Battlefield: Europe MOD v2.4

A forum to discuss custom scenarios, campaigns and modding in general.

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Der_Kuenstler
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Re: Battlefield: Europe MOD v2.3

Post by Der_Kuenstler »

What is the typical amount of prestige players start Barbarossa with when playing this campaign? I was wanting to know for a benchmark how I should be doing.
PeteMitchell
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Re: Battlefield: Europe MOD v2.3

Post by PeteMitchell »

If you go through the pre-scenarios, 5k is a good start these days... Uhu makes more of course ;-)
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
Der_Kuenstler
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Re: Battlefield: Europe MOD v2.3

Post by Der_Kuenstler »

I need more practice then!
Uhu
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Re: Battlefield: Europe MOD v2.3

Post by Uhu »

Try to capture more cities on pre-scenarios, capture as many enemy units, as possible and keep the casualties for your core units low. :)
But also try to fight with your core as much as possible to reach 2 star, if possible and give overstrength before Barbarossa.
Der_Kuenstler wrote: Wed Mar 23, 2022 5:09 am I need more practice then!
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Der_Kuenstler
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Re: Battlefield: Europe MOD v2.3

Post by Der_Kuenstler »

Good advice - thank you! I've already doubled my prestige from last play through entering the France scenario. I'm literally taking NO reinforcements if at all avoidable.
PeteMitchell
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Re: Battlefield: Europe MOD v2.3

Post by PeteMitchell »

Force enemy units to surrender wherever possible... Uhu did around 7.5k prestige
Last edited by PeteMitchell on Thu Mar 24, 2022 12:30 am, edited 1 time in total.
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
PeteMitchell
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Re: Battlefield: Europe MOD v2.3

Post by PeteMitchell »

Der_Kuenstler wrote: Wed Mar 23, 2022 5:09 am I need more practice then!
Compare here:

viewtopic.php?f=121&t=107434#p957943
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
PeteMitchell
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Re: Battlefield: Europe MOD v2.3

Post by PeteMitchell »

Not sure what you mean. Do you mean when you don't attack Russia (and only focus on UK) or when you attack Russia just for one turn? I think there was some limited response by the Russian forces only but you will need to defend in any case as some Russian units will move towards the west eventually. If this is what you mean?
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
PeteMitchell
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Re: Battlefield: Europe MOD v2.3

Post by PeteMitchell »

For those who wonder how to approach BE historically:

Simple but very cool day-by-day animation, worth watching! :mrgreen:

https://youtu.be/1CqGeAmVu1I
Last edited by PeteMitchell on Thu Mar 24, 2022 5:15 pm, edited 1 time in total.
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
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Re: Battlefield: Europe MOD v2.3

Post by goose_2 »

I am wondering how much prestige is required to survive the Winter 41/42? I have heard as much as 3000 or even 4000. Pete says between 2300-2600 just to mitigate the losses due to the winter 3 months of reductions to German army strength. I have 2000 at the end of round 7 and am getting worried on what I have to look forward to.
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PeteMitchell
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Re: Battlefield: Europe MOD v2.3

Post by PeteMitchell »

goose_2 wrote: Thu Mar 24, 2022 5:09 pm I am wondering how much prestige is required to survive the Winter 41/42? I have heard as much as 3000 or even 4000. Pete says between 2300-2600 just to mitigate the losses due to the winter 3 months of reductions to German army strength. I have 2000 at the end of round 7 and am getting worried on what I have to look forward to.
Credit for these numbers goes to Arató Béla and Locarnus...

