My Project

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

HBalck
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Location: Augsburg / Bavaria / Germany...but I am from Eastern Germany !

Post by HBalck »

Yeah - the same - the shadows are to different, ging not good with the terain graphic - also you have different light effect for every unit - but we need exactly the same camoflagge style in the same nation and light effects for all WW3 units.

BTW - good work - but its better we wait to call the original designer with his working way. light effects and do some new 3d units with 3dmax and poser.

Or you talk with Wyrmshadow to use his units for PC or make some new ones - he build up all the nice figures with Bryce and poser and use his own 3d park.
http://forums.civfanatics.com/showthread.php?t=353742

US Aircraft:
http://forums.civfanatics.com/showthread.php?t=227484

SU Aircraft:
http://forums.civfanatics.com/showthread.php?t=209137

some other infantry:
http://forums.civfanatics.com/showthread.php?t=244847

Use animation shop 3 to see all animations. BTW you can also transform all the attack animations to png and use the sound effects for your modding !

H.Balck
HBalck
1st Lieutenant - Grenadier
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Posts: 786
Joined: Thu May 21, 2009 9:28 pm
Location: Augsburg / Bavaria / Germany...but I am from Eastern Germany !

Post by HBalck »

Here is an first example for the most NVA vehicles - rebuild in 20 minutes - very easy with Gimp 2 and animation shop 3 - looks better and more plastic !

Image

You can do that for the 500 other units - Gary build up the infantry and than we can go to WW3. The attack animation selection for every unit is much work, but possible in 3-4 days hard work ! Also you can use the unit info large.pcx for PC UI graphics.


First preview of my NVA 1989 Motschützen (rendered with Poser) :
Image


H.Balck
Last edited by HBalck on Sun Jul 31, 2011 5:08 pm, edited 1 time in total.
HBalck
1st Lieutenant - Grenadier
1st Lieutenant - Grenadier
Posts: 786
Joined: Thu May 21, 2009 9:28 pm
Location: Augsburg / Bavaria / Germany...but I am from Eastern Germany !

Post by HBalck »

Is it possible to use the air transport feature for mobile air landing units together with helicopters (Mi-8, Huey, Sikorsky, Chinook and Blackhawk) ? But they can load/ unload in every terrain without airfield ! Can we change the code to this feature ?

Thank you !

H.Balck
Razz1
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Post by Razz1 »

You can transport between airfields.

If you want the unit with a parachute so you can drop an Abrams tank from the sky... good luck!


Mu ha ha....


Use the para trait.
HBalck
1st Lieutenant - Grenadier
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Posts: 786
Joined: Thu May 21, 2009 9:28 pm
Location: Augsburg / Bavaria / Germany...but I am from Eastern Germany !

Post by HBalck »

First preview of the finished 9th eastern german tank division - BTW an Elite Division - The Division attacks the border south of Lübeck and fight against 2 western german tank brigades with Leopard 1 and 2 and goes to Hamburg with Support of the Soviet divisions attacking there with one mech division and an Elite Paratroops division landing south of the river Elbe.
I will test the first scenario yet and give some screens. The mod runs in Company level and the map scale is like my big map mod for WW2 1km = 1 Hex. The map is 380 x 650 Hexes (Eastern and western Germany and parts of Austria, CSSR, Danmark, Belgia and Netherlands.

Image

H.Balck
Last edited by HBalck on Sun Jul 31, 2011 7:35 pm, edited 1 time in total.
HBalck
1st Lieutenant - Grenadier
1st Lieutenant - Grenadier
Posts: 786
Joined: Thu May 21, 2009 9:28 pm
Location: Augsburg / Bavaria / Germany...but I am from Eastern Germany !

Post by HBalck »

You can transport between airfields.

If you want the unit with a parachute so you can drop an Abrams tank from the sky... good luck!
I think - you dont understand me ! Can you give me an exactly answer - I know the features - but I will start with helicopters as an new unit class - load and unload special troops with his helicopters or as newhelicopter capacity to every terrain.

H.Balck

You didn't read far enough. The answer is there.

Use the para trait.

Assign the unit the para trait.
TheGrayMouser
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Post by TheGrayMouser »

HBalck wrote:
You can transport between airfields.

If you want the unit with a parachute so you can drop an Abrams tank from the sky... good luck!
I think - you dont understand me ! Can you give me an exactly answer - I know the features - but I will start with helicopters as an new unit class - load and unload special troops with his helicopters or as newhelicopter capacity to every terrain.

H.Balck
I think what he means is any ground unit can be transported by "air transport" from one airfield to another, however only units desgnated in the e-file as "para" can actually drop (they still have to load at an airfield however, nor can they have organic transport assigned))

Your mod seams to be very tactical and I think having dedicated transport helos as independant units that can pick up and drop off other units is not possible at this time.

Maybe you could create a new class of organic transport, the "airlift helo" (like trucks halftracks etc) and only assign to units that warrent airlift capacity on the tactical level. Mod the movment rate so they can go over terrain apropriately etc (hope that makes sence) In some ways it would be similiar to the way that Peoples General handled airmobile units)

Your work looks really nice by the way, cheers!
NickGen
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Post by NickGen »

Very nice your project,Hblack,
i decidedly want to try ....
but are you certain that the game scale lends itself well to your project?

