1.06
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
Re: 1.06
The list of changes in AK will be made available shortly - by the time we enter beta. And yes, all features I'm working on for Africa will be available for all the other mods out there. As for a list of future changes which MAY be implemented beyond Africa... would it be of any real use? I can already hear rezaf telling me that he has heard it all before but nothing was implemented.
Are there many people here willing to have such a list? Let me know.
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MickMannock
- Staff Sergeant - Kavallerie

- Posts: 331
- Joined: Fri Jul 22, 2011 8:09 am
Re: 1.06
I find rezaf to be overly critical, and I don't think he should be seen as a representative for the entire community.Rudankort wrote:The list of changes in AK will be made available shortly - by the time we enter beta. And yes, all features I'm working on for Africa will be available for all the other mods out there. As for a list of future changes which MAY be implemented beyond Africa... would it be of any real use? I can already hear rezaf telling me that he has heard it all before but nothing was implemented.Are there many people here willing to have such a list? Let me know.
I would find any list/information interesting. Bring it on.
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El_Condoro
- Panzer Corps Moderator

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Re: 1.06
For the MAY BE list, I was only thinking of changes for AK but perhaps it's closer to 'lock down' than that. A list would be interesting, but if it is going much beyond AK it may not be that useful and potentially devisive if one 'camp' sees a particular feature as a must-have and another does not. Your call.
Anyway, I can wait.
Anyway, I can wait.
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El_Condoro
- Panzer Corps Moderator

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Re: 1.06
I don't think rezaf is trying to represent the whole community - he is just asking some pertinent questions. It got this discussion going.MickMannock wrote:I don't think he should be seen as a representative for the entire community.
Re: 1.06
+1El_Condoro wrote:I don't think rezaf is trying to represent the whole community - he is just asking some pertinent questions. It got this discussion going.MickMannock wrote:I don't think he should be seen as a representative for the entire community.
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MickMannock
- Staff Sergeant - Kavallerie

- Posts: 331
- Joined: Fri Jul 22, 2011 8:09 am
Re: 1.06
Well Rudankort was basing his response off of rezaf, one persons comment, so I was just pointing out that rezaf is just one person of many.VPaulus wrote:+1El_Condoro wrote:I don't think rezaf is trying to represent the whole community - he is just asking some pertinent questions. It got this discussion going.MickMannock wrote:I don't think he should be seen as a representative for the entire community.
And I think you can get a discussion going without being rude, which I find rezaf being at the moment. Justifiably so or not.
Re: 1.06
Interesting debate overall. I just stumbled about the point regarding unit switches - yes it has a lot of potential, and I remember for example DMP doing some nice things with this feature (transport switches, unit that turn into aux airfields), but the question remains - will the AI be able to do unit switching in a reasonable way as well at some point?
Esp. with the more "exotic" switches I am wondering how the AI would decide what to use.
Esp. with the more "exotic" switches I am wondering how the AI would decide what to use.
Re: 1.06
The AI using switches is a LIKELY change.bebro wrote:will the AI be able to do unit switching in a reasonable way as well at some point?
Re: 1.06
I wouldn't call it rude, but rather more sharped tongue and I do agree that some of the remarks were unnecessary in good will discussion.MickMannock wrote:
And I think you can get a discussion going without being rude, which I find rezaf being at the moment. Justifiably so or not.
But I understand we may have different perceptions, specially when we all have different native languages.
Besides Alex, seems to answer well, in the same manner.
It is an interesting debate.
Re: 1.06
MickMannock wrote:I don't think he should be seen as a representative for the entire community.
Yeah, of course I'm not the representative of the community in any shape or form. No way.El_Condoro wrote:I don't think rezaf is trying to represent the whole community - he is just asking some pertinent questions. It got this discussion going.
As I wrote in my initial paragraph about this, the questions I raised were purely egoistical, in a way.
As Rudankort wrote himself, I have my reasons for doubts. It's a fact that cannot be denied, many things were "promised" and nothing was actually ever done in most cases.MickMannock wrote:And I think you can get a discussion going without being rude, which I find rezaf being at the moment. Justifiably so or not.
We'll see what the future will bring.
As for being rude, I don't intend to. To the point, yes, but not rude.
If it comes across that way, I apologize. It must be a german thing. Just look at HBalck.
I haven't heard back from Rudankort on my last PM, but I hope we've sorta come to terms in a way - at least for the time being. So no more offensive posts are to be expected from me on this thread.
I hope. Hold me accountable.
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rezaf
Re: 1.06
+++ to Deductor for thisThat said, from a tactical standpoint, you should open up modding to include certain hardcoded things, like how entrenchment contributes to defense, how quickly units entrench/max level of entrenchment, the AT vs infantry defense rule, the AT vs turreted units initiative rules. You can't say you shouldn't do this because players won't notice, because you already have stuff like this in the game. You already have the simplified combat predictor for those who don't care, and those who do like myself can look at the combat log, which is a very useful tool.
Basically, it'd be nice to be able to mod "entrenchment contributes +1 to defense for each level if attacked by infantry, +2 by anything else" as opposed to the current values of 0.5 and 1 respectively. Add in a few more AI scripts like "attack towards X and hold it" or the "kamikaze" reckless attack mode, you can create even more amazing scenarios.
There were some very long threads, a while ago about the way Panzer Corps handles entrenchments and artillery suppression. Some players (myself included) wanted to make suppression slightly less effective and entrenchments tougher to break open. I also felt infantry experience didn't have any impact in these situations making troop combat with these three factors less than satisfying. Basically we were told no changes were being considered and if you did'nt like it, mod it, but guess what... these very important factors in ground combat cannot be modified
please allow entrenchments and suppression to be moddable in the future. New scenarios, terrain files and units are very nice but mean little to me if these fundamentals cannot (or will not) be altered.
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fliegenderstaub
- Sergeant - Panzer IIC

