult and gift our southwestern neighbours as usually or as we forgot last time ...
We also gift the Bavandids as our 2nd vic... ehh .. absorb target.
(we are still on sui as I haven't done any MP turn...)
The Compendium of worlds best earners has been compiled: The Romans are rich despite their huge trade deficit.
Seljuqs are 800 gold -22, 9 MP -11(not good), 51 metal +12.
Apparently Hungary decided that war with Pechenegs was not enough and took on the HRE.
https://we.tl/t-lg4UWtSvk3
There are 10 kind of hard problems in computer science, naming, cache invalidations and off-by-one errors.
There are also 10 kinds of people, those who understand binary and those who do not.
There are also 10 kinds of people, those who understand binary and those who do not.
Re: Suicidal Seljuqs a short campaign
Turn 6 Results
Ghaz improve to 26. We could soon make a Royal marriage.
Isfahan: Hovels -> Trade Boroughs
Termez: Flax -> Road
Sheberghan: Craftsmen -> Goat, still one needed.
Merv: Hamlet -> Musalla, some base piety.
Herat: Craftsmen -> More Hamlet
Shiraz: Goat -> Cemetery
Qazvin: Musalla -> Timber keep.
Received:
Remove hostile -> Another lion hunt is started in Tus
Motivate troops -> hold a speech before storming Bushehr.
Sell instil revolt - apparently the order was not issued last turn.
Increase Embezzlement trial
Plan
Send gift to Ghaz.
Insult Ghurid.
1st and 2nd Army will storm Bushehr after a motivating speech by the Generals.
3rd Army will storm Wasit.
Ghaz improve to 26. We could soon make a Royal marriage.
Isfahan: Hovels -> Trade Boroughs
Termez: Flax -> Road
Sheberghan: Craftsmen -> Goat, still one needed.
Merv: Hamlet -> Musalla, some base piety.
Herat: Craftsmen -> More Hamlet
Shiraz: Goat -> Cemetery
Qazvin: Musalla -> Timber keep.
Received:
Remove hostile -> Another lion hunt is started in Tus
Motivate troops -> hold a speech before storming Bushehr.
Sell instil revolt - apparently the order was not issued last turn.
Increase Embezzlement trial
Plan
Send gift to Ghaz.
Insult Ghurid.
1st and 2nd Army will storm Bushehr after a motivating speech by the Generals.
3rd Army will storm Wasit.
There are 10 kind of hard problems in computer science, naming, cache invalidations and off-by-one errors.
There are also 10 kinds of people, those who understand binary and those who do not.
There are also 10 kinds of people, those who understand binary and those who do not.
-
SuitedQueens
- Master Sergeant - Bf 109E

- Posts: 479
- Joined: Fri Mar 12, 2021 3:09 pm
Re: Suicidal Seljuqs a short campaign
A few suggestions on formating. You can post URL from the image hosting websites that will embed the picture right into the post bypassing 3 images limit.
Don't have to update minute details like this. Maybe tell us about the milestones e.g. we finally reached 26 Relationships with Gaz, so we can trade for Manpower, try for Cooperate, etc.
Same here. Lay out your general strategy for the region and then highlight interesting random events or unexpected building choices....
Isfahan: Hovels -> Trade Boroughs
Termez: Flax -> Road
Sheberghan....
Imo those things are truly interesting and require screenshots. Task force composition of opponents as well if they have smth worthwhile. What are your conquest plans and AI responses.Received:
Remove hostile -> Another lion hunt is started in Tus
Motivate troops -> hold a speech before storming Bushehr.
Sell instil revolt - apparently the order was not issued last turn.
Increase Embezzlement trial
1st and 2nd Army will storm Bushehr after a motivating speech by the Generals.
3rd Army will storm Wasit.
On the game itself:
Maybe more info once you get at that point: on the recruitment, characters, conversion progress, your and neigbours claims, rare details like events going off.
And be careful with Diplomatic Frenzy modifier. I think you have 30 by default + 1 per turn active diplomatic actions before you get it. Once you do it's will be there for the whole game draining 0.3-0.4 Authority per turn, which is easy tradeoff for what Diplo allows.
Re: Suicidal Seljuqs a short campaign
Yeah, but I've seen a lot of AARs where the pictures has disappeared so I prefer to use the developers service.SuitedQueens wrote: ↑Mon Jun 02, 2025 9:52 pmA few suggestions on formating. You can post URL from the image hosting websites that will embed the picture right into the post bypassing 3 images limit.
I'll not be that explicit as we near 498 regions, but I liked Jim Winsors reporting in his short AAR.
Don't have to update minute details like this. Maybe tell us about the milestones e.g. we finally reached 26 Relationships with Gaz, so we can trade for Manpower, try for Cooperate, etc.Same here. Lay out your general strategy for the region and then highlight interesting random events or unexpected building choices....
Isfahan: Hovels -> Trade Boroughs
Termez: Flax -> Road
Sheberghan....
Yeah I forgot to picture these ...Imo those things are truly interesting and require screenshots. Task force composition of opponents as well if they have smth worthwhile. What are your conquest plans and AI responses.Received:
Remove hostile -> Another lion hunt is started in Tus
Motivate troops -> hold a speech before storming Bushehr.
Sell instil revolt - apparently the order was not issued last turn.
Increase Embezzlement trial
1st and 2nd Army will storm Bushehr after a motivating speech by the Generals.
3rd Army will storm Wasit.
Yeah I try to rotate what I show., not being good at it
On the game itself:
Maybe more info once you get at that point: on the recruitment, characters, conversion progress, your and neigbours claims, rare details like events going off.
You note I have kept it to under or at 3 each turn.
And be careful with Diplomatic Frenzy modifier. I think you have 30 by default + 1 per turn active diplomatic actions before you get it. Once you do it's will be there for the whole game draining 0.3-0.4 Authority per turn, which is easy tradeoff for what Diplo allows.
There are 10 kind of hard problems in computer science, naming, cache invalidations and off-by-one errors.
