Explanation of vars. mods

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
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angel42052
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Explanation of vars. mods

Post by angel42052 »

Can someone point me to where the vars. mods are explained or explain them in this thread?

Thanks!
Karvon
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Re: Explanation of vars. mods

Post by Karvon »

angel42052 wrote: Sun Sep 24, 2023 4:50 am Can someone point me to where the vars. mods are explained or explain them in this thread?

Thanks!
Check the Mods forums as a starting place, as that's where new mod's are introduced and discussed over the course of their development.


Regards,

Karvon
Chaos Tourney and Little Wars Organizer, TDC VIII Bronze Age Coordinator. WTC US Team Hell on Wheels Captain.
angel42052
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Re: Explanation of vars. mods

Post by angel42052 »

Thanks Karvon,

I will follow your suggestion.
Ray552
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Re: Explanation of vars. mods

Post by Ray552 »

Mods I use personally:

If you play single player (SP) games, the "Rise of AI Global Mod" by roguedjack gives you a better AI to play against:
https://www.slitherine.com/forum/viewtopic.php?t=102040

The Table Top Mod (TT Mod) has more distinctive artwork (clothing, shields, banners) and additional variations of existing army lists, but does not change the way the game plays:
https://www.slitherine.com/forum/viewtopic.php?t=101538

Not a downloadable mod, but you can change your MAPVIEW.TXT file (make a backup!) to increase camera zoom limits and camera up/down angles:
https://www.slitherine.com/forum/viewto ... 92&t=79690

+1 for Karvon's suggestion of the Modding sub-forum for other mods.
https://www.slitherine.com/forum/viewforum.php?f=492
angel42052
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Re: Explanation of vars. mods

Post by angel42052 »

Rise of the AI looks very interesting. I'll be giving it a shot!! I'll take the the TT mod out for a test spin. Thxs!
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