Headquarters: World War II | Dev Log #10 - Demo reception and feedback

Headquarters World War II is a fast-paced turn-based strategy game where your battlefield tactics are as important as your army management skills. Experience both sides of the war, battling in Europe as the USA, the UK, or Germany.
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saraviga
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Headquarters: World War II | Dev Log #10 - Demo reception and feedback

Post by saraviga »

Hello,

It is Oleksandr from Starni Games with the new Dev log entry. Headquarters: World War II Demo has been publicly available on Steam for everyone to explore for the last two weeks, and was well received. Today, I want to look into the feedback we have collected regarding the Demo and give you an update on our future plans.



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Our whole team was very excited to participate in the Steam NEXT Fest that ran from Feb 5 to Feb 12. It was the first time we presented the game to a wide audience.

We did have two rounds of Beta, but that was the first time anyone interested could sit down and play it without any limitations, except for the limited content of the Demo. There would also come YouTube coverage, of course. So, any critical bug could ruin everyone’s impression.

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While there were some issues with the Demo, a bit more on that later, the overall impression seems very positive. What is most important for us as game developers was that a lot of people were genuinely interested in the game and wanted to play it more. This means that all our efforts over the last 3 years have not been in vain. We gathered as much from the Beta players, but having a wider audience play the game and tell us they like the game is even more inspiring.

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There were certain issues of course, so I would name a few most common.
In some cases, an incorrect resolution was applied at first launch (could be changed in the game options to correct one)
The visual issues with lighting and certain video settings when a camera moves were quite annoying.
The Gamepad support did not work in the Campaign selection screen, because we were changing that screen right before the Demo was out. (We addressed that with a 0.38.05 update in a few days)

Despite these issues we are now looking to resolve, the game runs quite well for most players with no common crashes or other critical bugs. So, we are very happy that most players could enjoy the Demo without critical problems or other disturbances

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We have received lots of valuable feedback over the course of the festival. Here are some things we are already implementing:
  • Adding the Terrain info
    Balancing the AP attack of Machine guns to make sure they cannot damage the 30 mm armor at all. (It was common feedback that MGs having the possibility of dealing even 1 damage to a 30 mm armor is incorrect, so that is addressed)
    Adding arrow keys for camera movement alongside the WASD
    Fixing lighting issues
    Working on adding the option to disable Motion blur in the game options
    And a long list of other good suggestions…
    If you want to add your feedback to the pool -
it is not too late for that. Join us on Steam Community hub, or talk to the dev team on the Headquarters Discord channel.

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We will try to iron out all the key issues you have reported to us, as well, as add all viable suggestions you have provided aplenty. Time before the Q2 release is very limited, so we will have to focus on the selected number of fixes and improvements, but

the process of improving the game further does not stop on the day of release. Quite to the contrary, for us, the release is only a new beginning - meaning that we have a good and enjoyable game to begin with and we can focus on making it just perfect in the long run. We are preparing to announce the exact release date soon, so stay tuned! And do not forget to add the game to your wishlist if you have not done that yet.

If you somehow missed the Demo - there is still a chance to play it. We decided to extend its availability by one more week, so you can play it for free right now, by following this link https://store.steampowered.com/app/1840 ... ld_War_II/
TopGun1
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Re: Headquarters: World War II | Dev Log #10 - Demo reception and feedback

Post by TopGun1 »

Downloaded the demo and it looks like this could be a great game , but the problem I am having is big time mouse lag, what can be down to fix this as it makes it very hard to move units.
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zakblood
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Re: Headquarters: World War II | Dev Log #10 - Demo reception and feedback

Post by zakblood »

Mouse input, lag etc could be anything tbh, a driver, a settings issue, a spec issue or a gaming one caused by a hardware or software issue on your pc, setup, without more information it would be hard to say, but could be a easy fix when the full game comes out with more information provided etc hopefully
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Re: Headquarters: World War II | Dev Log #10 - Demo reception and feedback

Post by mbpopolano24 »

Played the demo and I found it very engaging. I have this game in my wishlist.
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