Eastern Front: Soviet Storm v1.96b (Link Fixed)

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Akkula
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Re: Eastern Front: Soviet Storm 1.7 (RELEASED)

Post by Akkula »

Hello Slimak.
First at all, thanks a lot for your compliments :D . I really appreciate them. And I am happy you are enjoying my work, try the campaign now :P .

Pretty sad to hear that you lost the war by turn 70. A question, what difficulty did you use?. Although I designed the map for General and above, maybe at higher difficulties its too much... so far the feedback I received was "balanced". I would like to hear more feedback at different difficulty levels, so far, in my tests I went General (but I am not a good player). Try again!, remember:
- In the early stages (in later also!) make extensive use of the mobile and static AA defense guns. Use your fighters to finish off the enemy ones, do not engage them directly!.
- Keep your air units alive!, as they gather experience they will become powerful assets once upgraded to Yak-3 or La-7.
- Lure the enemy tanks (as often as you can) into infantry favorable terrain: forests, cities, hills, etc. Avoid direct confrontation against Panthers and Tigers.
- Air superiority should be achieved by mid 1943, after that, your Il-2´s and Pe-2´s are key to weaken the experienced Panthers and SS units.
- As the war progresses (and if you saved all your factories) you will start to receive a considerable number of artillery units, maximize extensive use of them to weak enemy units allowing you favorable engagements against strongpoints or enemy tanks.

Now, regarding your suggestions :P :
- I prefer to stick with the "no core" concept. The early German juggernaut is something I want to keep that way for historical accuracy, balance and fun. Otherwise the player could stop the Axis at Poland or the Ukraine making the game short and boring :P
- Yes, you are right. At the beginning of Barbarossa the Soviets had an IMMENSE amount of tanks. Is something very difficult to simulate in this game, I tried to add as many "outdated" tanks as possible in the Western Front (T-26, T-46, BT-5, BT-7, T-38, etc). You can see many of them are already damaged. But again, as the previous point, adding more units could seriously break the balance of the scenario. My suggestion: send those units directly to the front!, delay the Germans!.
- I like your idea for two different factories for air units production. It is a cosmetic detail, but a nice touch indeed.
- Actually there is a Moscow event by winter, but conditions need to be met :D . It is hard to work on events for Sevastopol as the area is not that big... but I could think something for the future, why not. Good idea.
- There are some "mobilization" events in certain points of the battle where you receive a considerable number of reinforcements and prestige, but again, conditions need to be met (hold many main cities, etc).
- The units spawning at the Urals is something I will keep that way for historical accuracy and another important reason: it gives you the chance to distribute your assets to the area of the battlefield you want. Anyway, you still receive tank units near Moscow, Stalingrad and Gorky so I think the "spawning" distribution is well placed. Regarding the infantry I am confused, you just receive 10 (or so) units from the Far East, the rest at Moscow, Tula, Leningrad, Stalingrad and Gorky.
- Agree about the FW190 / La-5FN balance, BUT I decided not to modify it to add some challenge to the player. Otherwise the air superiority could be achieved relatively easy, but by the end of 1943 you have access to the beautiful Yak-3 who can eat those German threats :D . Remember my first suggestions: extensive use of AA and make experience to your old fighters so you can upgrade them to La-5´s, which, with experience, can turn the table to your favor.
- Late German tanks (from mid 1943): yes they are scary but by then you should have a decent amount of tactical bombers ready to pound them. Remember, do not send your T-34 by themselves, in any case try to use your heavy tanks first. Take advantage of the terrain, the AI is not that smart, and any misplaced Panther/Tiger can be turn to garbage with a well placed infantry attack :twisted:

Overall massive thanks for your kind words and feedback. I will keep it in my mind for any future revision of this mod.

Best regards.
Akkula.

PS: uzbek, I think your screenshots are misleading for the rest of the users. It seems you have a very strange mix of mods loaded into your game: many HBlack icons and some terrain tiles are broken (i.e. a cannon instead of the Lighthouse).
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
uzbek2012
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Re: Eastern Front: Soviet Storm 1.7 (RELEASED)

Post by uzbek2012 »

Tell the author , after the release of Soviet corps and the emergence in it of Chechens, rebels should we expect the uprising in Grozny and other collaborators and of the separatists or it is possible not to worry ?

http://modernlib.ru/books/yurado_karlos ... 45/read_3/
http://heygv.ru/photo/otryad-ukrainskih ... uyu-armiyu
http://pomny-gorgys.diary.ru/p179501600.htm?oam
Last edited by uzbek2012 on Sat Mar 26, 2016 9:33 pm, edited 1 time in total.
Slimak81
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Re: Eastern Front: Soviet Storm 1.7 (RELEASED)

Post by Slimak81 »

Akkula wrote:Hello Slimak.
First at all, thanks a lot for your compliments :D . I really appreciate them. And I am happy you are enjoying my work, try the campaign now :P .