There are also 10 kinds of people, those who understand binary and those who do not.
There are also 10 kinds of people, those who understand binary and those who do not.
Re: Suicidal Seljuqs a short campaign
Last turn 580g -81, 0 MP -13!!! 54m +9.
Turn 7 result
Storm On Bushehr The extra bonus dice of our General helps secure this victory, it helps the
enemy vs us
exhausted vs Unstoppable
experience vs Veteran
min 2 vs min 7!!! roll
+3 support vs +3 support
there is not much variance in Kingdoms as in Empires. but we bring enough support to backup all frontline troops.
+2 terrain (walls)
-3 exhausted
base 6 vs base 8 (this is what they are build as)
Also bringing more troops to the fight not only gives a full row of support but also the ability to select those that are best for this fight, still this army (1st and 2nd combined) barely covers a plain battles full frontage.
And having a full row of missile troops also weakens the enemy.
An overwhelming victory and so is Wasit's by the 3rd Army.
Our vassal also defeats the Buyids vassal and bring the war to the enemy.
We gain 1.2 from won battles, but loses 1.0 from dissent in conquered land, we must finish this before the dissent overwhelms us.
We could have won more if our Ruler had led, but the +20% extra from Conqueror doesn't outweigh the risks of losing a competent ruler.
We also become Ascending A double edged sword, not a problem as we are still small, but will be later as we expand.
Turn 7 result
Storm On Bushehr The extra bonus dice of our General helps secure this victory, it helps the
enemy vs us
exhausted vs Unstoppable
experience vs Veteran
min 2 vs min 7!!! roll
+3 support vs +3 support
there is not much variance in Kingdoms as in Empires. but we bring enough support to backup all frontline troops.
+2 terrain (walls)
-3 exhausted
base 6 vs base 8 (this is what they are build as)
Also bringing more troops to the fight not only gives a full row of support but also the ability to select those that are best for this fight, still this army (1st and 2nd combined) barely covers a plain battles full frontage.
And having a full row of missile troops also weakens the enemy.
An overwhelming victory and so is Wasit's by the 3rd Army.
Our vassal also defeats the Buyids vassal and bring the war to the enemy.
We gain 1.2 from won battles, but loses 1.0 from dissent in conquered land, we must finish this before the dissent overwhelms us.
We could have won more if our Ruler had led, but the +20% extra from Conqueror doesn't outweigh the risks of losing a competent ruler.
We also become Ascending A double edged sword, not a problem as we are still small, but will be later as we expand.
There are 10 kind of hard problems in computer science, naming, cache invalidations and off-by-one errors.
There are also 10 kinds of people, those who understand binary and those who do not.
There are also 10 kinds of people, those who understand binary and those who do not.
Re: Suicidal Seljuqs a short campaign
Turn 7 Result
Our Sultan He needs a harem to get more kids.
Our short lived dynasty gives us a severe penalty of -25% on legit.
The ability scores are slight over the average.
Having a reputation as conqueror We can attack for longer time before negative effect hits us, other boni brings us to 80% slowdown.
The bonus to military expertise is also nice as we are already down to 2.32
Nation overview None of the holy warrior abilities are really important right now, nor overly useful later.
The 15 Retinue will be very useful as well as the high limit on Standing army units.
Regional loyalty, Manpower and Conversion bonus will be highly helpful, the revolt risk increase of +65% less so!!!
Stewardship bonus of +55% (not shown) will be very nice.
Our Sultan He needs a harem to get more kids.
Our short lived dynasty gives us a severe penalty of -25% on legit.
The ability scores are slight over the average.
Having a reputation as conqueror We can attack for longer time before negative effect hits us, other boni brings us to 80% slowdown.
The bonus to military expertise is also nice as we are already down to 2.32
Nation overview None of the holy warrior abilities are really important right now, nor overly useful later.
The 15 Retinue will be very useful as well as the high limit on Standing army units.
Regional loyalty, Manpower and Conversion bonus will be highly helpful, the revolt risk increase of +65% less so!!!
Stewardship bonus of +55% (not shown) will be very nice.
There are 10 kind of hard problems in computer science, naming, cache invalidations and off-by-one errors.
There are also 10 kinds of people, those who understand binary and those who do not.
There are also 10 kinds of people, those who understand binary and those who do not.
Re: Suicidal Seljuqs a short campaign
Turn 7 result part 3
We continue to bleed gold 488 -84, our MP loss is temporarily reversed -1 +20, metal is up 60 +12
All this is helped by all our armies again being in our controlled regions, removing the extra upkeep, the coming move will shapely reverse it.
Qazvin: Timber keep, that is not actually a keep -> Iqta, Local lord is announces his auth, +25 local stewardship.
Hazar: Cemetery -> Road, nobles wanted Discreet Hamlet but overruled.
Tus: Hamlet -> Iqta (Craftsman was offered as well but ..), a glorious lion hunt is succesful.
Konjikala: Iqta -> Peasant round up (MP, increase military expertise), at least they can bear the bagage and guard the camp.
Sheberghan: Goat -> Traders (gold)
Merv: Musalla -> Village (strongly tempted to take Iqta, but village is zero slot and we only got one slot left)
Sarahs: Village -> Discreet Hamlet, some food and start fortification.
Most Imams are sent back to preaching to prevent more heretic and increase loyalty.
Received RGD:
Remove civilized(increase chance, 50g) -> used in Navahand to remove minor fiefdom, there is a lot of these to remove so we increase chance.
We only get one ... so we sell another Instil Revolt.
A total lack of Coherency. Seljuqs want to become Persians, but culture is Turkish.
We are Sunni, but when we advance more and more are Shite or Christians.
Piety is low and heretics are sneaking out at night.
Health is dubious, we must fix this when we are nearing 10 pop in a region at latest.
We got some slave labour reducing legacy.
We continue to bleed gold 488 -84, our MP loss is temporarily reversed -1 +20, metal is up 60 +12
All this is helped by all our armies again being in our controlled regions, removing the extra upkeep, the coming move will shapely reverse it.
