German Campaign

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nikivdd
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Post by nikivdd »

gnarwhalsam wrote:After Suomussalmi the next scenario doesn't load properly. I am able to read the briefing and then the map is just black and I can't even quit the game. Other than that the campaign has been really fun and well made. Really hope there is a fix for my problem so I can continue the campaign.
Thanks for your remark.
I think you started the campaign with the panzerschule icon. That was the case with the release version. Here you couldn't choose level of difficulty.
Since then you need to start the campaign with the Barbarossa icon (Nach Osten), that is the upper right icon. Then you get the choice to choose the level of difficulty.
I will post a fix this evening (GMT+1) so that nobody by mistake will start the campaign with the panzerschule icon anymore (i'll put the tutorials back there).
I quickly checked the campaign and every scenario seems to be loading fine. You can quickly go from one scenario to the next by using ctrl+alt+shift+c and then you enter: endscn 0
Hope this was helpful.
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Fritz
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Post by Fritz »

Comments Kock (V 0.21):

The Polish enemy is way too strong. The enemy army is double in size and has too much tanks (8 units), which are pretty good. I dont't know if you placed them on map, or if the AI bought them. I defended the whole time and lost about 5-6 units.

Also the lack of air support makes it double hard.

I suggest you half the prestige of the Polish.
Or you add an airfield.
Or you could also raise the units limit on the German side plus five.
nikivdd
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Post by nikivdd »

Fritz wrote:Comments Kock (V 0.21):

The Polish enemy is way too strong. The enemy army is double in size and has too much tanks (8 units), which are pretty good. I dont't know if you placed them on map, or if the AI bought them. I defended the whole time and lost about 5-6 units.

Also the lack of air support makes it double hard.

I suggest you half the prestige of the Polish.
Or you add an airfield.
Or you could also raise the units limit on the German side plus five.
Ok, i'll have to think about that one. Hope to make an adjustment and test it this evening.
Thanks Fritz :)
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nikivdd
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Post by nikivdd »

nikivdd wrote: Ok, i'll have to think about that one. Hope to make an adjustment and test it this evening.
Thanks Fritz :)
Update :)
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gnarwhalsam
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Post by gnarwhalsam »

Played through the whole campaign with the new update, worked great. Can't wait for more scenarios.
nikivdd
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Post by nikivdd »

gnarwhalsam wrote:Played through the whole campaign with the new update, worked great. Can't wait for more scenarios.
I'm glad you liked it. :)
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Fritz
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Post by Fritz »

Comment Kock (V 0.22):

With the added airfield and the 5 more units its now balanced. To win the scenario I had to buy 5 tactical bomber which killed the polish tanks.
Good scenario.

Score: 9 of 10 points.


Comment Suomussalmi (V 0.22):
A rather unspectacular map. Also I miss the Finnish auxilary units.

Score: 6 of 10


Comment Reykjavik (V 0.22):
A hard scenario. I think the British Forces have too much prestige. The AI bought about 10 new units. I suggest you lower the prestige amount about 1/3.

Score: 8 of 10
nikivdd
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Post by nikivdd »

Fritz wrote:

Comment Suomussalmi (V 0.22):
A rather unspectacular map. Also I miss the Finnish auxilary units.
If only i had the Finnish flag....
Fritz wrote:Comment Reykjavik (V 0.22):
A hard scenario. I think the British Forces have too much prestige. The AI bought about 10 new units. I suggest you lower the prestige amount about 1/3.
I put it on my to-do list
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Fritz
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Post by Fritz »

Comment Kobenhavn (V 0.22):

Can you add 3 more starting slots to the bottom right side? You can remove them from the left side.
nikivdd
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Post by nikivdd »

Fritz wrote:Comment Kobenhavn (V 0.22):

Can you add 3 more starting slots to the bottom right side? You can remove them from the left side.
On land or on sea?
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Fritz
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Post by Fritz »

Doesnt matter! :P
nikivdd
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Post by nikivdd »

Fritz wrote:Doesnt matter! :P
Okay. Hope to update tonight or tomorrow.
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Eltare
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Post by Eltare »

Once again, Hello

I decided to test the your company. 1st mission and as soon as the 1st question (I already asked him by the way). What is the strategic value of Hel city, located on the "scythe"? What would change in the war if the Germans do not have to take this city? How is this town (village) in general could withstand a, for example, one month naval blockade?

