Change your tactics and strategy ) There are also special difficulty levels for these ‘generalissimos’ – such as Rommel, Manstein and Zhukov – and you certainly won’t find them boring or monotonous! When your veterans face off against the new recruits with 15 units and 5 stars and give them a proper thrashing as if they were children, that’s even more fun – and don’t forget about the landscape either )))imp44791 wrote: Sat Jul 11, 2026 10:49 am As always my comments are suggestions, not the word of god. After all I do exactly zero work to create the mod!
Regarding entrenchments, I have no issues with besieging a set position, like Leningrad, or the German fortifications on the Dniepr in 1943. My issue with Soviet Storm (an otherwise fantastic mod, let me repeat) was that during the Soviet counter phase of the war after 1943 and especially 1944, every bleeding German unit was entrenched to the hilt, including in clear ground. It made things tedious.
Ans it's true that I enjoy battles of encounter more than static artillery fests (though artillery is by far my most cherished units and I tend to have artillery heavy cores). The PzC engine is at its best when approximating combined arms operations with rock-paper-scissors dynamics: infantry rules in closed terrain, tanks catch you in the open and you're dead, artillery is tremendous as long as it's protected etc. Sieges work too, but there the recipe is the God of War to the nth power: cannon, cannon, cannon. A bit repetitive, and this comes from an artillery lover, let me repeat.

https://waralbum.ru/217025/
It’s a shame that our favourite game doesn’t feature a front line or supply logistics, as in *Order of Battle – World War II*, for example! What’s the point of having the most elite troops if they’re surrounded and have run out of ammunition and fuel? )

https://www.warhistoryonline.com/instan ... tures.html
In ‘Soviet Storm’, there’s a map called ‘Defence of Sevastopol’ – it’s a truly unforgettable mission )) You can also create your own sub-mod based on this one; if you manage to strike a balance between playability and game balance, we can continue this tedious debate )