Qazvin: Timber keep, that is not actually a keep -> Iqta, Local lord is announces his auth, +25 local stewardship.
Hazar: Cemetery -> Road, nobles wanted Discreet Hamlet but overruled.
Tus: Hamlet -> Iqta (Craftsman was offered as well but ..), a glorious lion hunt is succesful.
Konjikala: Iqta -> Peasant round up (MP, increase military expertise), at least they can bear the bagage and guard the camp.
Sheberghan: Goat -> Traders (gold)
Merv: Musalla -> Village (strongly tempted to take Iqta, but village is zero slot and we only got one slot left)
Sarahs: Village -> Discreet Hamlet, some food and start fortification.
Most Imams are sent back to preaching to prevent more heretic and increase loyalty.
Received RGD:
Remove civilized(increase chance, 50g) -> used in Navahand to remove minor fiefdom, there is a lot of these to remove so we increase chance.
We only get one ... so we sell another Instil Revolt.
A total lack of Coherency. Seljuqs want to become Persians, but culture is Turkish.
We are Sunni, but when we advance more and more are Shite or Christians.
Piety is low and heretics are sneaking out at night.
Health is dubious, we must fix this when we are nearing 10 pop in a region at latest.
We got some slave labour reducing legacy.
There are 10 kind of hard problems in computer science, naming, cache invalidations and off-by-one errors.
There are also 10 kinds of people, those who understand binary and those who do not.
There are also 10 kinds of people, those who understand binary and those who do not.
Re: Suicidal Seljuqs a short campaign
Turn 8 plan
1st and 2nd army march on Darabgerd in Fars, the new Buyid capital.
3rd Army move on Basra, cutting Buyid off from the sea.
Overall plan is to defeat Buyid first, then the vassals.
4) Our vassal occupies Kirkuk, Iraq
5) Enemy vassal occupies Sinjar, Mosul
6) We send a royal marriage proposal to Ghaz, 31%
7) We send a gift to Ravadid to get them to 50 so we can absorb them as the relation progress is slow.
No new units are recruited as we hope vassals will send troops soon ...
South of us are two Sects, Qarmatian and Omani, while they hold some resources they are not our prime target.
To the south east are the Ghazavids if we get marriage and then establish spy network and assassinate ruler we might inherit, in that case we will clean up our rear eventually.
To the north east there are a lot of sunni. To the north west the Byzantine is a huge threat, some revolts will help if we attack.
But the main effort will be directed at the Fatimids before they convert all the Sunni, and liberate the holy cities.
Our max Demesne size of 41 will be the limiter as we will fight auth loss if we exceed, so we will be just behind the curve all the time.
This will leave us surrounded by enemies all around, we will take a decision when we get there, if it is not a problem the rest of the Sunni should be united.
Also our advice correctly pointed out we should build more auth buildings, we got some Iqta, but no other, but we need everything ...
3rd Army move on Basra, cutting Buyid off from the sea.
Overall plan is to defeat Buyid first, then the vassals.
4) Our vassal occupies Kirkuk, Iraq
5) Enemy vassal occupies Sinjar, Mosul
6) We send a royal marriage proposal to Ghaz, 31%
7) We send a gift to Ravadid to get them to 50 so we can absorb them as the relation progress is slow.
No new units are recruited as we hope vassals will send troops soon ...
South of us are two Sects, Qarmatian and Omani, while they hold some resources they are not our prime target.
To the south east are the Ghazavids if we get marriage and then establish spy network and assassinate ruler we might inherit, in that case we will clean up our rear eventually.
To the north east there are a lot of sunni. To the north west the Byzantine is a huge threat, some revolts will help if we attack.
But the main effort will be directed at the Fatimids before they convert all the Sunni, and liberate the holy cities.
Our max Demesne size of 41 will be the limiter as we will fight auth loss if we exceed, so we will be just behind the curve all the time.
This will leave us surrounded by enemies all around, we will take a decision when we get there, if it is not a problem the rest of the Sunni should be united.
Also our advice correctly pointed out we should build more auth buildings, we got some Iqta, but no other, but we need everything ...
There are 10 kind of hard problems in computer science, naming, cache invalidations and off-by-one errors.
There are also 10 kinds of people, those who understand binary and those who do not.
There are also 10 kinds of people, those who understand binary and those who do not.
Re: Suicidal Seljuqs a short campaign
Turn 8 Result
All armies arrive and clear minor delaying forces.
This causes a huge drain on resources as they all besiege enemy regions.
1st and 2nd will storm the new enemy capital as they are strong enough, which can't be said about 3rd army which is too weak to even make siege progress.
The garrison from Ahwaz move to Wasit to keep an eye on enemy movements.
Rawadids still wont send troops (hmm must be the difficulty setting?)
All other vassals increase by +1 relation.
The Sultans health degrade to average.
Rayy: Life is pleasant, +28 infra, how do I make life more pleasant for more?
Khorasan: 35 food -31, we need more food buildings. Balkh need more loyalty(34) and piety
Herat: Hamlet -> Palisade ordered by Nobles, nice as we got no more slots. We will continue to add infra to the other projects in the Province.
Balhk(7 slots): Road -> Edict Musalla
Sarahs(6 slots): Discreet village -> Iqta.
Gorgan : Fish -> no more slots.
Navahand: Musalla -> Cattle (food/livestock) later to get a Vast Meadows to double that.
Receive RGD:
Absorb vassal -> Bavandid, got 2 more.
Turn 9 Plan outlined above.
All armies arrive and clear minor delaying forces.
This causes a huge drain on resources as they all besiege enemy regions.
1st and 2nd will storm the new enemy capital as they are strong enough, which can't be said about 3rd army which is too weak to even make siege progress.
The garrison from Ahwaz move to Wasit to keep an eye on enemy movements.
Rawadids still wont send troops (hmm must be the difficulty setting?)
All other vassals increase by +1 relation.
The Sultans health degrade to average.
