Modern Conflicts 2.15 (RELEASED)
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
-
- Sergeant - Panzer IIC
- Posts: 199
- Joined: Fri Sep 15, 2017 7:49 pm
- Location: Moscow, Russia
- Contact:
Re: Modern Conflicts 1.85 (RELEASED)
Hurray \o/
Now some localization work and we'll be ready for 1.9 =)
Now some localization work and we'll be ready for 1.9 =)
Akkula's Modern Conflicts RU localization mod: http://www.slitherine.com/forum/viewtopic.php?p=969460#p969460
-
- Brigadier-General - 8.8 cm Pak 43/41
- Posts: 1835
- Joined: Mon Jun 27, 2022 10:10 pm
Re: Modern Conflicts 1.85 (RELEASED)
Yes , the translation would not hurt playing a fantastic story in Africa , it is not clear how the essence goes !Estherr wrote: ↑Wed Feb 22, 2023 5:55 am Hurray \o/
Now some localization work and we'll be ready for 1.9 =)
https://ru.pinterest.com/pin/114138171778520085/
https://www.slitherine.com/forum/viewto ... 69#p994669
Last edited by bondjamesbond on Wed Feb 22, 2023 11:36 am, edited 1 time in total.
https://mynickname.com/id73473


Re: Modern Conflicts 1.85 (RELEASED)
Hello Shark, ah thank you for the gift for the Defender of the Fatherland Day! Respect to you!
Re: Modern Conflicts 1.85 (RELEASED)
1.9 really looking forward to, thanks guys!
this should be a different level of fashion, after all, Turkey can act both on the side of Russia and on the side of NATO, I suppose there will be a condition for this? Plus, of course, well-designed nominal units (like PMC Wagner, BARS, for example) and other nominal units, it would be entourage. Consider this possibility, although this is painstaking work of course.

Re: Modern Conflicts 1.85 (RELEASED)
Damn, I don't watch this forum just the day of the release of MC 1.85 !
I see that some of my remarks were take into account, so I'll do more
But now, my to do list :
1) Look the new Europe map and prepare myself to lost many hours of my life on it. Just a question : this version has still some old scripts or it is a full new scenario with less content in 1.85 ?
2) NATO campaign again, I really like it. But this time, I'll play it with the aim to have an Italian brigade in my army. Adding upgrades for the Ariete was the excuse I needed to launch this campaign again. Even if they can't match other MBT, just being better than the base Ariete would be sufficient to make an Italian brigade more interesting, even if they come late.
3) The main attraction of this version : WWII with Leopards and Eurofighters !
PS : I'm sure that shark knows what he will do with Turkey : I was part of a very loud lobying group (a lobying group with only one person, but I'm sure half of my posts had the word "Turkey" inside at least 5 times each
) for adding them in the mod, he knows we await them 
I see that some of my remarks were take into account, so I'll do more

But now, my to do list :
1) Look the new Europe map and prepare myself to lost many hours of my life on it. Just a question : this version has still some old scripts or it is a full new scenario with less content in 1.85 ?
2) NATO campaign again, I really like it. But this time, I'll play it with the aim to have an Italian brigade in my army. Adding upgrades for the Ariete was the excuse I needed to launch this campaign again. Even if they can't match other MBT, just being better than the base Ariete would be sufficient to make an Italian brigade more interesting, even if they come late.
3) The main attraction of this version : WWII with Leopards and Eurofighters !
PS : I'm sure that shark knows what he will do with Turkey : I was part of a very loud lobying group (a lobying group with only one person, but I'm sure half of my posts had the word "Turkey" inside at least 5 times each

Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
Re: Modern Conflicts 1.85 (RELEASED)
Nice

Well I will be honest, I was not aware of the Fatherland Day

However, nice to deliver this gift in such important day

Hello Imeror,Imeror wrote: ↑Thu Feb 23, 2023 1:18 am I see that some of my remarks were take into account, so I'll do more
But now, my to do list :
1) Look the new Europe map and prepare myself to lost many hours of my life on it. Just a question : this version has still some old scripts or it is a full new scenario with less content in 1.85 ?
2) NATO campaign again, I really like it. But this time, I'll play it with the aim to have an Italian brigade in my army. Adding upgrades for the Ariete was the excuse I needed to launch this campaign again. Even if they can't match other MBT, just being better than the base Ariete would be sufficient to make an Italian brigade more interesting, even if they come late.
3) The main attraction of this version : WWII with Leopards and Eurofighters !
PS : I'm sure that shark knows what he will do with Turkey : I was part of a very loud lobying group (a lobying group with only one person, but I'm sure half of my posts had the word "Turkey" inside at least 5 times each) for adding them in the mod, he knows we await them
![]()
1) Old scripts are there. Basically I just remade the terrain, the rest is untouched (it was a truly labor of love, it was madness). Future versions will come with more new stuff and additions.
2) Indeed, update after update, NATO campaign is more attractive because medium or minor nations are receiving new stuff (based on real life of course).
3) It's fun indeed. I can tell you

