Out of supply effects

PC : Epic WW2 grand strategy game covering the European theatre.

Moderators: Slitherine Core, Time of Fury Design

doomtrader
Lieutenant Colonel - Fw 190A
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Post by doomtrader »

Automatic elimination at the end is very useful rule in certain situations I have mentioned above where one or more unit can stay on some place in the middle of enemy territory during whole game. This situation is to my humble opinion much more unrealistic
I'm still not getting why such situation should occur and why a player would like to do such thing?
Razz1
Panzer Corps Moderator
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Post by Razz1 »

I also disagree with automatic elimination for this type of game.
vveedd
Staff Sergeant - StuG IIIF
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Post by vveedd »

doomtrader wrote:
Automatic elimination at the end is very useful rule in certain situations I have mentioned above where one or more unit can stay on some place in the middle of enemy territory during whole game. This situation is to my humble opinion much more unrealistic
I'm still not getting why such situation should occur and why a player would like to do such thing?
Everybody has rights to have own opinion. English is not my first language so maybe I am not understandable enough and I am not saying that Time of Fury game must have automatic elimination rule because I haven’t play this game yet. I am just saying it from my long turn based strategy game playing experience. I will try to explain one true situation from one existing game again:
Allied player has tried sea invasion on Norway and failed. One corps unit stayed on Norway territory and he has moved this unit to mountain hex. Axis player has decided to ignore it and just to garrison every Norway city with one corps unit. Allied Player has decided to leave and ignore this unit also because he has something better to do and it is pain in the ass to move this unit by one hex every turn. Also he can’t take any city in Norway to re-supply unit because it is too weak and he can’t board this unit to naval vessel because he need port city to do this (Additional note: In this game even if this unit is in full supply can’t take any city because defender bonus, entrenchment bonus etc. and it is too weak in one to one battle). So, now you have pat position where this one allied unit can stay in mountain hex forever.
gwgardner
Lieutenant-General - Nashorn
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Post by gwgardner »

good example you gave - however, the unit essentially dissolves into a partisan unit, fighting/holding out/living off the land, in greatly reduced strength. If the owner doesn't want to fool with it in the game, then the owner can completely eliminated the unit. Otherwise, it should be treated as a partisan/cadre, that the enemy has to deal with or ignore.
vveedd
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
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Post by vveedd »

gwgardner wrote:good example you gave - however, the unit essentially dissolves into a partisan unit, fighting/holding out/living off the land, in greatly reduced strength. If the owner doesn't want to fool with it in the game, then the owner can completely eliminated the unit. Otherwise, it should be treated as a partisan/cadre, that the enemy has to deal with or ignore.
One of very good suggestion how to solve this situation – instead of automatic elimination it is automatic conversion to partisan unit rule.

Second one is automatic elimination rule :D :D :D
MesaDon
Staff Sergeant - Kavallerie
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Post by MesaDon »

Just bought this game and am reading old posts. Simple solution is for developers to add auto elimination as an option where you can have that choice.
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