Rayy: Life is pleasant, +28 infra, how do I make life more pleasant for more?
Khorasan: 35 food -31, we need more food buildings. Balkh need more loyalty(34) and piety
Herat: Hamlet -> Palisade ordered by Nobles, nice as we got no more slots. We will continue to add infra to the other projects in the Province.
Balhk(7 slots): Road -> Edict Musalla
Sarahs(6 slots): Discreet village -> Iqta.
Gorgan : Fish -> no more slots.
Navahand: Musalla -> Cattle (food/livestock) later to get a Vast Meadows to double that.
Receive RGD:
Absorb vassal -> Bavandid, got 2 more.
Turn 9 Plan outlined above.
There are 10 kind of hard problems in computer science, naming, cache invalidations and off-by-one errors.
There are also 10 kinds of people, those who understand binary and those who do not.
There are also 10 kinds of people, those who understand binary and those who do not.
Re: Suicidal Seljuqs a short campaign
Turn 9 Result
Royal marriage with Ghaznavids, this means an implicit peace between the two realms also that if one of the two rulers dies there is a chance that the other inherits the realm ... now we need 2 spy networks and some assassin ruler.
We absorb our vassal Bavandis and form Tabaristan province and get 4 archers from their army.
1st and 2nd army needs two rounds of combat to defeat the Buyid forces in Darabgerd, losing an light foot and 2 units are wounded that they need to be treated. We plunder 135 gold, somewhat misserly.
Our vassals respectively lose and free one region.
We receive RDG
Form vassal not useful right now.
We increase spy on nobility to very high as we need to find out the loyalty of our peers. (150g which should bring us near zero).
Also Deploy spy is increased for 150g (this will ruin us ...)
Hazar: road -> pilgrim as we have some that need conversions.
Rayy: Village -> Edict Musalla as they are mostly Shiite and we don't like that.
Shiraz; Gypsy arrive due to low piety, we will keep them around for their generated luck for some time.
Navahand: Hovels are destroyed instead of the intended minor fiefdom, we will have to try again later.
Konjikala: Peasant -> Musalla
Balkh: Musalla -> chicken, food and 3 are in deficit.
Maymana: Iqta (region is now in surplus without any farmers) -> Nuts presser (health and food, but no nuts near so -£€$)
Herat: finish palisades, no free slot but will continue supporting builds and not move peasant to farmer.
Qazvin: Iqta (food surplus without any farmers) -> Traders borough (despite Nuts is missing in 11 regions)
2 our of 3 provinces are now in positive food, Khorasan will likely be in 2-3 turns
Amol (our new absorbed region): change build to logging camp (despite not having a wood cutting?!?) What could possibly go wrong?
Turn 10 plan
We appoint our uncle Orcun, and immediately play embezzlement trial on the disloyal scum.
We offer Buyids unconditional surrender Theirs ... with a 2% chance, it might increase before they answer.
1st army leave a wounded light horse as garrison
2nd army sends a wounded elite merc to a loyal home region to recover hits. Also gives 1st Ordu a cavalry.
2 former vassal archers each join 1st and 3rd Ordu
1st army goes to Sharaban, arriving in 2 turns
2nd army goes to help 3rd army siege Basra, arriving in 3 turns.
Royal marriage with Ghaznavids, this means an implicit peace between the two realms also that if one of the two rulers dies there is a chance that the other inherits the realm ... now we need 2 spy networks and some assassin ruler.
We absorb our vassal Bavandis and form Tabaristan province and get 4 archers from their army.
1st and 2nd army needs two rounds of combat to defeat the Buyid forces in Darabgerd, losing an light foot and 2 units are wounded that they need to be treated. We plunder 135 gold, somewhat misserly.
Our vassals respectively lose and free one region.
We receive RDG
Form vassal not useful right now.
We increase spy on nobility to very high as we need to find out the loyalty of our peers. (150g which should bring us near zero).
Also Deploy spy is increased for 150g (this will ruin us ...)
Hazar: road -> pilgrim as we have some that need conversions.
Rayy: Village -> Edict Musalla as they are mostly Shiite and we don't like that.
Shiraz; Gypsy arrive due to low piety, we will keep them around for their generated luck for some time.
Navahand: Hovels are destroyed instead of the intended minor fiefdom, we will have to try again later.
Konjikala: Peasant -> Musalla
Balkh: Musalla -> chicken, food and 3 are in deficit.
Maymana: Iqta (region is now in surplus without any farmers) -> Nuts presser (health and food, but no nuts near so -£€$)
Herat: finish palisades, no free slot but will continue supporting builds and not move peasant to farmer.
Qazvin: Iqta (food surplus without any farmers) -> Traders borough (despite Nuts is missing in 11 regions)
2 our of 3 provinces are now in positive food, Khorasan will likely be in 2-3 turns
Amol (our new absorbed region): change build to logging camp (despite not having a wood cutting?!?) What could possibly go wrong?
Turn 10 plan
We appoint our uncle Orcun, and immediately play embezzlement trial on the disloyal scum.
We offer Buyids unconditional surrender Theirs ... with a 2% chance, it might increase before they answer.
1st army leave a wounded light horse as garrison
2nd army sends a wounded elite merc to a loyal home region to recover hits. Also gives 1st Ordu a cavalry.
2 former vassal archers each join 1st and 3rd Ordu
1st army goes to Sharaban, arriving in 2 turns
2nd army goes to help 3rd army siege Basra, arriving in 3 turns.
There are 10 kind of hard problems in computer science, naming, cache invalidations and off-by-one errors.
There are also 10 kinds of people, those who understand binary and those who do not.
There are also 10 kinds of people, those who understand binary and those who do not.
-
SuitedQueens
- Master Sergeant - Bf 109E

- Posts: 479
- Joined: Fri Mar 12, 2021 3:09 pm
Re: Suicidal Seljuqs a short campaign
Ignore them. Low quality regions and they will never be treating. Seljuks have two ways to develop. First is for the passive players: go on the conquest in your native religion and/or ethnicity regions since they will be productive right away + no Loyalty issues at all.