PS: Actually there were quite a lot of people asking for the Turkiye campaign


Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
-
- Brigadier-General - 8.8 cm Pak 43/41
- Posts: 1835
- Joined: Mon Jun 27, 2022 10:10 pm
Re: Modern Conflicts 1.85 (RELEASED)
The modern battle for Tunisia is a small hell ) French tanks smash my German tanks ) No, no, I'm not crazy, it's just such a fictional company) It's a pity that I don't have pickups with anti-tank complexes, I'll try to change the strategy strategy, maybe something else units))) The bet on the armored fist does not work, so we will look for another key to win )
https://www.strategium.ru/forum/topic/1 ... nt-3713212
https://www.strategium.ru/forum/topic/1 ... nt-3713212
https://mynickname.com/id73473


Re: Modern Conflicts 1.85 (RELEASED)
Feedback is always welcome 
Let's see, maybe Tunisia requires some adjustments why not
But yes, this campaign is harder than the previous ones, is intended.
Best regards,
Akkula.

Let's see, maybe Tunisia requires some adjustments why not

But yes, this campaign is harder than the previous ones, is intended.
Best regards,
Akkula.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
-
- Brigadier-General - 8.8 cm Pak 43/41
- Posts: 1835
- Joined: Mon Jun 27, 2022 10:10 pm
Re: Modern Conflicts 1.85 (RELEASED)
I'll find the right key to win without cheats and hackery))) Better to make these maps in a single scenario that would be possible to play and for the opposite side

Alas, the local Tunisian Army can not be seen )))
https://vk.com/albums-190257702
https://dzen.ru/a/XuC34z_nxG6iY_Rh
https://en.wikipedia.org/wiki/Tunisian_Armed_Forces
Yes, and without the real local population is boring ))))
https://mynickname.com/id73473