- Posts: 182
- Joined: Fri Feb 17, 2012 1:20 pm
Re: 1.06
Is there anything new about a possible patch 1.06?
I know, that Afrika Korps seems to have prioriotity right now. And three more DLC for the Grand Camapign are alo in the queue. I just wanted to know, if 1.06 is planned at all and if yes, how the outlook is.
Thanks in advance! (oops, I typed "tanks in advance" first, must be a psychological thing...
)
I know, that Afrika Korps seems to have prioriotity right now. And three more DLC for the Grand Camapign are alo in the queue. I just wanted to know, if 1.06 is planned at all and if yes, how the outlook is.
Thanks in advance! (oops, I typed "tanks in advance" first, must be a psychological thing...
...and like the once-mighty Mahi-Mahi, you will end
up on a poo-poo platter in the Tikki Hut of life! -Al Bundy -
up on a poo-poo platter in the Tikki Hut of life! -Al Bundy -
Re: 1.06
Iam not 100% positive but I think that somebody sometime somewhere said that once AK is released that PzC would get patched up in order to take advantage of the new features implemented with AK...but hey...dont take my word for it...fliegenderstaub wrote:Is there anything new about a possible patch 1.06?
I know, that Afrika Korps seems to have prioriotity right now. And three more DLC for the Grand Camapign are alo in the queue. I just wanted to know, if 1.06 is planned at all and if yes, how the outlook is.
Thanks in advance! (oops, I typed "tanks in advance" first, must be a psychological thing...)
Re: 1.06
Chris is correct. Next patch will be 1.10, and it will be released together with AK, so hopefully very soon.
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fliegenderstaub
- Sergeant - Panzer IIC

- Posts: 182
- Joined: Fri Feb 17, 2012 1:20 pm
Re: 1.06
Thanks to you both! 
Well, looking forward to AK and the patch then!
Well, looking forward to AK and the patch then!
...and like the once-mighty Mahi-Mahi, you will end
up on a poo-poo platter in the Tikki Hut of life! -Al Bundy -
up on a poo-poo platter in the Tikki Hut of life! -Al Bundy -
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IainMcNeil
- Site Admin

- Posts: 13558
- Joined: Fri Apr 01, 2005 10:19 am
Re: 1.06
Yes 1.06 will release at the same time as Afrika Corps