Now the 2nd strategy is for the active players: staying below Demesne limit allows you to beat Descent penalties in the conquered lands and still get passive +0.1 and less Court Expenses for each region under. Succession chances and General betrayal heavily dependent on not being over the limit as well.
Expanding on the point above think about those building as Opportunity providers for the more conquest. You want to build to the CAP of 2 + (Ruler combined stats) quick. Each region can get easy passive +0.4 Auth, which equal to the extra 2 Conquered regions on average. When you hit CAP Tier 2 Food and Infra don't worth it besides building them temporarily to unlock specific structures. Stewardship and Piety always worth it for the Legacy generation.
I advice to dive them ASAP. You have to be constantly be in war with them for the whole game while taking 1o turns breathers from time to time to cut their territory at half before attacking HRE and picking off Hungary/Fatimids and potentially Poland/France. You have to stop these nations in that order if you want to win the game.
This is super difficult on Suicidal, where 85% nations will be sitting above 50 Authority, which Automatically grants them a Strong heir status.
Re: Suicidal Seljuqs a short campaign
Result turn 10
Finally He could have hurried up.
Uncle Orcan had his fingers in the cookie jar, I knew he was guilty. The 460 gold is welcome.
Herat: nobles build Refuge, maybe they are afraid because they are guilty?
Konjikala: Musalla -> Weaver, we need that cloth.
Balkh: Chicken -> Hamlet for MP and loyalty.
Isfahan: Traders -> Barracks, extra XP, mil Expertise, upgrade levies.
Navahand: Cattle -> Traders, we need more gold.
Rayy: Musalla -> Discreet hamlet, fortification, as a reroll for Iqta
Wasit: +1 pop which brings them to zero slots ...
We receive RGD:
Art of Siege -> used in Basra, maybe we can destroy the city walls?
Increase chance of remove natural obstacle, we are having a lot that is increased now, next must be to reduce some ...
Plan turn 11 1st and 2nd Army continues their move.
3 of the Rawadid units will guard their capital against the certain aggression from Syuniki's (one region tyranny)
The rest of the new units joins 1st army.
An archer that misunderstood its order is sent to garrison Bushere.
Finally He could have hurried up.
Uncle Orcan had his fingers in the cookie jar, I knew he was guilty. The 460 gold is welcome.
Herat: nobles build Refuge, maybe they are afraid because they are guilty?
Konjikala: Musalla -> Weaver, we need that cloth.
Balkh: Chicken -> Hamlet for MP and loyalty.
Isfahan: Traders -> Barracks, extra XP, mil Expertise, upgrade levies.
Navahand: Cattle -> Traders, we need more gold.
Rayy: Musalla -> Discreet hamlet, fortification, as a reroll for Iqta
Wasit: +1 pop which brings them to zero slots ...
We receive RGD:
Art of Siege -> used in Basra, maybe we can destroy the city walls?
Increase chance of remove natural obstacle, we are having a lot that is increased now, next must be to reduce some ...
Plan turn 11 1st and 2nd Army continues their move.
3 of the Rawadid units will guard their capital against the certain aggression from Syuniki's (one region tyranny)
The rest of the new units joins 1st army.
An archer that misunderstood its order is sent to garrison Bushere.
There are 10 kind of hard problems in computer science, naming, cache invalidations and off-by-one errors.
There are also 10 kinds of people, those who understand binary and those who do not.
There are also 10 kinds of people, those who understand binary and those who do not.
Re: Suicidal Seljuqs a short campaign
So they are not so stupid as to attack us.SuitedQueens wrote: ↑Wed Jun 04, 2025 4:59 pmIgnore them. Low quality regions and they will never be treating. Seljuks have two ways to develop. First is for the passive players: go on the conquest in your native religion and/or ethnicity regions since they will be productive right away + no Loyalty issues at all.
In most games as Seljuqs I stay below treshold due to gold limits.Now the 2nd strategy is for the active players: staying below Demesne limit allows you to beat Descent penalties in the conquered lands and still get passive +0.1 and less Court Expenses for each region under. Succession chances and General betrayal heavily dependent on not being over the limit as well.
We will try to get the tier two stewardship asap, due to the critical buildings they offer, piety when they appears.Expanding on the point above think about those building as Opportunity providers for the more conquest. You want to build to the CAP of 2 + (Ruler combined stats) quick. Each region can get easy passive +0.4 Auth, which equal to the extra 2 Conquered regions on average. When you hit CAP Tier 2 Food and Infra don't worth it besides building them temporarily to unlock specific structures. Stewardship and Piety always worth it for the Legacy generation.
Interesting, I hadn't considered to walk to HRE ...I advice to dive them ASAP. You have to be constantly be in war with them for the whole game while taking 1o turns breathers from time to time to cut their territory at half before attacking HRE and picking off Hungary/Fatimids and potentially Poland/France. You have to stop these nations in that order if you want to win the game.
OK, we will see if it succeeds else we got a problem behind us.
This is super difficult on Suicidal, where 85% nations will be sitting above 50 Authority, which Automatically grants them a Strong heir status.
There are 10 kind of hard problems in computer science, naming, cache invalidations and off-by-one errors.
There are also 10 kinds of people, those who understand binary and those who do not.
There are also 10 kinds of people, those who understand binary and those who do not.
Re: Suicidal Seljuqs a short campaign
Turn 11 result
Buyids refuse our resonable demand of their unconditional surrender, we try again with 5% chance this time.
Rawadid refuse to send further forces, we can't complain right now as we are going broke ...
2nd Army succeed in destroying the city walls of Basra.
Termez: road -> Iqta
Sheberghan: Traders -> Musalla
Merv: Village -> Iqta
Herat: Refuge, no free slot.
Tus: Iqta -> Stone Quarry
Isfahan: Barracks, no free slot. Going full food now.
Hamedan: Traders -> Exotic Merchant, are they bringing us exotic slaves?
