USMC Campaign v0.9, released 25 Mar 2012

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bebro
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Re: USMC Campaign v0.9, released 25 Mar 2012

Post by bebro »

Posted the hotfix:

***edit: v0.91 offline, is outdated

Fixes some minor problems. The hotfix has only replacements for the strings and equipment files.

To install, please deactivate the mod under GME first, then replace the older files in your data folder of the mod's GME installation with these new files. Activate with GME again to play afterwards.

Normally I'd recommend people to start a new campaign, but this is not a critical update, so you can as well just continue with a campaign in progress if you don't want to restart.
Last edited by bebro on Wed Apr 18, 2012 3:44 pm, edited 1 time in total.
bebro
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Re: USMC Campaign v0.9, released 25 Mar 2012

Post by bebro »

Ahh..I just realised that I introduced some silly mistakes with that hotfix. It's nothing that affects gameplay tough, just some wrong names etc. which can be fixed easily. So another fix is in order....will arrive asap. I noticed also a couple more minor issues, for example in briefings. None of those should affect gameplay either.
bebro
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Re: USMC Campaign v0.9, released 25 Mar 2012

Post by bebro »

So here's the corrected hotfix 0.92:
http://www.gamefront.com/files/21577677 ... _v0_92.zip

There shouldn't be any serious issues with the earlier fix, but it had some names wrong (mainly for terrain) which might be confusing. It has been taken down now, all recent fixes are in 0.92 now, (hopefully without adding further errors).

It also has a small library update.

All files belong into the USMC GME installation, strings and eqp under ../data, the two library files of course under ../library
Chris10
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Re: USMC Campaign v0.9, released 25 Mar 2012

Post by Chris10 »

Once Iam done with my little something I most definately wanna give this a shot...still a while though it seems... :wink:
El_Condoro
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Re: USMC Campaign v0.9, released 25 Mar 2012

Post by El_Condoro »

Henderson Field, 15/15 DV

That was a blast! Not too hard and I was able to invest, but not capture Point Cruz in the west, but difficult enough. I love a scenario where there are choices and you have no idea where the enemy will come from (most - the briefing told me to watch the south!) and in what strength. The IJN gave my navy a lesson and their air force was devastating in the west where they were out of range of my fighters and AA. In the south, though, I gave the Japs a lesson they won't forget! :) Great fun and now I'm looking forward to Mount Austen.

1. No sound for the PT boat.
2. The airfield in the east was taken by a stealth attack by a Japanese unit that I couldn't figure out where it came from. Is that what it looked like - a sneaky behind-the-lines attack? :)
VPaulus
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Re: USMC Campaign v0.9, released 25 Mar 2012

Post by VPaulus »

El_Condoro wrote:1. No sound for the PT boat.
It wasn't compiled in the sound pack. We missed that one. :(
Sorry.
Thanks for reporting. :)

Here's a non-official hotfix for PT boat Audio.
http://www.gamefront.com/files/21581493 ... fixFix.zip
Bebro will incorporate it in the next patch/hotfix
bebro
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Re: USMC Campaign v0.9, released 25 Mar 2012

Post by bebro »

Thx for the feedback :) Good catch with the sound indeed. And thx VPaulus for the quick fix...it will be included in a later update for sure :)

I'm glad to hear you like the scn, this is one of my favourites in the first part of the campaign as well.

The sneak attack is triggered. I was unsure first if I should keep it that way since some might find that unfair, but overall the player should be able to deal with this in time. This kind of infiltration was tried by the Japanese several times, mostly at night, and sometimes with success.
El_Condoro
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Re: USMC Campaign v0.9, released 25 Mar 2012

Post by El_Condoro »

Mt Austen has caused me to eat humble pie. :( First time around, I was unable to get any sort of victory, although a DV is achieved if all objectives are taken with 4 turns to spare! Not sure how I'll do that. There are 6 air transport slots available, so perhaps that's the key. Anyway, I'll give it another go tomorrow.

I figured those sneaky attacks were triggered at Henderson but just wanted to be sure.
bebro
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Re: USMC Campaign v0.9, released 25 Mar 2012

Post by bebro »

In general, arty+inf is the key, and I have two M3 tanks there, just be careful with them in the jungle. Yep the paramarines are useful to go to one of the VHs far away.

Well, if anything fails, I can post some spoilers.
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Re: USMC Campaign v0.9, released 25 Mar 2012

Post by El_Condoro »

Nah, I'd rather figure it out. If I start throwing things at the computer I'll call for the spoilers. :)
bebro
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Re: USMC Campaign v0.9, released 25 Mar 2012

Post by bebro »

Lol :)
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Re: USMC Campaign v0.9, released 25 Mar 2012

Post by airbornemongo101 »

El_Condoro wrote:Nah, I'd rather figure it out. If I start throwing things at the computer I'll call for the spoilers. :)

My computer almost went to Airborne School via my computer room window.

Great campaign
....that we here highly resolve that these dead shall not have died in vain.......and that government of the people, by the people, for the people shall not perish from the earth.


Always remember, Never Forget:

Box 8087

5 - 5 - 5 - 5
El_Condoro
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Re: USMC Campaign v0.9, released 25 Mar 2012

Post by El_Condoro »

lol :)

Before I forget, the C-47 doesn't seem to have any sound, either.
VPaulus
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Re: USMC Campaign v0.9, released 25 Mar 2012

Post by VPaulus »

Can you tell me in which scenario?
There's a US C-47, but if bebro used another C-47, then you'll don't hear the sound.
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Re: USMC Campaign v0.9, released 25 Mar 2012

Post by El_Condoro »

I used a paramarine in Austen Mountain and it didn't have a sound when moving in the Douglas C-47 transport.
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Re: USMC Campaign v0.9, released 25 Mar 2012

Post by El_Condoro »

Well, it took 4 tries but I finally got a DV at Austen Mt. Lost one marine unit but not a major loss. Great fun and the fact that I tried 4 times says I enjoyed it, even if I did nearly throw something at the monitor! :)

I would consider putting another airfield for the Japanese somewhere - even out to sea. When I took Point Cruz airfield their remaining planes just hung in the air because they did n't have an air field.
bebro
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Re: USMC Campaign v0.9, released 25 Mar 2012

Post by bebro »

Good job :)

Yep, you're right with the airfield, I was aware of that, but thought Point Cruz would fall late. To modify a common saying, I guess no plan survices first contact with reality :) So yep, adding more airfield would probably better.

I'd love if the ai was working without any though, since all the Japanese air support was coming from outside Guadalcanal - either Rabaul, New Georgia, or carriers. So all Japanese airfields here are kinda ahistorical, just a tribute to the game mechanics.

P.S. seems there's a huge market for protective barriers for monitors ;)
VPaulus
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Re: USMC Campaign v0.9, released 25 Mar 2012

Post by VPaulus »

I'm feeling stupid, but I'm not able to embark a paramarine in Henderson Field.
So I'm not able to replicate the C-47 missing sound. Probably it will be easy to fix, but I would like to be sure that's working.
Can anyone give me a save with a paramarine embarked? :oops:
bebro
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Re: USMC Campaign v0.9, released 25 Mar 2012

Post by bebro »

Henderson Field has no air TP, but the following scenario should have it at the start - you could use a endscn cheat if you don't have the time for playthrough.
VPaulus
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Re: USMC Campaign v0.9, released 25 Mar 2012

Post by VPaulus »

The game is using the "C-47" and not the "US C-47" icon for transporting.
http://www.gamefront.com/files/21586383 ... x+USMC.zip
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