I am very curious, how I have to play AC. All these changes will expand PC's gameplay.
My thoughts about the changes:
Prestige soft cap
* Where I can find the current factor during playing? Perhaps it could be added in the tooltipp for prestige per turn.
* What shows prestige per turn? The max. prestige or the prestige I earn (= prestige per turn * factor)
* How many prestige I receive, if I sell a unit? With/without using the factor?
* For me, I have to change how I play PC. In DLC 45 I own 93 core units + 8 bonus units. I "collected" the captured units (not often used).
* I prefer to have a core that I could select using more infantery (in cities) or tanks. Some of the DLC scenarios have briefings with hints like "use (more) infantery..."
* If I remember right, in DLC's are messages with showing the amount of prestige. Is there a suggestion, how to write such things in future? Will these messages updated with 1.20?
* Are the 400 and 800 changeable in files? I did not find they in gamerules.pzdat. For each DLC / campaign separate? AC uses differnt entry points for the campaign. Could I set the caps for each entry point?
Upgrading a unit also adds replacements
* If I own a 500 exp unit with strenght 1, after upgrade it will be a 500 exp. unit with strength 10. Perhaps the units for replacement should have exp. 0. If you like to hold the experience for a unit you will upgrade, you have to buy elite replacements up to strength 10 and upgrade after that.
I know, this would complicate the upgrage/reinforcement/overstrength process. But its complicated also with these beta-changes (if I see it right). I have to use a sequence to spend minimal prestige.
1. upgrade
2. reinforcements
3. overstrength
And if prestige is short, its difficult to calculate: It is enough prestige for the action I am planning?
* Sometimes its cheaper to upgrade than to use elite replacements (upgrade in a serie). Example: Sidi Barrani. Cruiser MKI with 200 exp, str 7. Upgrade to MKIV: 23 prestige, elite replacements: 37. With strength 1, I have to spend 111!
* CHEATING CHANCE using up- and downgrades in a series: I could allways reinforce my MK IV for 23 exp. I upgrade it (back) to MK I (0 prestige) and after that I upgrade the unit to MK IV for 23 prestige.
Replacements come suppressed
* If I play defender, suppression doesn't work. Perhaps suppression should work not until end of turn. Better: Until end of enemies turn.
I think, some user created campaigns would be unplayable with these gameplay changes.
Is it possible to make a switch in gamerules.pzdat for using 1.13 or 1.20 gameplay?
Or provide a version 1.13 for download?
Or make the soft cap parameters adjustable!
Okay, overstrength-prestige I could adjust in gamerules.pzdat. And experience bonus in exp.pzdat.
If I could adjust the 2 parameters for prestige soft cap... - it would help so much for the "old" campaigns.
List of changes
* Are the new bonus/penalty in the combat-prediction window added?
- Artillery now has a -2 attack penalty for every hex of firing range beyond 1.
* Why not for AA and ships?
* Higher range - lower chance to hit. Should this be simulated with -2 attack/range?
* (What do you think about: higher precision if i shoot second time on a hex. The replay informations could provide this.)
- Close terrain now gives +5 defense bonus to ground units vs. fighter and tactical bomber attack.
* I have to change the composition of my force.







