McGuba wrote: ↑Sun Jun 13, 2021 8:46 am
Obviously all of these transport losses are permanent and not just naval transports. It is a hard coded game mechanic of the base game and not an added feature of this mod. In the game Panzer Corps these train, sea and air transports cannot be added during a scenario nor can be made available for purchase. Their number can only be determined in the editor for the beginning of the scenario and this number can only go down due to losses. (By the way it was the same in the original Panzer General so it is like that since 1994.

So I guess the only "logic" behind this is that it was the same in Panzer General.)
I didn t know that and as far as I know it was not mentioned in library.
In fact it is mentioned in the library in the "HINTS & TIPS" section:
sample2301.jpg
I added it to"HINTS & TIPS" section of the library and not the "CHANGES" section because it is not a game feature changed by the mod but a default hard coded feature of the base game.
And it is also mentioned in the very first message box:
sample2302.jpg
But I know that despite all these a lot of players are still unaware of this and that's why the videos made by faos333 are extremely useful and important to explain these and other game mechanics.
Heeey I have already admitted that I was wrong

Mea culpa, maxima culpa

It was just strange for me because from my childhood I always try to pay attention to small details as well, in every aspect in my life, and my job ( controller) requires this as well

But obviously, as a human, sometimes I miss things too, rarely even important ones as well.
I didn t even realise this that I lost 2 transports before, because on and back to Africa, obviously I never used 8 transports in a same time, so 8 or 6 was kind a same for me.
Just when at turn 91 when I was able to land another 3 more transports from 6 ( the first 6 arrived without losses and another 3 by air ) I realized the tragedy. And because transports needed 4 turns to land ( looong loong way because of a ton of mines ) I had no choice that to load turn 86

I never wanted this, hope you still accept it as a Total Victory if somehow I succeed

And obviously if I knew it before that transport losses are permanent, I would have played differently in turn 89 and 90, I just thought losses doesn t matter, and honestly I wanted to lose 2 of my transports on purpose to be able to embark the my 2 panthers. ( I could have deleted transports which is not a permanent loss right ? )
I give myself 20-25 % chance , because things went surprisingly good, and by turn 91 I eliminated every single enemy transport ship and the fleet as well close to Normandy. And my small expeditionary force fought really well, so.... well, I will post the result if you don t mind, I have my strategy and plan now

And you were right, the really good german planes came very late, but fortunately, quantity wins over quality

And my planes were much worse, but way more numerous

Nevertheless, even with this only one frustrating experience, I loved and enjoyed 99% of the campaign, whatever the final results of my campaign will be minor or total victory
P:S One more last question : What do you think the problem about the FW upgrades ? I mean in reality can you upgrade only 2 or what happened ?