I did't mention a number, only a rough formula:

"prestige required for winter = number of units in the east (except Finnish) x prestige required for loss of 3 strength points each... i.e. if you want to replace all winter losses right in that moment"
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
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Re: Battlefield: Europe MOD v2.3

Post by fgiannet »

PeteMitchell wrote: Thu Mar 24, 2022 5:07 pm For those who wonder how to approach BE historically:

Simple but very cool day-by-day animation, worth watching! :mrgreen:

https://youtu.be/1CqGeAmVu1I
Wow, that is Outstanding! Thank you very much for posting that. Excellent and useful.
Anderkav
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Re: Battlefield: Europe MOD v2.3

Post by Anderkav »

Hello everyone Can anyone tell me if there is a translation of the new version 2.3 into Russian?(or at least 2.2) Thank you in advance!
Der_Kuenstler
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Re: Battlefield: Europe MOD v2.3

Post by Der_Kuenstler »

How long do the beaches at Sicily remain under bombardment during Husky? Does every single allied ship adjacent to the beaches need to be eliminated? Do the craters disappear when it is safe or something? (I'd like to know when to move my men back there without taking needless losses.) It's been like 9 turns already since the transports showed up.
Uhu
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Re: Battlefield: Europe MOD v2.3

Post by Uhu »

Hello Anderkav,

Sadly, I do not know about it. If earlier versions were translated - I don't know about it, but it would be great! -, than probably it will be also translated. Although version 2.4 is not far away... ;)

Did you play multi already? It would be for you probably a whole different feeling to play with the Allied side. :)

Anderkav wrote: Sat Apr 02, 2022 9:28 pm Hello everyone Can anyone tell me if there is a translation of the new version 2.3 into Russian?(or at least 2.2) Thank you in advance!
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Uhu
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Re: Battlefield: Europe MOD v2.3

Post by Uhu »

As long as the bombarding icons are there, the penalty is existing. It is time-bound, but I do not know how long it last.
Der_Kuenstler wrote: Fri Apr 15, 2022 5:18 am How long do the beaches at Sicily remain under bombardment during Husky? Does every single allied ship adjacent to the beaches need to be eliminated? Do the craters disappear when it is safe or something? (I'd like to know when to move my men back there without taking needless losses.) It's been like 9 turns already since the transports showed up.
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Anderkav
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Re: Battlefield: Europe MOD v2.3

Post by Anderkav »

Uhu wrote: Fri Apr 15, 2022 7:17 am Hello Anderkav,

Sadly, I do not know about it. If earlier versions were translated - I don't know about it, but it would be great! -, than probably it will be also translated. Although version 2.4 is not far away... ;)

Did you play multi already? It would be for you probably a whole different feeling to play with the Allied side. :)
Hello Uhu,
I have already found the translation (version 2.2 only). It will be necessary to translate 2.3. The author works tirelessly))
Unfortunately, I've never played multiplayer, but it sounds like a challenge (and a week or two without sleep)). About playing for allies, right now I'm testing my addon on Soviet Storm, which significantly changes the gameplay (makes it much more difficult and meaningful). In general, I just have to translate it into English and add a few little things.
Akulla, at one time made an extremely high-quality product, but I would like to "grind it with a file" as we say.
Uhu
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Re: Battlefield: Europe MOD v2.3

Post by Uhu »

I have this experience with the single player. :shock: :) The multi lasts mostly for several months, as most player have the time only for 1-2 turns/day.
I'm happy, the Russian translation is existing and developing.
Anderkav wrote: Fri Apr 15, 2022 9:19 am but it sounds like a challenge (and a week or two without sleep)
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Der_Kuenstler
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Re: Battlefield: Europe MOD v2.3

Post by Der_Kuenstler »

Uhu wrote: Fri Apr 15, 2022 7:28 am As long as the bombarding icons are there, the penalty is existing. It is time-bound, but I do not know how long it last.
Der_Kuenstler wrote: Fri Apr 15, 2022 5:18 am How long do the beaches at Sicily remain under bombardment during Husky? Does every single allied ship adjacent to the beaches need to be eliminated? Do the craters disappear when it is safe or something? (I'd like to know when to move my men back there without taking needless losses.) It's been like 9 turns already since the transports showed up.
That helps - thanks!
PeteMitchell
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Re: Battlefield: Europe MOD v2.3

Post by PeteMitchell »

By the way, these bombardings in Sicily are independent of Operation Anvil and the D-Day landings OR is it one zone?
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
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