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Rudankort
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Post by Rudankort »

DerSchwabe wrote:where can i get the cheat codes
In this topic:
viewtopic.php?t=21909
Eloyd
Lance Corporal - Panzer IA
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Post by Eloyd »

v 0.98 Greece campain. Italian plane attack Br. L. Cruiser has no sound.
wino
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Post by wino »

DerSchwabe wrote:where can i get the cheat codes


btw. of course, this is a beta....and i like it ^^
viewtopic.php?t=21909
Pupec
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Post by Pupec »

Lake Balaton, i defend Russia and capture all german cities and behind last turn i LOSS , why? All visible german unit is destroyed..
I have save position :)
Kerensky
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Post by Kerensky »

Pupec wrote:Lake Balaton, i defend Russia and capture all german cities and behind last turn i LOSS , why? All visible german unit is destroyed..
I have save position :)
In the new BETA we migrated to a new structure to determine 'victory conditions' in a scenario to allow for custom maps. Many maps have not been properly updated to reflect this new system, yet, but all of them should be properly configured by our next BETA release.

In the mean time, enjoy your unacknowledged victory. :)
Razz1
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Post by Razz1 »

I have yet to see this bug but two players have seen units not reinforcing or upgrading, but yet they say Prestige is being deducted.

viewtopic.php?t=24436&start=0

We changed the ownership of a cit y to two turns before a player can place a new unit, perhaps this is effecting reinforcing and upgrading, still doesn't account for loss in prestige.

We need to keep an eye on this to confirm problem.
Kerensky
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Post by Kerensky »

Finding and isolating bugs can be tricky business. To help us squash this and other hard to pin down items, and if you encounter this issue again, please try to collect and provide the following information:

- Saved game after attack (or in this case, reinforcement button usage)
AND
- Autosave at the beginning of the turn when the issue happens.

With these two save files, we should be able to clearly recreate this problem and hopefully solve it.
Kerensky
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Post by Kerensky »

78. Italian M14/41 is an amphibious vehicle.
Image
How did the Italian tank get to the middle of the lake? (No I did not place it there with cheats or through the editor.)
Well, that lake was frozen in previous turns.
Then the sun came out. ;)

Frozen lakes also allow new purchases to be place on them.
Image

I understand the idea that lakes, like rivers, freeze and become easily passable, but I'm not sure this was the intended effect.
Kerensky
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Post by Kerensky »

79. Password function for multiplayer no longer works properly.
Reported at this time, but unconfirmed as of yet.
Kerensky
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Post by Kerensky »

80. Fully suppressed attack cancels long term suppression. (unsolved)

City was pre-bombarded to 7 minus 14 suppression, broken up attack has removed this entrenchment.
Becomes a problem during bad weather when sight is reduced and an attack is aimed at a city with a very powerful supporting artillery piece, such as a Wurfrahmen.

Image
Razz1
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Post by Razz1 »

Kerensky wrote:79. Password function for multiplayer no longer works properly.
Reported at this time, but unconfirmed as of yet.
we reported this a few pages back for custom games.

Dave and I confirmed this bug.
Kerensky
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Post by Kerensky »

Yup it's been confirmed now. Thank you! :)
Razz1
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Stug IIIB

Post by Razz1 »

Stug IIIB

Please keep an eye out for this.

First time I used it had a range of 2. Haven't seen it since on attack.

Just finished up a turn and when the AI attacked... It fired two hexes!
OmegaMan1
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Post by OmegaMan1 »

I am currently working on a scenario with paratroops in the editor, and something weird happened when I playtested it in PzC. I moved my Ju-52s to their destination, and in the AI's turn it moved a bomber next to one of the transports. On my turn, when I selected that Ju-52, the little icon that shows up for a possible "landing zone" showed up both under the Ju-52 AND the Allied bomber. Seems a bit strange that an emeny plane wouldn't prevent a transport from choosing the hex below it as a landing zone... either that or the Allies are feeling particularly helpful to their German counterparts. :wink:
Obsolete
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Post by Obsolete »

Not really a bug, but I remember being confused at first while infantry show close defense values as 0. 0 is not the same thing as Null.
Image
Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
Rudankort
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Post by Rudankort »

Obsolete wrote:Not really a bug, but I remember being confused at first while infantry show close defense values as 0. 0 is not the same thing as Null.
Not sure I understood this point. :)
apanzerfan
Administrative Corporal - SdKfz 251/1
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Post by apanzerfan »

I have been playing a multiplayer match against Rizz (Hunters in the atlantic.)

Now the match has vanished from every Menu (My turn/Opponent's turn/Results)

wut?
Rudankort
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Post by Rudankort »

apanzerfan wrote:I have been playing a multiplayer match against Rizz (Hunters in the atlantic.)

Now the match has vanished from every Menu (My turn/Opponent's turn/Results)

wut?
Judging by info on the server, your game is finished on turn 9. Probably your opponent was able to accomplish his objectives. For now, the game does not show info about finished games in a good way, so this is something I'll need to address.
Orchrist
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Post by Orchrist »

Kerensky wrote:
Pupec wrote:Lake Balaton, i defend Russia and capture all german cities and behind last turn i LOSS , why? All visible german unit is destroyed..
I have save position :)
In the new BETA we migrated to a new structure to determine 'victory conditions' in a scenario to allow for custom maps. Many maps have not been properly updated to reflect this new system, yet, but all of them should be properly configured by our next BETA release.

In the mean time, enjoy your unacknowledged victory. :)
I am playing the 1939 campaign in the Low Countries map and had the same thing happen. All enemies dead and all towns captured yet when I end my turn, it just moves to new turn without acknowledging the win. Not a big deal, but I won't move forward to next scenario with decisive victory :evil: .
Rudankort
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Post by Rudankort »

Orchrist wrote: I am playing the 1939 campaign in the Low Countries map and had the same thing happen. All enemies dead and all towns captured yet when I end my turn, it just moves to new turn without acknowledging the win. Not a big deal, but I won't move forward to next scenario with decisive victory :evil: .
Use cheat code.

Ctrl+Atl+Shift+C, then enter:

Code: Select all

endscn 0
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