I propose to make this city the usual goal, but not primary.

The fact that the reduced map (compared with version 0.1), made ​​the units more corresponding of history - that's a plus.

You have limited experience of unit - 40 points of experience. Maybe we should make the 100 points? Why not? Why during the operation unit can improve its efficiency by as much to improve their performance?

And that is strange. It is written that decisive victory can be achieved in 10 turns. I passed the mission for 11 and received a decisive victory. Strange.


Playing the 2nd scenario - Warsaw.

Why anti-tank guns in your scenario have the same option, "Spotting", as the infantry? (Eg 2)

The Poles really somewhat too actively buying units. Each city is fast becoming a fortified area. Okuniev and Molin were slightly worse protected of Warsaw ... The Polish side receives 150 (200?) the prestige per turn? Am I right? If so, I assure you, this is too much for this scenario.

On this for now. If the criticism is still interesting - please contact me ;)
nikivdd
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Post by nikivdd »

Eltare wrote: I decided to test the your company. 1st mission and as soon as the 1st question (I already asked him by the way). What is the strategic value of Hel city, located on the "scythe"? What would change in the war if the Germans do not have to take this city? How is this town (village) in general could withstand a, for example, one month naval blockade?
Well either wikipedia or in my family history that Poland is a great country.
Eltare wrote:You have limited experience of unit - 40 points of experience. Maybe we should make the 100 points? Why not? Why during the operation unit can improve its efficiency by as much to improve their performance?
Prestige cap for scenario 1=100 up to scenario 8=200
Eltare wrote:And that is strange. It is written that decisive victory can be achieved in 10 turns. I passed the mission for 11 and received a decisive victory. Strange.
Perhaps i misread the manual. DV [1,-2] will be changed to [1,-3] and all the other scenario's accordingly.

Eltare wrote:Playing the 2nd scenario - Warsaw.
Why anti-tank guns in your scenario have the same option, "Spotting", as the infantry? (Eg 2)
Blame it on the vanilla version of the equipment file. But it is an interesting remark. I'll put it on my to-do list.
Eltare wrote:The Poles really somewhat too actively buying units. Each city is fast becoming a fortified area. Okuniev and Molin were slightly worse protected of Warsaw ... The Polish side receives 150 (200?) the prestige per turn? Am I right? If so, I assure you, this is too much for this scenario.
Units were put around Warsaw at the beginning of the game. Around Modlin they were not (except for the AA gun). The AI got 1000 pp to give you a hard time. Polish prestige per turn=0.
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Eltare
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Post by Eltare »

nikivdd wrote:
Eltare wrote: I decided to test the your company. 1st mission and as soon as the 1st question (I already asked him by the way). What is the strategic value of Hel city, located on the "scythe"? What would change in the war if the Germans do not have to take this city? How is this town (village) in general could withstand a, for example, one month naval blockade?
Well either wikipedia or in my family history that Poland is a great country.
Do not be nervous. I'm not debating whether Poland is great or not. I only say that the village of Hel (with a population today of about 4000 people) could hardly be a strategic goal. More than that, historically, Hel was captured by the Wehrmacht only on October 2. In this case, Warsaw was taken on September 28, ie 5 days before surrender of Hel. Ie I suggest not to do Hel strategic goal.

