A tournament calendar had been agreed upon to allow 2 x HOML (16 weeks), 2 x TDC (24 to 26weeks) and 1 x WTC (14 weeks) tournaments to fit into one year, with a few days where tournaments would overlap. This is probably a fixed schedule now.LuciusSulla wrote: ↑Fri Dec 01, 2023 7:00 am I think Swiss system on a team basis could also work.
Each team is ranked by cumulative score (calculated in a similar way as the group stage this time; though I prefer the HOML scoring where only the winning side's routing percentage is considered) and each round 1st team plays against 2nd team, 3rd v. 4th etc. This would indeed encourage each player to maximize their scores even if teammates are winning this round, since the extra score would also determine their team's rank (they may advance multiple ranks if they are performing extra well) and also get carried over in future rounds.
One issue is that it would take too long since you need every player to finish one game before entering into the each round. So maybe resolve more games by having mini-groups based on Swiss system each round. E.g.: each round teams are ranked by cumulative score and first 4 teams are in the same group and fight each other; 5th to 8th teams are in the same group and fight each other. The score results are added to their existing cumulative score for determining the rank of the next round.
I think a Swiss styled tournament is the way to go. Possibly 5 rounds/matches of 18.5 days each. Slitherine tournaments have 10 matches in 10 weeks, HOML has 8 to 24 matches played in 8 weeks and TDC has 7 to 48 matches in 12 weeks. On average WTC gives players more time to complete their games. Hopefully the Slitherine automated system may also be customized so that the WTC can use it. This will help with adjudications.
The adjudication system we had in place for the group stage, worked very well. This will be used again for the next WTC and may well be used for KO stages, if they are preferred
As for scoring. I would not agree on the use of HOML. The reason is that the difference in scores can be huge and could lead to a team being untouchable in the final round. So I would use the Slitherine scoring system OR instead of the "+ 60", maybe something less, for example + 40. This could then lead to more exciting finishes