We did of course consider this - as we considered many other things that we did not ultimately adopt.Duke68 wrote:Just for curiosity: why haven't you considered some kind of temporary disorder arising from melee?shall wrote:By desing the CT is the dominating factor as it was hsitorically but DR is critical in providing a balance for eventual exhastion of small elite troops. It is very very carfefully balanced and was subject to several 1000000s of simulations.
Si
There are several reasons why we did not adopt it, including:
1) It would require another set of status counters. (None are needed for terrain/elephant disorder as the presence of terrain/elephants itself indicates the status).
2) It really isn't necessary. The pursuit rules can get the victorious troops into plenty of trouble. (For example, in my last game at Devizes, I had 3 BGs broken in one turn as a result of one of my victorious BGs pursuing).
3) We made a design decision not to slow down the flow of the game by requiring rallying after charges, evades, melee and pursuits.