Good news! Thanksrezaf wrote:Just a quick heads up, I'm currently trying to implement bebros feature request: grouping for icons.
Looking good so far, so this feature might actually make it in at long last.
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rezaf

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
Good news! Thanksrezaf wrote:Just a quick heads up, I'm currently trying to implement bebros feature request: grouping for icons.
Looking good so far, so this feature might actually make it in at long last.
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rezaf
Thanks for your kind words as well bebro.bebro wrote:Thanks for the update!
Just dl-ing right now, but will do some stuff with it this weekend. Hopefully have more to say then
You're welcome, I'm happy some folks use this software.ckraiderfan1 wrote:Thanks for all your hard work rezaf![]()
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I would like to try this new version how dos one go about getting a copy,,, I dont see a download?!?!?!?
The video had no sound to begin with... (I'm kinda new at this screencasting stuff)ckraiderfan1 wrote:Thanks for the updated files It's like christmas todaybut what was eluding to was in the new "Animations" editor what is the proper procedure for saving the new "Animations" file ?? for instance I take the new Loraine AT unit that has not had its "Animations" adjusted yet. Load the icon into the new "Animations" editor adjust the the the firing "Animations" so they line up with the new icon gun barrel and then how do I save it??? do I export it to the same efx.pzdat file that I use in the unit editor??? The video didn't really go into that part of the process and for some reason there was no sound
For most icons, the answer is yes, it's enough to do one side. But I didn't wanna prevent someone from making an icon where this isn't so.bebro wrote:Played a bit around with the anim part - seems straight forward, I'm just wondering if it's enough to do the coordinates for one side? I mean I tested with the Elefant, with the side that has the gun pointing eastward. That was all well.
Now it just safe to assume that the efx file needs negative x values for the other side, with the rest staying identical?
They're there to store frames when you're rearranging animations. If you right click on any frame, you get a context menu to do modifications.bebro wrote:And what are those scratchpads for?
Yeah, I did that for testing purposes too. Though I don't actually have many of the masks that have been created over the years, so most folders were fairly empty.bebro wrote:However, I'm happy with the folder stuff. Saves me lotsa time scrolling and searching. For me the most obvious choice was to group by country, works like a charm.