Amol: Logging camp, all wood is sold -> Musalle there are all heretics(Shiite)
Shiraz: unrest ... those Buyid better surrender soon.
Plan turn 12
1st Ordo will arrive in Sharaban We will take a large risk and storm it on the run as our vassal is sieging the Abbasids in Baghdad, that only 7 garrisons are there to support the city will help and that no army looks like they can interfere, which could be a problem as all defenders would get +2 defence.
2nd Ordo move to Basra to support 3rd Ordo if it doesn't succeed, they will then move up northwest.
An extra Rawadid unit turns up in the north east, its going to join 2nd Ordo.
3rd Ordo will storm Basra through the breach in the wall, not waiting for 2nd Ordo to arrive. 3rd Ardo is not the best for siege and storming, but we take what we can.
Also the Auth is now limited having passed 50, we now need more +0.x auth buildings and the surrender of our enemies ...
Buyids refuse our resonable demand of their unconditional surrender, we try again with 5% chance this time.
Rawadid refuse to send further forces, we can't complain right now as we are going broke ...
2nd Army succeed in destroying the city walls of Basra.
Termez: road -> Iqta
Sheberghan: Traders -> Musalla
Merv: Village -> Iqta
Herat: Refuge, no free slot.
Tus: Iqta -> Stone Quarry
Isfahan: Barracks, no free slot. Going full food now.
Hamedan: Traders -> Exotic Merchant, are they bringing us exotic slaves?
Amol: Logging camp, all wood is sold -> Musalle there are all heretics(Shiite)
Shiraz: unrest ... those Buyid better surrender soon.
Plan turn 12
1st Ordo will arrive in Sharaban We will take a large risk and storm it on the run as our vassal is sieging the Abbasids in Baghdad, that only 7 garrisons are there to support the city will help and that no army looks like they can interfere, which could be a problem as all defenders would get +2 defence.
2nd Ordo move to Basra to support 3rd Ordo if it doesn't succeed, they will then move up northwest.
An extra Rawadid unit turns up in the north east, its going to join 2nd Ordo.
3rd Ordo will storm Basra through the breach in the wall, not waiting for 2nd Ordo to arrive. 3rd Ardo is not the best for siege and storming, but we take what we can.
Also the Auth is now limited having passed 50, we now need more +0.x auth buildings and the surrender of our enemies ...
There are 10 kind of hard problems in computer science, naming, cache invalidations and off-by-one errors.
There are also 10 kinds of people, those who understand binary and those who do not.
There are also 10 kinds of people, those who understand binary and those who do not.
Re: Suicidal Seljuqs a short campaign
Turn 12 Results an plan for turn 13
We seem to be at war with the Syuniki Tyranny, not a surprise, but the are already sieged by the Shaddadid's.
The Shads will be a pain later on the Gypsies foretell.
The reinforcement for 2nd Ordo and the reserve at the capital and the Rawadid reserve move toward Syunik, to siege it.
All Ordo's win their battles, but 3 vassal armies are slaughtered at Baghdad ...
1st Ordo will attack Kirkuk and try to take it on the march, leaving behind a wounded archer as garrison. We convert a christian peasant in Kirkuk.
2nd and 3rd Ordo moves northwest to Al Quidisiyyah the area is lightly defended and we will try to take it on the march ...
Both attacks are risky as enemy armies could interfere but if successful will have the Buyids will be reduced to 2 regions.
We receive embezzlement Trial, but we wait on an illoyal peer taking up residence in a Province.
Remove hostile, there are not any hostiles atm.
We sell the last Instill Revolt.
Also Form vassal needs to be sold as we don't intend to use it for some time.
Rayy: Discreet Village -> Timber keep, +25 food gathered (must be from the Discreet village as the total food here is 25 -15)
Basra: fish, they are all Shiite so we need to build Musalla here soon.
Tus: heretic, Iman moved to piety.
Herat: unrest, likely a instll revolt from the Ghurid who we insulted some time ago. Auth is lost -2, is that an effect of instill revolt?
Konjikala: Weaver -> Edict Mining exploit (we want the copper ore later)
Sheberghan: Musalla -> Herbalist to fight the bad health
Hazar: Pilgrim -> Bricks, the region produces too little.
Sarahs: Iqta -> Mining Exploit (lead mine possible)
Gorgan: new pop, Hamlet (MP)
Shiraz: Cemetery -> no free slot.
Qazvin: Traders -> Fortified village, increasing the stewardship so we can build the stewardship gate building.
Amol: Musalla -> Rat catcher. +£
Soomras is insulted to help our standing with the Ghazawids. (late addition to last turns plan) relations increase by 5.
We seem to be at war with the Syuniki Tyranny, not a surprise, but the are already sieged by the Shaddadid's.
The Shads will be a pain later on the Gypsies foretell.
The reinforcement for 2nd Ordo and the reserve at the capital and the Rawadid reserve move toward Syunik, to siege it.
All Ordo's win their battles, but 3 vassal armies are slaughtered at Baghdad ...
1st Ordo will attack Kirkuk and try to take it on the march, leaving behind a wounded archer as garrison. We convert a christian peasant in Kirkuk.
2nd and 3rd Ordo moves northwest to Al Quidisiyyah the area is lightly defended and we will try to take it on the march ...
Both attacks are risky as enemy armies could interfere but if successful will have the Buyids will be reduced to 2 regions.
We receive embezzlement Trial, but we wait on an illoyal peer taking up residence in a Province.
Remove hostile, there are not any hostiles atm.
We sell the last Instill Revolt.
Also Form vassal needs to be sold as we don't intend to use it for some time.
Rayy: Discreet Village -> Timber keep, +25 food gathered (must be from the Discreet village as the total food here is 25 -15)
Basra: fish, they are all Shiite so we need to build Musalla here soon.
Tus: heretic, Iman moved to piety.
Herat: unrest, likely a instll revolt from the Ghurid who we insulted some time ago. Auth is lost -2, is that an effect of instill revolt?