Re: Modern Conflicts 1.85 (RELEASED)
how can i distinguish the core from the auxiliary units in the campaigns? their plates have the same colour.
Re: Modern Conflicts 1.85 (RELEASED)
Hi Gaius,
Actually, aux and core units have different plates:
- Core units have full colored plates
- Aux units have two color plates (like flags)
Maybe not easy to recognize at first glance, but check again, you will see it. Also, I could try to improve the differences between them.
Best regards,
Akkula.
Actually, aux and core units have different plates:
- Core units have full colored plates
- Aux units have two color plates (like flags)
Maybe not easy to recognize at first glance, but check again, you will see it. Also, I could try to improve the differences between them.
Best regards,
Akkula.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
-
- Sergeant - Panzer IIC
- Posts: 199
- Joined: Fri Sep 15, 2017 7:49 pm
- Location: Moscow, Russia
- Contact:
Re: Modern Conflicts 1.85 (RELEASED)
It is already way better than it used to be in early MdC version =) Still can be a little confusing for a newcomer, compared to "classic" PzC difference.
Akkula's Modern Conflicts RU localization mod: http://www.slitherine.com/forum/viewtopic.php?p=969460#p969460
-
- Master Sergeant - Bf 109E
- Posts: 456
- Joined: Tue Sep 01, 2015 6:55 am
Re: Modern Conflicts 1.85 (RELEASED)
Hello Akkula
I thank you and your collaborators for this new opus of "Modern Conflicts".
This new fictional campaign is very gripping.
The unit images are very nice.
A bug: only the first heroes are visible. For thefollowing, there is no image.
As for the differentiation of main and auxiliary units, I reverted to the vanilla (fitted out) form.
For players who want to find the original style, I attach the modified file. Use JSGME.
Thanks again for your work.
Yves (one of your French fans)
I thank you and your collaborators for this new opus of "Modern Conflicts".
This new fictional campaign is very gripping.
The unit images are very nice.
A bug: only the first heroes are visible. For thefollowing, there is no image.
As for the differentiation of main and auxiliary units, I reverted to the vanilla (fitted out) form.
For players who want to find the original style, I attach the modified file. Use JSGME.
Thanks again for your work.
Yves (one of your French fans)
Re: Modern Conflicts 1.85 (RELEASED)
As usual, fantastic work.
I was not fan of the idea of a WWII-themed campaign again, but it is finaly so well executed that it don't matter.
For the first 3 missions : having lighter tanks force to rely more on RPG units and attack helicopter. Usually, I have those units but they were secondary in my armies (especially helicopter, why having them if you can have an A-10 ?). With no heavy tanks, I can't just stomp from a side of the map to the other this time, so I was forced to use them more and it was pleasant.
On a side note, maybe a mini-campaign about partisans or a couter-insurgency could be a nice addition. Even in the syrian campaign where you advise in the library to not overpopulate the core with t-72, my army was nonetheless overpopulated by t-72 and rolling over my opponents was still easy. So a campaign where you can only deploy lighter units should be refreshing (even if some heavy auxiliaries from time to time would be helpful).
3 very good missions, where there is enough time to complete DV.
Unfortunately, things changed with mission 4. British attacks en masse with Challengers I, I had to retry this mission. Heavy units are requiered in great number, so I had to buy many Leo II. Well, it seems that light warfare is already over :/ And then with those new units, crushing the attack was easy.
So, since nothing happened, I launched an attack myself, capturing multiple cities ; but then, I saw that another wave was launched while I was finishing to capture cities. Even if my army was able to easily defeat the units they came accross, some enemy units managed to bypass my army and, even if I was able to reach and destroy them, one of them survived and reached the key city ... So I will be forced to do a 3rd round.
I advise you to create a script where a message appear : "another wave of attack is approaching", something like that.
And good idea about opposing sides : Germany and Italy are playable in WW3 Nato campaign but both are unlocked very late. It's a good way to make some of those units shine. Unfortunately ... the Ariete are already outdated :'(
Nice design but not effective, I should make up my mind.
Salut Yves, vous n'êtes pas le seul dans ce pays sur ce bon vieux Panzer Corps !
I was not fan of the idea of a WWII-themed campaign again, but it is finaly so well executed that it don't matter.
For the first 3 missions : having lighter tanks force to rely more on RPG units and attack helicopter. Usually, I have those units but they were secondary in my armies (especially helicopter, why having them if you can have an A-10 ?). With no heavy tanks, I can't just stomp from a side of the map to the other this time, so I was forced to use them more and it was pleasant.
On a side note, maybe a mini-campaign about partisans or a couter-insurgency could be a nice addition. Even in the syrian campaign where you advise in the library to not overpopulate the core with t-72, my army was nonetheless overpopulated by t-72 and rolling over my opponents was still easy. So a campaign where you can only deploy lighter units should be refreshing (even if some heavy auxiliaries from time to time would be helpful).
3 very good missions, where there is enough time to complete DV.
Unfortunately, things changed with mission 4. British attacks en masse with Challengers I, I had to retry this mission. Heavy units are requiered in great number, so I had to buy many Leo II. Well, it seems that light warfare is already over :/ And then with those new units, crushing the attack was easy.
So, since nothing happened, I launched an attack myself, capturing multiple cities ; but then, I saw that another wave was launched while I was finishing to capture cities. Even if my army was able to easily defeat the units they came accross, some enemy units managed to bypass my army and, even if I was able to reach and destroy them, one of them survived and reached the key city ... So I will be forced to do a 3rd round.
I advise you to create a script where a message appear : "another wave of attack is approaching", something like that.
And good idea about opposing sides : Germany and Italy are playable in WW3 Nato campaign but both are unlocked very late. It's a good way to make some of those units shine. Unfortunately ... the Ariete are already outdated :'(
Nice design but not effective, I should make up my mind.
Salut Yves, vous n'êtes pas le seul dans ce pays sur ce bon vieux Panzer Corps !
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
Re: Modern Conflicts 1.85 (RELEASED)
Small bug at the "Mersa Matruh Higway" mission : A Tornado ECR with an italian flag is available in the german unit list.
If I select "show all nations", 2 identical "Tornado ECR" with italian flag appear.
I think it's because one of them is suposed to have a german flag instead of an italian one.
Another small bug : When an air unit (in my case, an AMX international AMX, maybe it's only with this particular unit above) fly above a M109A6 Paladin, the rear part of the Paladin is in black. It's on a desert map with camo mod activated.
Not a big deal neither, but if you want to correct small problems, here's one.
That's it for now.
From a gameplay point of view, I've crossed my first Challengers II and Leclercs with my Leopards 2A5 and Arietes ; that was... unpleasant. This middle part of the campaign is very oriented toward heavy vehicles. I usually like to have a "lighter warfare", but I still have fun with heavy tanks rolling everywhere
Edit :
El Alamein siege mission is insanely hard. Until now, I had only DV (but one) ; I begin this mission with a very strong army of veteran units and 4 000 pretige points : loss are still colossal.
I've never seen a level so difficult either from this mod or vanilla game, I think it need an important decrease in difficulty. I'm not even sure I would manage to beat it in normal without half my army dead.
I see that Uzbek post some messages about his campaign, I am curious if he managed to win this mission.
My best bet for now is to abandon the German base and regroup my army into only two strong groups. I can defeat the first assault in 4 turns with moderate loss, but after that too much units die each time a challenger group attack. Attack helicopter and missile units like marder don't cause enough damage ; leopards 2 can't keep them busy long enough ; infantry are useless in desert terrain ; and 20 turns force to rush a little bit.
Maybe I should just finish this mission no matter the cost and just hope the following missions are not as hard as this one.
If I select "show all nations", 2 identical "Tornado ECR" with italian flag appear.
I think it's because one of them is suposed to have a german flag instead of an italian one.
Another small bug : When an air unit (in my case, an AMX international AMX, maybe it's only with this particular unit above) fly above a M109A6 Paladin, the rear part of the Paladin is in black. It's on a desert map with camo mod activated.
Not a big deal neither, but if you want to correct small problems, here's one.
That's it for now.
From a gameplay point of view, I've crossed my first Challengers II and Leclercs with my Leopards 2A5 and Arietes ; that was... unpleasant. This middle part of the campaign is very oriented toward heavy vehicles. I usually like to have a "lighter warfare", but I still have fun with heavy tanks rolling everywhere