Now I clearly explained my point of view?

nikivdd wrote:
Eltare wrote:You have limited experience of unit - 40 points of experience. Maybe we should make the 100 points? Why not? Why during the operation unit can improve its efficiency by as much to improve their performance?
Prestige cap for scenario 1=100 up to scenario 8=200
Strange ... because in the first scenario, my unit was the "cap" of 40 points of experience ...
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Post by nikivdd »

I managed to overstrength a few units in the second scenario to 11. How it comes you can only go to 40 pp ....i have no clue.
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Eltare
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Post by Eltare »

Okay, now that the scenario "Brest".

The first thing that surprised me very much - that's 7 armored units in Poland. Honestly, I always thought that the Poles had a lot of cavalry, but not tankettes... While, again, is, historically, from Poland in the war was used three times less tanks than from the Wehrmacht. And as I understand, all these units were bought by the AI.

Yes, and three armored trains frankly, looks strange. Actually I think the power of armored trains is greatly exaggerated. How many guns in armored train? 10? 20? How many barrels in a tank or artillery division (1 unit)? 200? 300? So why even an armored train with 20 cannons almost equal in power armor (artillery) division with a 300 barrel? But even if we assume that 1 unit in the game this the regiment, and not division, it will be 50-100 barrels. Ie again 5-10 times greater than in an armored train. Not to mention that the train was extremely vulnerable - destroying the rails (or saboteurs or airstrike), it can be converted into a fine stationary target. Thus, I propose or to remove armored trains or greatly reduce its characteristics, or leave only one - just for the exotic.

And minor bugs. From 4 cities on the map - half do not have names. Also, city (unnamed) 16:5 has no connection with the road that passes nearby.

Tile unnamed city (2:13) I think should change to another (this does not look very aesthetically pleasing).
nikivdd
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Post by nikivdd »

Eltare wrote:Okay, now that the scenario "Brest".

The first thing that surprised me very much - that's 7 armored units in Poland. Honestly, I always thought that the Poles had a lot of cavalry, but not tankettes... While, again, is, historically, from Poland in the war was used three times less tanks than from the Wehrmacht. And as I understand, all these units were bought by the AI. Correct

Yes, and three armored trains frankly, looks strange. Actually I think the power of armored trains is greatly exaggerated. How many guns in armored train? 10? 20? How many barrels in a tank or artillery division (1 unit)? 200? 300? So why even an armored train with 20 cannons almost equal in power armor (artillery) division with a 300 barrel? But even if we assume that 1 unit in the game this the regiment, and not division, it will be 50-100 barrels. Ie again 5-10 times greater than in an armored train. Not to mention that the train was extremely vulnerable - destroying the rails (or saboteurs or airstrike), it can be converted into a fine stationary target. Thus, I propose or to remove armored trains or greatly reduce its characteristics, or leave only one - just for the exotic. There were actually 2 armoured trains, found it on wikipedia.

And minor bugs. From 4 cities on the map - half do not have names. Also, city (unnamed) 16:5 has no connection with the road that passes nearby. City names, will give it more attention in the future and roads aswell. The city is connected now and i gave it a name.

Tile unnamed city (2:13) I think should change to another (this does not look very aesthetically pleasing). I picked smth else
Also take into account that it was never the intention to be historical à la lettre. I never claimed the campaign to be historical anyway.
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Eltare
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Post by Eltare »

On the topic of 4th scenario especially nothing to say ... This is real trash. I lost count how many I destroyed tank units (average Polish tanks) ... Poles did not have many tanks ... Was not.
nikivdd wrote: Also take into account that it was never the intention to be historical à la lettre. I never claimed the campaign to be historical anyway.
Well this explains everything. But as I understand, you're still trying to reconstruct events that are close to historic. I think if the Polish army was the same as in mode, the Germans could not capture it.
Fritz
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Post by Fritz »

Eltare wrote:And that is strange. It is written that decisive victory can be achieved in 10 turns. I passed the mission for 11 and received a decisive victory. Strange.
That is normal. Cause if you capture all cities/hexes in round 11 it does not count as full round.
In short. If a scenario says DV in 20 rounds you have 21. And so on.
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