

Moderator: Panzer Corps 2 Moderators
i knew that! but still is really awarding to ear someone telling it!IainMcNeil wrote:The team are working hard.
That would great to hear, graphics aside!IainMcNeil wrote:There are also a host of new gameplay features...
I suspect the period for meaningful community input is long past. Sure people are still posting ideas in the forum, but there's no dev engagement with those ideas and no signal from devs that major design decisions are still open.Ryben wrote:The fact that there are no news or pics and creators are still getting ideas from the community makes me think that this project is still in a veeeery early development stage
This is becoming somewhat ridiculous. The game was announced almost a year ago and there are no timelines for the launch. I like to pick a game and then stick to it for a considerable time while mastering every detail. I loved PzC and when this announcement came, I sort of postponed looking at anything else (took a stab at OOB, but it doesn't work properly on Mac) hoping to replicate the countless joyous hours playing PzC in 2018. is it possible to know whether this will be released in the June or Dec. timeframe, or maybe even 2019?AlbertoC wrote:Just a bit more patience guys, pleasewe'll have something to show very soon.
I don't care if it's 1,3, or 5 years. I think it would be nice that we get the planned launch date, even if it's a year from now.13obo wrote:You do realise games can be developed sometimes for 5 years or even more before release, right? 1 year of development means nothing if they announced the game in very early stage. So be patient, fix your OOB and go enjoy it while waiting for PzC2.
Well, devs have a range of practices here. I have to say the games in development right now that I'm most excited about are Unity of Command 2, Sunless Skies, and Thea 2. I'm excited about those games because they are all sequels to games I love, and because the developers (all of them small indie outfits) do a great job of bringing you along the development pathway. It's not just about showing screenies, it's about letting you know what the devs are excited about, what they're working on, etc.13obo wrote:That's not how things work in game development or any other industry for that matter. A product is shown when there's something good to show, not just anything, because then questions start why things look bad. Game development starts by building the "skeleton", "muscles", "organs", etc, of the body you want, and the last thing you put is the skin, which is what you'll see on the screenshots.
So again, be patient and do something else in the mean time.