Pretty sad to hear that you lost the war by turn 70. A question, what difficulty did you use?. Although I designed the map for General and above, maybe at higher difficulties its too much... so far the feedback I received was "balanced". I would like to hear more feedback at different difficulty levels, so far, in my tests I went General (but I am not a good player). Try again!, remember:
- In the early stages (in later also!) make extensive use of the mobile and static AA defense guns. Use your fighters to finish off the enemy ones, do not engage them directly!.
- Keep your air units alive!, as they gather experience they will become powerful assets once upgraded to Yak-3 or La-7.
- Lure the enemy tanks (as often as you can) into infantry favorable terrain: forests, cities, hills, etc. Avoid direct confrontation against Panthers and Tigers.
- Air superiority should be achieved by mid 1943, after that, your Il-2´s and Pe-2´s are key to weaken the experienced Panthers and SS units.
- As the war progresses (and if you saved all your factories) you will start to receive a considerable number of artillery units, maximize extensive use of them to weak enemy units allowing you favorable engagements against strongpoints or enemy tanks.

Now, regarding your suggestions :P :
- I prefer to stick with the "no core" concept. The early German juggernaut is something I want to keep that way for historical accuracy, balance and fun. Otherwise the player could stop the Axis at Poland or the Ukraine making the game short and boring :P
- Yes, you are right. At the beginning of Barbarossa the Soviets had an IMMENSE amount of tanks. Is something very difficult to simulate in this game, I tried to add as many "outdated" tanks as possible in the Western Front (T-26, T-46, BT-5, BT-7, T-38, etc). You can see many of them are already damaged. But again, as the previous point, adding more units could seriously break the balance of the scenario. My suggestion: send those units directly to the front!, delay the Germans!.
- I like your idea for two different factories for air units production. It is a cosmetic detail, but a nice touch indeed.
- Actually there is a Moscow event by winter, but conditions need to be met :D . It is hard to work on events for Sevastopol as the area is not that big... but I could think something for the future, why not. Good idea.
- There are some "mobilization" events in certain points of the battle where you receive a considerable number of reinforcements and prestige, but again, conditions need to be met (hold many main cities, etc).
- The units spawning at the Urals is something I will keep that way for historical accuracy and another important reason: it gives you the chance to distribute your assets to the area of the battlefield you want. Anyway, you still receive tank units near Moscow, Stalingrad and Gorky so I think the "spawning" distribution is well placed. Regarding the infantry I am confused, you just receive 10 (or so) units from the Far East, the rest at Moscow, Tula, Leningrad, Stalingrad and Gorky.
- Agree about the FW190 / La-5FN balance, BUT I decided not to modify it to add some challenge to the player. Otherwise the air superiority could be achieved relatively easy, but by the end of 1943 you have access to the beautiful Yak-3 who can eat those German threats :D . Remember my first suggestions: extensive use of AA and make experience to your old fighters so you can upgrade them to La-5´s, which, with experience, can turn the table to your favor.
- Late German tanks (from mid 1943): yes they are scary but by then you should have a decent amount of tactical bombers ready to pound them. Remember, do not send your T-34 by themselves, in any case try to use your heavy tanks first. Take advantage of the terrain, the AI is not that smart, and any misplaced Panther/Tiger can be turn to garbage with a well placed infantry attack :twisted:

Overall massive thanks for your kind words and feedback. I will keep it in my mind for any future revision of this mod.

Best regards.
Akkula.

PS: uzbek, I think your screenshots are misleading for the rest of the users. It seems you have a very strange mix of mods loaded into your game: many HBlack icons and some terrain tiles are broken (i.e. a cannon instead of the Lighthouse).

Concerning Core units. You can easily modify it via scripts. For example - begin of war - no core unit's for USSR, many outdated tanks with and inf with poor experience or enven with reduced strenght. Just apply script set 20-50 exp for all core USSR unit's and I am sure there will be devastating losses . 200 exp Pz3H would eat 20 Exp T-34/40 and will ask for more =)
Anyway i lost a game in noramal setting with Core unit's on . AI's also could purchase unit's. At the middile game i had around 125 empty slots but no money to get decent tanks and planes)
Via params script you can change it to any number adding and reducing it as u think right , Moreover purchasing unit's is a lot of fun.