Edit :
El Alamein siege mission is insanely hard. Until now, I had only DV (but one) ; I begin this mission with a very strong army of veteran units and 4 000 pretige points : loss are still colossal.
I've never seen a level so difficult either from this mod or vanilla game, I think it need an important decrease in difficulty. I'm not even sure I would manage to beat it in normal without half my army dead.
I see that Uzbek post some messages about his campaign, I am curious if he managed to win this mission.
My best bet for now is to abandon the German base and regroup my army into only two strong groups. I can defeat the first assault in 4 turns with moderate loss, but after that too much units die each time a challenger group attack. Attack helicopter and missile units like marder don't cause enough damage ; leopards 2 can't keep them busy long enough ; infantry are useless in desert terrain ; and 20 turns force to rush a little bit.
Maybe I should just finish this mission no matter the cost and just hope the following missions are not as hard as this one.
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
Re: Modern Conflicts 1.85 (RELEASED)
Hi Glaude. I am glad you are enjoying the new update. Thanks for your kind wordsglaude1955 wrote: ↑Tue Feb 28, 2023 7:47 am Hello Akkula
I thank you and your collaborators for this new opus of "Modern Conflicts".
This new fictional campaign is very gripping.
The unit images are very nice.

It is a rare glitch indeed. So far I couldn't find the reason of this bugglaude1955 wrote: ↑Tue Feb 28, 2023 7:47 am A bug: only the first heroes are visible. For thefollowing, there is no image.

I will take a look later. Maybe the aux plates can be tweaked a little bit more

Thanks a lot man. And I can tell you the mod will get better and better in the future

Hehe. Yeah, with MdC I tried move away as far as possible from WW2. I think that period has been dealt to death by now, modern stuff (historical and fictional WW3) is a topic not abundant in terms of Turn-Based games.
But yeah, I liked the idea of make some Afrika Korps a-la WW3

Well, I am expecting to gather some feedback from everybody to tweak the campaign if necessary. Future updates will be focused on the Turkiye campaign (and more new stuff), but of course North Africa 2022 will be updated if needed.
Thanks for the catch!. I will deal with it immediately, an easy fix. Sorry about that.Imeror wrote: ↑Thu Mar 02, 2023 8:44 pm Small bug at the "Mersa Matruh Higway" mission : A Tornado ECR with an italian flag is available in the german unit list.
If I select "show all nations", 2 identical "Tornado ECR" with italian flag appear.
I think it's because one of them is suposed to have a german flag instead of an italian one.
Ahh yes. I saw that one in few other units since day 1, back in 2016 !Imeror wrote: ↑Thu Mar 02, 2023 8:44 pm Another small bug : When an air unit (in my case, an AMX international AMX, maybe it's only with this particular unit above) fly above a M109A6 Paladin, the rear part of the Paladin is in black. It's on a desert map with camo mod activated.
Not a big deal neither, but if you want to correct small problems, here's one.

