First at all, thanks a lot for your compliments


Pretty sad to hear that you lost the war by turn 70. A question, what difficulty did you use?. Although I designed the map for General and above, maybe at higher difficulties its too much... so far the feedback I received was "balanced". I would like to hear more feedback at different difficulty levels, so far, in my tests I went General (but I am not a good player). Try again!, remember:
- In the early stages (in later also!) make extensive use of the mobile and static AA defense guns. Use your fighters to finish off the enemy ones, do not engage them directly!.
- Keep your air units alive!, as they gather experience they will become powerful assets once upgraded to Yak-3 or La-7.
- Lure the enemy tanks (as often as you can) into infantry favorable terrain: forests, cities, hills, etc. Avoid direct confrontation against Panthers and Tigers.
- Air superiority should be achieved by mid 1943, after that, your Il-2´s and Pe-2´s are key to weaken the experienced Panthers and SS units.
- As the war progresses (and if you saved all your factories) you will start to receive a considerable number of artillery units, maximize extensive use of them to weak enemy units allowing you favorable engagements against strongpoints or enemy tanks.
Now, regarding your suggestions

- I prefer to stick with the "no core" concept. The early German juggernaut is something I want to keep that way for historical accuracy, balance and fun. Otherwise the player could stop the Axis at Poland or the Ukraine making the game short and boring

- Yes, you are right. At the beginning of Barbarossa the Soviets had an IMMENSE amount of tanks. Is something very difficult to simulate in this game, I tried to add as many "outdated" tanks as possible in the Western Front (T-26, T-46, BT-5, BT-7, T-38, etc). You can see many of them are already damaged. But again, as the previous point, adding more units could seriously break the balance of the scenario. My suggestion: send those units directly to the front!, delay the Germans!.
- I like your idea for two different factories for air units production. It is a cosmetic detail, but a nice touch indeed.
- Actually there is a Moscow event by winter, but conditions need to be met

- There are some "mobilization" events in certain points of the battle where you receive a considerable number of reinforcements and prestige, but again, conditions need to be met (hold many main cities, etc).
- The units spawning at the Urals is something I will keep that way for historical accuracy and another important reason: it gives you the chance to distribute your assets to the area of the battlefield you want. Anyway, you still receive tank units near Moscow, Stalingrad and Gorky so I think the "spawning" distribution is well placed. Regarding the infantry I am confused, you just receive 10 (or so) units from the Far East, the rest at Moscow, Tula, Leningrad, Stalingrad and Gorky.
- Agree about the FW190 / La-5FN balance, BUT I decided not to modify it to add some challenge to the player. Otherwise the air superiority could be achieved relatively easy, but by the end of 1943 you have access to the beautiful Yak-3 who can eat those German threats

- Late German tanks (from mid 1943): yes they are scary but by then you should have a decent amount of tactical bombers ready to pound them. Remember, do not send your T-34 by themselves, in any case try to use your heavy tanks first. Take advantage of the terrain, the AI is not that smart, and any misplaced Panther/Tiger can be turn to garbage with a well placed infantry attack

Overall massive thanks for your kind words and feedback. I will keep it in my mind for any future revision of this mod.
Best regards.
Akkula.
PS: uzbek, I think your screenshots are misleading for the rest of the users. It seems you have a very strange mix of mods loaded into your game: many HBlack icons and some terrain tiles are broken (i.e. a cannon instead of the Lighthouse).