As for USSR unit's spawnign placing on the edge of the map. Yes it's sound historical but it takes lots of mouse clics moving them all espically slow one via this gigantic map. Just redistribute slow unit's spawn to a closer areas (inf for example or arty)

I also tried to played german side on your scenario. Well with that unit's and experience from the start i could manage capture clue Soviet cities including Moscow , Leningrad by mid 1941 with minimal losses =)
But actually USSR by 22 June 1941 had around 20 000 tanks (five times more then german, and german had lost half of their Panzer tanks by the time they get close to Smolensk.

As for unit's characteristic. Some SU or ISU ATG guns have got more ground defence then tanks analogs like IS-1 or IS-2. This seems a bit unlogic. ATG guns is a cheaper version of tank, with much less armour. Thus for example if IS-1 have a cost of 700 coint's SU-85 with same gun should cost around 500 with attck values similar to IS-1 but greatly reduced defece capabilities.
uzbek2012
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Re: Eastern Front: Soviet Storm 1.7 (RELEASED)

Post by uzbek2012 »

The newly passed ) On 56 the move to Berlin fell, on the yard was 1943 ) But still resists Fascism in different parts of Europe ) are Approaching Rome ))) Europe should be a Soviet !!! I have the same card War of the USSR with NATO ;)
Last edited by uzbek2012 on Sat Mar 26, 2016 3:55 am, edited 1 time in total.
BiteNibbleChomp
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Re: Eastern Front: Soviet Storm 1.7 (RELEASED)

Post by BiteNibbleChomp »

Any chance you could upload the castle icon? The one I'm currently using for the Mongols is rubbish :(

- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
Akkula
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Re: Eastern Front: Soviet Storm 1.7 (RELEASED)

Post by Akkula »

Hi Bite. Here you go:
Breslau:
Image

Posen:
Image

Brest:
Image


Dear friend uzbek, please, could you MOVE your AAR screenshots to the according section of the forum?. You could use this thread:
http://www.slitherine.com/forum/viewtop ... 45&t=65158
Many of those images contain SPOILERS to those who never played the mod (and they are misleading as you have a strange combination of HBlack units and my project :shock: ) and make slow the loading time of the page. Please, do it, otherwise I will have to ask a moderator to remove them. I think you should take advantage of that thread to post all your progress :D
Thanks in advance, I know you will understand.

Best regards.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
BiteNibbleChomp
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Re: Eastern Front: Soviet Storm 1.7 (RELEASED)

Post by BiteNibbleChomp »

Akkula wrote:Hi Bite. Here you go:
Thanks :D

- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
uzbek2012
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Re: Eastern Front: Soviet Storm 1.7 (RELEASED)

Post by uzbek2012 »

Akkula wrote:Hi Bite. Here you go:
Breslau:
Image

Posen:
Image

Brest:
Image


Dear friend uzbek, please, could you MOVE your AAR screenshots to the according section of the forum?. You could use this thread:
http://www.slitherine.com/forum/viewtop ... 45&t=65158
Many of those images contain SPOILERS to those who never played the mod (and they are misleading as you have a strange combination of HBlack units and my project :shock: ) and make slow the loading time of the page. Please, do it, otherwise I will have to ask a moderator to remove them. I think you should take advantage of that thread to post all your progress :D
Thanks in advance, I know you will understand.

Best regards.
All the screenshots sent to the desired section ) Why in this forum there is no opportunity to throw the pictures under the spoiler [spoiler][/spoiler] !? )

PS. But still the screenshots handy ))) someone found the castle of your dreams ))))

Все скриншоты отправлены в нужный раздел ) Почему на этом форуме нет возможности закидывать картинки под спойлер [spoiler][/spoiler] !? )
Image
P.s. Но всё же скриншоты пригодились ))) Кое кто нашел замок своей мечты ))))
MagicAndre1981
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Re: Eastern Front: Soviet Storm 1.7 (RELEASED)

Post by MagicAndre1981 »

thanks for the new version. I like it more compared to the original Soviet Corps.
Akkula
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Re: Eastern Front: Soviet Storm 1.7 (RELEASED)

Post by Akkula »

Thanks MagicAndre!, to receive comments that my work is liked more than the official content is just amazing!. In some future I will back come back to expand this project :)

PS: Wow uzbek, that Liberty Statue reminds of Red Alert 2 and 3!.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
uzbek2012
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Re: Eastern Front: Soviet Storm 1.7 (RELEASED)

Post by uzbek2012 »

Akkula wrote:
PS: Wow uzbek, that Liberty Statue reminds of Red Alert 2 and 3!.
Need to add a Supplement in this style )))

Image
uzbek2012
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Re: Eastern Front: Soviet Storm 1.7 (RELEASED)

Post by uzbek2012 »

The author again Sevastopol ) Tell me you played this mission ? ) Number of enemy troops is just huge and if in other maps give reinforcements here simply not ) Give advice on how to go (hope to go cheat will not follow such a proposal as before )!?