It is related to some camos offsets for sure. I will fix it. Thanks for reporting it.
Interesting. I will revisit that one.
I remember facing really hard challenges during my tests, so I tuned down some enemy forces in several scenarios. Maybe in this scenario I should make "another pass" in terms of AI nerfing.
Thanks for the detailed feedback, it helps a lot to find the "issue".
Thank you everyone for your kind words and comments!
I really appreciate it!
Best regards,
Akkula.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
-
- Lance Corporal - SdKfz 222
- Posts: 21
- Joined: Wed Mar 15, 2023 2:45 pm
Re: Modern Conflicts 1.85 (RELEASED)
Hello,i'm italian. Sorry if my english is not very good.
I wanted to play with your expansion but i don't know how to do it.
I must have a copy of panzer corps (are all versions fine? gold ecc? )
It's ok to have it by steam?
After that i have to download content 1.85....
And after?
I wanted to play with your expansion but i don't know how to do it.
I must have a copy of panzer corps (are all versions fine? gold ecc? )
It's ok to have it by steam?
After that i have to download content 1.85....
And after?
-
- Sergeant - Panzer IIC
- Posts: 199
- Joined: Fri Sep 15, 2017 7:49 pm
- Location: Moscow, Russia
- Contact:
Re: Modern Conflicts 1.85 (RELEASED)
Buongiorno Luciocabrio!
Steam version will do just fine.
Firstly, you need to download and install Generic Mod Enabler tool (link and instructions).
Then download latest Modern Conflicts version and check readme file for installation instructions. The crucial part with MdC is to replace original Panzer Corps .exe file with 1.32 version in order to be able to use advanced mechanics. Readme file contains these step too though.
Steam version will do just fine.
Firstly, you need to download and install Generic Mod Enabler tool (link and instructions).
Then download latest Modern Conflicts version and check readme file for installation instructions. The crucial part with MdC is to replace original Panzer Corps .exe file with 1.32 version in order to be able to use advanced mechanics. Readme file contains these step too though.
Akkula's Modern Conflicts RU localization mod: http://www.slitherine.com/forum/viewtopic.php?p=969460#p969460
-
- Lance Corporal - SdKfz 222
- Posts: 21
- Joined: Wed Mar 15, 2023 2:45 pm
Re: Modern Conflicts 1.85 (RELEASED)
Ok thanks, sorry but i'm not good with these things.Estherr wrote: ↑Thu Mar 16, 2023 4:10 pm Buongiorno Luciocabrio!
Steam version will do just fine.
Firstly, you need to download and install Generic Mod Enabler tool (link and instructions).
Then download latest Modern Conflicts version and check readme file for installation instructions. The crucial part with MdC is to replace original Panzer Corps .exe file with 1.32 version in order to be able to use advanced mechanics. Readme file contains these step too though.
So i can buy the game meanwhile
Install it
After i instal Generic Mod Enabler
and go ahead
But if i want to play with "normal" game too? or another mod ? (like italian campaign 2.00) it's possible?
or once the mod is installed you can only play with that
where can I find a list with Italian vehicles on the mod?
Grazie

Re: Modern Conflicts 1.85 (RELEASED)
Generic Mod Enabler will allow you to activate or desactivate any mod you put in your mod folder.
Launch it, select what you want to play, close it, then launch your game and enjoy the version (vanilla or any mod) you choose. In less than 2 minutes, you can change your game from a mod to another.
Don't worry it's very easy to use, and as long as you install everything as Esther tell you, you should not have any problem.
Edit : You should try the vanilla campaign at least once, it is already very good itself. Some mods are harder than base game, so you should begin with this one first and learn some basics in my opinion.
Launch it, select what you want to play, close it, then launch your game and enjoy the version (vanilla or any mod) you choose. In less than 2 minutes, you can change your game from a mod to another.
Don't worry it's very easy to use, and as long as you install everything as Esther tell you, you should not have any problem.
Edit : You should try the vanilla campaign at least once, it is already very good itself. Some mods are harder than base game, so you should begin with this one first and learn some basics in my opinion.
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355