Konjikala: Weaver -> Edict Mining exploit (we want the copper ore later)
Sheberghan: Musalla -> Herbalist to fight the bad health
Hazar: Pilgrim -> Bricks, the region produces too little.
Sarahs: Iqta -> Mining Exploit (lead mine possible)
Gorgan: new pop, Hamlet (MP)
Shiraz: Cemetery -> no free slot.
Qazvin: Traders -> Fortified village, increasing the stewardship so we can build the stewardship gate building.
Amol: Musalla -> Rat catcher. +£
Soomras is insulted to help our standing with the Ghazawids. (late addition to last turns plan) relations increase by 5.
There are 10 kind of hard problems in computer science, naming, cache invalidations and off-by-one errors.
There are also 10 kinds of people, those who understand binary and those who do not.
There are also 10 kinds of people, those who understand binary and those who do not.
Re: Suicidal Seljuqs a short campaign
Result turn 13
Finally the Buyids accept our honourable offer of their unconditional surrender, surrendering their 4 regions.
Ghaznavids wants an alliance we agree.
Mazyadid field a large army that invades Sharaban and threatens to invade the neighbouring vassals.
So 1st Ordo is ordered to pursuit them.
2nd and 3rd Ordo is moving on the capital of the Mazyadids combined strength of 223.
4th Ordu reach Syuniki and siege it, the Shads have made peace with them but the besieged are demoralized, the reinforcements to this 3 unit army is on its way, it will still take 2 turns.
Uzay is appointed governor in Khuzastan and is immediately hit by a embezzlement trial, a truly black sheep of the family.
Altan, 1st Ordu is appointed Governator in Fars, should improve his unknown loyalty.
Okan, Brother, is appointed Governator in Sawad.
We receive a Draft levies which we sell immidiately.
Shiraz: noble orders an regional road.
Hazar: Oghuz place a minor fiefdom, we will get back and talk with them about this.
Balkh: Hamlet -> Subsistence
Darabgerd: road -> Craftsmen
Navahand: Traders -> Edict road
Amol: rat catcher -> Modest Muslem Landlord
Anbar: -> bricks
Kirkuk: -> Chicken
Samarra: -> Craftsmen
Al Qadissiyyal: -> Professional mourner (zero slot free so we can't change it).
We insult the Kipchak, who are at war with Oghuz, so we can improve relations.
Finally the Buyids accept our honourable offer of their unconditional surrender, surrendering their 4 regions.
Ghaznavids wants an alliance we agree.
Mazyadid field a large army that invades Sharaban and threatens to invade the neighbouring vassals.
So 1st Ordo is ordered to pursuit them.
2nd and 3rd Ordo is moving on the capital of the Mazyadids combined strength of 223.
4th Ordu reach Syuniki and siege it, the Shads have made peace with them but the besieged are demoralized, the reinforcements to this 3 unit army is on its way, it will still take 2 turns.
Uzay is appointed governor in Khuzastan and is immediately hit by a embezzlement trial, a truly black sheep of the family.
Altan, 1st Ordu is appointed Governator in Fars, should improve his unknown loyalty.
Okan, Brother, is appointed Governator in Sawad.
We receive a Draft levies which we sell immidiately.
Shiraz: noble orders an regional road.
Hazar: Oghuz place a minor fiefdom, we will get back and talk with them about this.
Balkh: Hamlet -> Subsistence
Darabgerd: road -> Craftsmen
Navahand: Traders -> Edict road
Amol: rat catcher -> Modest Muslem Landlord
Anbar: -> bricks
Kirkuk: -> Chicken
Samarra: -> Craftsmen
Al Qadissiyyal: -> Professional mourner (zero slot free so we can't change it).
We insult the Kipchak, who are at war with Oghuz, so we can improve relations.
There are 10 kind of hard problems in computer science, naming, cache invalidations and off-by-one errors.
There are also 10 kinds of people, those who understand binary and those who do not.
There are also 10 kinds of people, those who understand binary and those who do not.
Re: Suicidal Seljuqs a short campaign
Result turn 14
The alliance with the Ghaznavids is rather nice covering our back.
Insulting the Oghuz enemy improves relations.
Our siege of Syuniki fails misserably, we will have to wait to take them until one of the other armies is free.
1st Army didn't succeed in intercepting the enemy, 2nd & 3rd arrive in Hilah and start sieging.
1st Ordu is going to Baghdad, to finish off the Abbasid caliph.
Uzay had his fingers too deep in the cookie jar when he got a head shorter, +156gold.
We receive RGD
Call to Arms -> sold and reduced to lowest chance.
Deploy spy -> home security.
Rayy: Timber keep -> Iqta
Navahand: bandit lair, who ordered that build ...
Balkh: Subsistance -> Iqta
Sarah: Mining -> Herbalist for health and herbs.
Tus: Stones -> Surface iron
Shiraz Regional roads, no free slot.
Arrajan: Road -> Subsistence for food.
Quzvin: Fortified village, no free slots, all in on food.
Sharaban: Crude smelter -> Discreet village.
Our stewardship is so low we can't build stewardship gate buildings ...
The alliance with the Ghaznavids is rather nice covering our back.
Insulting the Oghuz enemy improves relations.
Our siege of Syuniki fails misserably, we will have to wait to take them until one of the other armies is free.
1st Army didn't succeed in intercepting the enemy, 2nd & 3rd arrive in Hilah and start sieging.
1st Ordu is going to Baghdad, to finish off the Abbasid caliph.
Uzay had his fingers too deep in the cookie jar when he got a head shorter, +156gold.
We receive RGD
Call to Arms -> sold and reduced to lowest chance.
Deploy spy -> home security.
Rayy: Timber keep -> Iqta
Navahand: bandit lair, who ordered that build ...
Balkh: Subsistance -> Iqta
Sarah: Mining -> Herbalist for health and herbs.
Tus: Stones -> Surface iron
Shiraz Regional roads, no free slot.
Arrajan: Road -> Subsistence for food.
Quzvin: Fortified village, no free slots, all in on food.
Sharaban: Crude smelter -> Discreet village.
