ThvN has already replied, I just wanted to confirm that this behavior is as designed, and PzC works like this too. The total cost of any unit is always base cost + transport cost. And this total cost is used for purchases and replacements as well.Kamerer wrote:Is this desirable? I assume it's in PC, too, I just never noticed. I know elite costs more for more advanced units, but I had never noticed it being more for the same unit based on transport mode.
AK UNITS - Errors and Oversights
Moderators: Slitherine Core, The Lordz, Panzer Corps Moderators, Panzer Corps Design
Re: AK UNITS - Errors and Oversights
Re: AK UNITS - Errors and Oversights
BTW Rudankort, do you want me to go over the rest of the library entries to check for errors? I already posted some in viewtopic.php?f=148&t=36143, but I don't know if it's still worth doing? If so, until when can you accept corrections? Monday?
Thomas
Thomas
Re: AK UNITS - Errors and Oversights
I had not thought of it that way, of course it makes sense you have to re-equip lost transport, too. Thank you.So you are also paying to replace the lost transport vehicles, which can be quite expensive.
Re: AK UNITS - Errors and Oversights
if they are there then they produced themuran21 wrote:Thanks for confirmation. Anything to add for other Italian tanks? I see L3/35 on the picture.

since they were not in question I have not look up numbers in my sources
Re: AK UNITS - Errors and Oversights
Yes, we have incorporated your suggestions, although the tanks are not our priority at the moment. Tank library exists in the game since the release of PzC (more than a year ago). Fighter and bomber secrions are of more concern, because they are new. If you post feedback on these articles, we'll do our best to incorporate them too. We will lock the build Monday evening, so ideally the corrections should arrive a bit earlier than that.ThvN wrote:BTW Rudankort, do you want me to go over the rest of the library entries to check for errors? I already posted some in viewtopic.php?f=148&t=36143, but I don't know if it's still worth doing? If so, until when can you accept corrections? Monday?
Re: AK UNITS - Errors and Oversights
I wasn't thinking about actual numbers but should Fiat-Ansaldo be used as part of long name for only some tanks or all of them. We were only mentioning some of them not all present in the game.
Re: AK UNITS - Errors and Oversights
positiveuran21 wrote:Thanks for confirmation. Anything to add for other Italian tanks? I see L3/35 on the picture.
Ansaldo build L3/35 in Geneva..ups Genoa..sry
thing is that Ansaldo reported to the italian war department in1939 that its capacitys would only allow 25 tanks per month...adding production capacitys from the Ansaldo ammunition fabric in Fossati raised this figure by 50%
thats why its Ansaldo-Fossati
when Italy joined the war production was up to 78 units/month
Re: AK UNITS - Errors and Oversights
Yes, you could use the Fiat-Ansaldo name for all Italian tanks. Fiat and Ansaldo had a joint venture, they had the monopoly (there was NO competition) on Italian AFV design and production.uran21 wrote:I wasn't thinking about actual numbers but should Fiat-Ansaldo be used as part of long name for only some tanks or all of them. We were only mentioning some of them not all present in the game.
Re: AK UNITS - Errors and Oversights
Air defense oddities:
I've puzzled on these things since PC and wondered if they were supposed to be that way:
1) Why can't fighters escort each other? A fighter can escort a bomber, but not another fighter. I have tried escorting damaged fighters back, only to have them jumped and the escort sit idle. Seems bizarre.
2) If you set two fighters in ambush (two fighters adjacent to say, an artillery unit. Artillery unit visible to opponent unit, fighters not), only one fires. Also, it sometimes is the weaker of the two, or perhaps the game is deciding on other factors and that's a random by-product.
I've puzzled on these things since PC and wondered if they were supposed to be that way:
1) Why can't fighters escort each other? A fighter can escort a bomber, but not another fighter. I have tried escorting damaged fighters back, only to have them jumped and the escort sit idle. Seems bizarre.
2) If you set two fighters in ambush (two fighters adjacent to say, an artillery unit. Artillery unit visible to opponent unit, fighters not), only one fires. Also, it sometimes is the weaker of the two, or perhaps the game is deciding on other factors and that's a random by-product.
Re: AK UNITS - Errors and Oversights
I notice in the equipment file that most German infantry units have the entries 'land sea rail air glider' under Usable Transports.
Any reason why other nation's infantry units do not have the same entries?
Any reason why other nation's infantry units do not have the same entries?
Re: AK UNITS - Errors and Oversights
Italian units have now got it too. The allies have no gliders yet, so no settings for them either. "land sea rail air" is assigned to infantry units by default, so no need to write that explicitly.Erik wrote:I notice in the equipment file that most German infantry units have the entries 'land sea rail air glider' under Usable Transports.
Any reason why other nation's infantry units do not have the same entries?
Prestige Cost of refreshing / upgrading
I've noticed the following: If a unit is upgraded to a higher model, the cost of refreshing troops have increased.
So, it is a good "trick" to refresh first and THEN upgrad the unit.
Is that intentional?
It should not make any difference. Of course, if a upgraded unit will be refreshed in the next scenario or round, the costs should be higher.
So, it is a good "trick" to refresh first and THEN upgrad the unit.
Is that intentional?
It should not make any difference. Of course, if a upgraded unit will be refreshed in the next scenario or round, the costs should be higher.