BeADriver wrote: Fri Aug 14, 2026 9:43 pm
ptje63 wrote: Mon Aug 10, 2026 1:42 pm
BeADriver wrote: Sun Jul 26, 2026 6:31 am
The D-9 series becomes available on June 2, 1944, with the elite variant becoming available on September 1, 1944. However, it has a lower fuel and ammo capacity than the A-series.
I was thinking about improvements of the A-variant itself. In the game it is introduced and then never changes. This although various improvements were issued, from A1 - A10.
Ah, thanks for the clarification. The mod's unit roster is based on Amulet Mod's, in which only two fighter variants of the Fw 190 family are available as well - the aforementioned A version and the D-9 variant.
Now you might ask why no other variants were added. I can't speak on behalf of Sonja or whoever contributed to DAW, but it may be due to time constraints.
Sonja89_1 wrote: Sun Aug 16, 2026 8:53 pm
In the original, there are around 650 different units in the list. In DAW, there are approximately 1,300 – so already double the number. It is true that a significant proportion of the additional units are included via the AMULET component. However, there are still a multitude of other figures in the game, as can be clearly seen from the many image examples.
This mod is not designed to bring an enormous variety of individual unit models onto the screen. There are mods on these pages that do this very extensively. In this mod, I did not want dozens of almost identical units, which severely impair clarity and tend to slow the game down. My priorities lie elsewhere, as has been demonstrated many times on these pages. This is by no means intended as a criticism of mods with a very high level of unit depth. There are some excellent examples of this here.
I am writing this so as not to give the impression that it is simply down to a lack of time.
Imho the aircraft situation is a directly inherited problem, since it was not the focus at any step.
DAW inherited AMULET values, AMULET inherited vanilla PzC values.
And vanilla PzC had some wildly arbitrary unit values, especially for aircraft.
AMULET corrected some of those stats for ground units, like Sturmpanzer I and 17cm arty ranges, just not all of them (eg Sturmpanzer I availability).
Unfortunately even the wildest vanilla PzC air unit stats were not changed at all (neither combat stats nor availability).
The focus was on the EL and bonus unit rosters, adding a lot of choices in those regards.
Even before some of those PzC random stats were the wildly inconsistent naming schemes in the 1930s and early 1940s.
Eg in the late 1930s a Bf 110 version with a slightly different radioset was assigned its own designation.
Then the naming pendulum swung to the other side, resulting in majorly different aircraft sharing the same designation.
In principle comparable to the next german navy 12000t F-127 warship, which will be called a frigate, same as the totally different german navy 4000t F-128 warship being called a frigate.
Everything above a "Korvette" is a "Fregatte".
Though not on that scale of arbitrary, perhaps only current Japan can keep up with that.
Anyway, it would probably not be fair to amalgamate both those very different ships into one "frigate" entry in a game. Compared to eg another navy unit roster without those purely political naming restrictions.
I fully agree that most players prefer a limited and thus clearer unit roster.
Eg compared to the complex one I personally enjoy.
However imho the contrast between the AMULET large ground unit roster with historically based stats on one hand and the original PzC small fighter aircraft unit roster with wildly arbitrary stats and availability dates on the other hand might be a bit jarring?