Our stewardship is so low we can't build stewardship gate buildings ...
There are 10 kind of hard problems in computer science, naming, cache invalidations and off-by-one errors.
There are also 10 kinds of people, those who understand binary and those who do not.
There are also 10 kinds of people, those who understand binary and those who do not.
Re: Suicidal Seljuqs a short campaign
Turn 15 Result
Whoopsie ... at least it will be 2 attack against 2 defence (or 1-1)
Too short frontage, we will lose at least 1 unit because of that.
A draw, both loses 5 units, problem is we can't replace front units, the Abbasids likely can.
Too short frontage, we will lose at least 1 unit because of that.
A draw, both loses 5 units, problem is we can't replace front units, the Abbasids likely can.
There are 10 kind of hard problems in computer science, naming, cache invalidations and off-by-one errors.
There are also 10 kinds of people, those who understand binary and those who do not.
There are also 10 kinds of people, those who understand binary and those who do not.
Re: Suicidal Seljuqs a short campaign
Turn 15 part 2.
At least the draw killed one more of them than of us, will the lines be equal long next time?
So we send in all archers, peasants and militias on both sides.
A bitter victory, but worth it, 502 gold confiscated.
Starting with 20 units, only 7 survive, one very weakened, we are still bleeding 242 gold each turn ... so no new recruitment.
Baghdad will be forcefully occupied for the next 5 turns significantly lowering all their stats.
Hilah is stormed and taken without losses, looting 45 gold, miserly of the Mazyadids.
RGD: Remove civilized, we try again in Navahand to hit the fief.
We now have 3 hostiles, so we use the remove hostile on the Occultist in Anbar as they are the most difficult to remove through buildings.
Okan shows his true face, 89 loyalty as governor of Sawad!
Merv: Iqta, zero slot -> Noble build Discreet Hamlet.
Maymana: Nuts Presser -> Discreet village by noble, but we have 5 open, so we edict Landlords for steward gate.
Samarra: Craftsmen -> Musalla
Ahwas: Anchorage -> Musalla, we don't need more heretics.
Konjikala: Mining -> Discreet Hamlet as we want to keep building with one free slot for until we get some good choice.
Sheberghan: Herbalist -> Edict Landlord
Gorgan: Hamlet, no free slot.
Tus: Surface iron -> Landlord
Navahand: Road -> Craftsmen, we need a lot more of infra. (and we want to build a tin mine here later.)
Hamadan: Exotic Merchant(we wait to see what he brings us) -> Acrobats(zero slot) for gold, we wanted a Jewelry shop to give a luxury as its -18 gold.
Finally we get the Landlord building up and running, the next level is expensive though. Some is our own fault for setting the nobles to gather taxes, we will rotate them a bit to be able to build landlords.
3rd Ordu is the only army with some combat power, so it moved into Kufa the new capital of the Mazyadid.
2nd Ordu moves to support it, we want to use overwhelming force to minimize losses.
1st Army rest for a moment
We send Uqaylid a gift to prepare them for sending troops.
At least the draw killed one more of them than of us, will the lines be equal long next time?
So we send in all archers, peasants and militias on both sides.
A bitter victory, but worth it, 502 gold confiscated.
Starting with 20 units, only 7 survive, one very weakened, we are still bleeding 242 gold each turn ... so no new recruitment.
Baghdad will be forcefully occupied for the next 5 turns significantly lowering all their stats.
Hilah is stormed and taken without losses, looting 45 gold, miserly of the Mazyadids.
RGD: Remove civilized, we try again in Navahand to hit the fief.
We now have 3 hostiles, so we use the remove hostile on the Occultist in Anbar as they are the most difficult to remove through buildings.
Okan shows his true face, 89 loyalty as governor of Sawad!
Merv: Iqta, zero slot -> Noble build Discreet Hamlet.
Maymana: Nuts Presser -> Discreet village by noble, but we have 5 open, so we edict Landlords for steward gate.
Samarra: Craftsmen -> Musalla
Ahwas: Anchorage -> Musalla, we don't need more heretics.
Konjikala: Mining -> Discreet Hamlet as we want to keep building with one free slot for until we get some good choice.
Sheberghan: Herbalist -> Edict Landlord
Gorgan: Hamlet, no free slot.
Tus: Surface iron -> Landlord
Navahand: Road -> Craftsmen, we need a lot more of infra. (and we want to build a tin mine here later.)
Hamadan: Exotic Merchant(we wait to see what he brings us) -> Acrobats(zero slot) for gold, we wanted a Jewelry shop to give a luxury as its -18 gold.
Finally we get the Landlord building up and running, the next level is expensive though. Some is our own fault for setting the nobles to gather taxes, we will rotate them a bit to be able to build landlords.
3rd Ordu is the only army with some combat power, so it moved into Kufa the new capital of the Mazyadid.
2nd Ordu moves to support it, we want to use overwhelming force to minimize losses.
1st Army rest for a moment
We send Uqaylid a gift to prepare them for sending troops.
There are 10 kind of hard problems in computer science, naming, cache invalidations and off-by-one errors.
There are also 10 kinds of people, those who understand binary and those who do not.
There are also 10 kinds of people, those who understand binary and those who do not.
-
SuitedQueens
- Master Sergeant - Bf 109E

- Posts: 479
- Joined: Fri Mar 12, 2021 3:09 pm
Re: Suicidal Seljuqs a short campaign
You should build more Military in the near future and maximize Character related decisions. Its hard to rotate them via combats since Luck mechanics and reduced chances of death effectively nullify that possibility.
Try to pay attention to Garrison Power and stack that sits on top of this region. If stack Combat Power is higher fight will happen on the underlying terrain where Garrisons join the army. You can see that Abbasids had 89 POW army on top of 82 Garrison.
Try to pay attention to Garrison Power and stack that sits on top of this region. If stack Combat Power is higher fight will happen on the underlying terrain where Garrisons join the army. You can see that Abbasids had 89 POW army on top of 82 Garrison.
