Chariots are a reasonable shock troop. Certainly not good IMO.marco wrote:good mounted schock troop
(hch with crossbow are funy againts cat)
lf cat killer
best army in FoG
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- Sergeant First Class - Elite Panzer IIIL
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I'm almost exclusively driven by the quality of miniatures available. I'm thinking about doing something new in the new year and thought maybe a different approach, picking a great army as the starting point then making do with what I could find as far as miniatures go would be an interesting change.frederic wrote: As many wargamers, I build armies I like because of the history background, the quality of the miniatures or the tactic I could use with.
I was hoping folks who have a track record of winning would opine on what they thought best.
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- General - Carrier
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Also their is an army that fits your own style of play.
The best army that required patience, would fail in the hands of an impetuous player.
I worked up an army that had some strong advantages for a competition play, practiced it once and decided I would rather gauge my eyes out then play that army. It was too much of a slogger.
There was a time that people fancied Dominate Roman as the uber army. But a lot of people haven't got the knack of it. Other armies are powerful, until people reflect on how to beat it.
The nice things about FOG is the rock-scissors-paper aspect that means the uber army has a predator out there. The only current area of weakness, which seems more common in some places is the army designed not too lose.
The best army that required patience, would fail in the hands of an impetuous player.
I worked up an army that had some strong advantages for a competition play, practiced it once and decided I would rather gauge my eyes out then play that army. It was too much of a slogger.
There was a time that people fancied Dominate Roman as the uber army. But a lot of people haven't got the knack of it. Other armies are powerful, until people reflect on how to beat it.
The nice things about FOG is the rock-scissors-paper aspect that means the uber army has a predator out there. The only current area of weakness, which seems more common in some places is the army designed not too lose.
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- Lieutenant-General - Do 217E
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I'd agree with most of the other posts - there is no single best army. Whatever the composition, most competent players can put together something that can beat it. The challenge is finding something that is pretty good or versatile against other armies. If you go too one dimensional you will fall into the rock / paper / scissors trap.
It's also important to choose something that suits your style of play and that you enjoy using. I'd rather lose and enjoy the game than win and not enjoy the game.
It's also important to choose something that suits your style of play and that you enjoy using. I'd rather lose and enjoy the game than win and not enjoy the game.
Pete
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- Sergeant First Class - Elite Panzer IIIL
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That's actually what I'm looking for, because it's a different approach to army selection than I usually take. I usually look for great looking figures then figure out how to make something out of it. Starting out by saying what would be a killer army is backwards.ShrubMiK wrote:Indeed. Most of the advice offered around here does tend to be of the "if you want to have a chance of placing highly at tournaments" variety. Not that I'm saying that is invalid, but it's not the only way to approach things.
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- Sergeant First Class - Elite Panzer IIIL
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The famous '4 criteria' for choosing an army-
1) Do you want to paint it?
2) Do you want to play it?
3) Will it win games for you?
4) Does it have historical 'charisma' for you?
You just have to weigh how much importance you put on each.
It should also be pointed out in the search for the 'best army' that ,say,an opening repertoire for a chess world championship match would be an absolutely horrible choice for the average club player. The same goes for mini armies when confusing what wins power tournies with what will do best for the average grunt.
1) Do you want to paint it?
2) Do you want to play it?
3) Will it win games for you?
4) Does it have historical 'charisma' for you?
You just have to weigh how much importance you put on each.
It should also be pointed out in the search for the 'best army' that ,say,an opening repertoire for a chess world championship match would be an absolutely horrible choice for the average club player. The same goes for mini armies when confusing what wins power tournies with what will do best for the average grunt.
In general the ELO is probably only true for armies in the first four or five books. Certainly the StE, EotD and B&G armies (except for aztec) barely appear out of theme.grahambriggs wrote: The ELO value should tell you what armies will do well or badly when played by average players. Not surprising that Santa Hernandad is on the top slot - it's stuffed full of tough stuff. So in a typical "walk forward and fight" encounter between two average palyer it should be fine.
For instance Kofun-Nara has a strong ELO (1723), but based on just 23 games (over half of which were at a single tournament) and none against an army with Knights...