Автор опять Севастополь ) Скажи ты сам играл в эту миссию ? ) Количество войск противника просто огромна и если в других картах давали подкрепление тут его просто нет ) Дай совет как пройти (надеюсь пройти читами не последует такое предложение как раньше )!?
Last edited by uzbek2012 on Wed Apr 06, 2016 12:26 am, edited 1 time in total.
Akkula
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Re: Eastern Front: Soviet Storm 1.7 (RELEASED)

Post by Akkula »

Uzbek, again. Move the pictures to the proper section of the forum: AAR section.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
captainjack
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Re: Eastern Front: Soviet Storm 1.7 (RELEASED)

Post by captainjack »

Akkula wrote:Hi Bite. Here you go:
Breslau:
Best regards.
Nice pics. When I next have a creative phase I will have to include at least one of these in a scenario.
I don't suppose you have a classic French style castle (with conical turret roofs) or a Neuschwannstein?
uzbek2012
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Re: Eastern Front: Soviet Storm 1.7 (RELEASED)

Post by uzbek2012 »

Akkula wrote:Uzbek, again. Move the pictures to the proper section of the forum: AAR section.
Moved all images in this section ) So that the Sevastopol ?
http://www.slitherine.com/forum/viewtop ... 45&t=65158
Akkula
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Re: Eastern Front: Soviet Storm 1.7 (RELEASED)

Post by Akkula »

In the last update I even reduced the difficulty of that scenario by moving the player units deployment directly into the city, so it should be easier than previous versions.
As a tip I recommend you to spent prestige (lot of it) buying aux units to slow the Axis advance, so by when they arrive at the gates of the city, the bulk of your core units can engage them without any risk.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
uzbek2012
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Re: Eastern Front: Soviet Storm 1.7 (RELEASED)

Post by uzbek2012 »

Akkula wrote:In the last update I even reduced the difficulty of that scenario by moving the player units deployment directly into the city, so it should be easier than previous versions.
As a tip I recommend you to spent prestige (lot of it) buying aux units to slow the Axis advance, so by when they arrive at the gates of the city, the bulk of your core units can engage them without any risk.




Ну попробую переиграть, в корне изменив свою стратегию и тактику ) Престиж есть почти 5 тысяч. Думаю надо будет докупить пехоты для боев в районе самого города ) Но врагов очень много + артиллерия больших калибров и авиация еще флот ) Отпишусь как пройду о своих надеюсь успехах )

Well, try to beat, fundamentally changing its strategy and tactics ) the image is almost 5 thousand. I think it will be necessary to purchase infantry for fighting in the district of the city ) But there are very many enemies + high caliber artillery and aircraft still in the fleet ) will accomplish your goal to pass as their hope success )

https://reibert.info/media/albums/chernaja-smert.2522/
Alexander1
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Re: Eastern Front: Soviet Storm 1.7 (RELEASED)

Post by Alexander1 »

Hi Akkula,

I completed the Soviet Storm some time ago and now need to say well-deserved thanks to you and others! I must admit that Soviet storm is something that I would have expected from vanilla Soviet Corps, which does not give the depth and impression of what happened on the East Front. Your campaign certainly gives complete experience! Very fun and challenging game! An absolute must for any Panzer Corps fan!
Akkula
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Re: Eastern Front: Soviet Storm 1.7 (RELEASED)

Post by Akkula »

Hello Alexander. Thanks a lot for your kind words.
It REALLY makes me happy to know that my work fulfilled its objective: to deliver fun to members of the PzC Community :D
And to know that even surpass the official expansion (some more people said the same as you did).... I dont have words to express my satisfaction :D

It was a hard work to achieve the last version, so it is good to know that all my efforts werent in vain! :P

Best regards and thanks again.
Akkula.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
Shrike
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Re: Eastern Front: Soviet Storm 1.7 (RELEASED)

Post by Shrike »

Indeed, some long overdue praise from me as well. The only thing I would mark for improvement is the following. When the Soviet player gets ahead of the anticipated schedule regarding the conquest of Axis territory, there will be a number of high end Axis units still spawning way behind the front lines (if any front lines actually still exist at that point). Not sure what the triggers are for those units, but perhaps there should be a check to see whether key cities are still in Axis hands. The same has happened to me with the sudden appearance of the castles in cities which were already in Soviet hands.
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