Here in any case my first modified units, with light coming from the right ....

Image

Image
HBalck
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Location: Augsburg / Bavaria / Germany...but I am from Eastern Germany !

Post by HBalck »

but are you certain that the game scale lends itself well to your project?
Yes ! All others is kindergarden playing for us - BTW you can also produce your own mod - the most PC - player wills play small level things with small unit trees on Minimaps. I (and many others of my old JTCS friends) will play with real planed operations in the 80th and real existed troops in an historical context.

H.Balck
Kerensky
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Post by Kerensky »

NickGen wrote:Very nice your project,Hblack,
i decidedly want to try ....
but are you certain that the game scale lends itself well to your project?

Here in any case my first modified units, with light coming from the right ....
http://www.youtube.com/watch?v=VZGEJEbIl0Y

efx.pzdat
leopard1a1a2.png (61,-11) (-61,-11) (,) (,) ATlight1 ATlight2 ATlight3 tracked_heavy1 tracked_heavy2 tracked_heavy3
leopard1a4.png (122,-27) (-122,-27) (,) (,) AThvy1 AThvy2 tracked_heavy1 tracked_heavy2 tracked_heavy3

equipment.pzeqp
1505 Leopard 1A2 1 1070 8 66 5 2 0 14 9 22 0 1 6 7 2 1 0 leopard1a1a2.png 01.01.1939 01.01.1946 0 Leopard 1A2 rott
1506 Leopard 1A4 1 1070 9 66 5 2 0 14 9 22 0 1 6 7 2 1 0 leopard1a4.png 01.01.1939 01.01.1946 0 Leopard 1A4 rott

Looks better with AT light animation I think. AT light is the second shot in the video.
I mostly plugged in random numbers for the equipment stats, but the efx lines are set properly.
IainMcNeil
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Post by IainMcNeil »

While we understand some players do like huge maps and complex mechanics, suggesting that anything else is for kindergarden is obviously blatantly wrong ;)

The vast majority of us simply dont have the time to invest in these huge maps and Pz Corps maps are ideal for life with a wife and 3 kids. Panzer Corps will never be attemting to supply that level of detail or complexity.

Please bear in mind that what you want is not what everyone else wants and this does not make them wrong ;)
massi
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Post by massi »

iainmcneil wrote:While we understand some players do like huge maps and complex mechanics, suggesting that anything else is for kindergarden is obviously blatantly wrong ;)

The vast majority of us simply dont have the time to invest in these huge maps and Pz Corps maps are ideal for life with a wife and 3 kids. Panzer Corps will never be attemting to supply that level of detail or complexity.

Please bear in mind that what you want is not what everyone else wants and this does not make them wrong ;)
I also think as you iainmcneil, the project is beautiful but too ambitious.
However I will look with interest the developments.
@ NickGen: that programs use to create your tanks?
NickGen
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Post by NickGen »

massi wrote:
iainmcneil wrote:While we understand some players do like huge maps and complex mechanics, suggesting that anything else is for kindergarden is obviously blatantly wrong ;)

The vast majority of us simply dont have the time to invest in these huge maps and Pz Corps maps are ideal for life with a wife and 3 kids. Panzer Corps will never be attemting to supply that level of detail or complexity.

Please bear in mind that what you want is not what everyone else wants and this does not make them wrong ;)
I also think as you iainmcneil, the project is beautiful but too ambitious.
However I will look with interest the developments.
@ NickGen: that programs use to create your tanks?
Maya for the most, and i rework the model with photoshop CS5 3D...But, i learn now Poser.... :)
HBalck
1st Lieutenant - Grenadier
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Posts: 786
Joined: Thu May 21, 2009 9:28 pm
Location: Augsburg / Bavaria / Germany...but I am from Eastern Germany !

Post by HBalck »

Hi,
I must say - sorry for my last post with the kindergarden Statement, I would not like to insult anybody here - Its too hard my last words !

BTW - Kerensky - your shooting Leo looks nice !
Whats the name of the video programm do you use , to produce this nice clips ? I will use it also please !

H.Balck
NickGen
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Post by NickGen »

A few more screens of the progress of my work....

Image
Leo 2A3-A4 Normal

Image
Leo 2A3-A4 Camo

Image
Leo 2A6 Normal

Image
Leo 2A6 Camo
Kerensky
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Post by Kerensky »

The program I use is called Replay Video Capture.
NickGen
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Post by NickGen »

A few more new versions of units ......

Image

Image

Image

Image

Image
HBalck
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Post by HBalck »

Very nice - Do you have also an Leopard I, an Unimog or can show us some artillery units ? Also some examples for your warzaw pact units.

H.Balck
NickGen
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Post by NickGen »

HBalck wrote:Very nice - Do you have also an Leopard I, an Unimog or can show us some artillery units ? Also some examples for your warzaw pact units.

H.Balck
Yes, I have all this,
for a leopard, you can see examples of a 1A1-A2 in the pages above,
for the rest, it will come, but I have two professional projects underway that have the priority .....
but for fun, I'll post soon one or two models of tanks of the Warsaw Pact

Nick
NickGen
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Post by NickGen »

a first Russian unit....The T-80BV

Image
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