"No offense intend." None taken.Bee1976 wrote: ↑Fri Jun 17, 2022 3:05 pmNo offense intend.
But uhm that sounds terribly wrong. Maybe you are playing with real crazy challenges and neg trait settings or the problem lies way deeper than the retreat mechanic. Again, no offense intend, really not. But even in SCW, with inferior equipment with manstein on, this should never happen that you have to attack a unit that often to kill it and force it 4-5 times to retreat.
At least this never happend to me.
Well the retreat mechanic is not important in 9 of 10 cases. In the last case of those 10 you can play nice around a retreat route, like forcing enemies in a wanted direction for a good frontline positioning, or a mistake occured.
The AI likes to hunt down expensive (prestigewise) exposed and unsupported units, so if one of your units gets "hammered" im pretty sure you overextended your army. Like greenknight said.
You can turn this AI beavior into an advantage. Even with weak units, if you form a good positioned and supported defense line, the AI wont attack and instead block and wait in most missions. so your airforce can finish them of one after another.
And nothing is more fun than an exposed "neubaufahrzeug" with a camoflaged fat 15cm or emil behind it. AI will pay the price xD
Good positioning and support (or a lot of luck) is mandatory on higher difficulties.
Sometimes you dont have many divisions in close proximity, sometimes its just one unit ag. another. Somtetimes its an limited air drop op, with 2 parachute units only. (lillehammer air field f. ex.) Or when i have a beginner unit f. ex. and i dont want the enemy to surrender, then its a good way to get experience. And then they run away like crazy and heal forever. (i dont like the design desicion of the old gc team, to give ai unlimited prestige btw., in my pc1 mod i gave the ai loootz of prestige, but not unlimited, good players should be able to bleed the ai dry. Of course that alone would lead to much more developing time (playtesting), so i see why they didnt do it.)
Normally you encircle and it cant flee, of course. Normally you cover your advancing tanks with pak and your infantry with arty. And of course you should never overextend your lines, because it makes it easy to breakthrough for the ai.
But when i let a secure hex open for the tank division, directly behind them, between my other troops, why does it flee IN the zone of control of the enemy instead of just moving back, away from the danger. And no, nothing was overextended. I was protected by two rivers and the tank division didnt take much damage. It was surpressed and i knew that they will flee. Thats why i opened a good retreat position for them in advance. In reality this would be a fall back position AND every unit would fall back there not in direction to the enemy thats shooting at them.
And its a big difference, if an army leads a very sucessful lightning warfare campaign and only ONE tank spearhead unit falls back into the front line. Or a whole army group has to retreat like later, in a war, thats already unwinnable. (and most of the soliers were green because the good ones have been already killed mostly...)
This time i played with multiple heroes, was really shocked, how much easier the game is now. My prestige is now four times higher. I dont even have to look if i use elite or normal repl.. It just doesnt matter. Btw.: Is it normal to get so often the same heroes, or do i have bad luck ? 4 overrun heroes f. ex. - i never had even one till now. So 3 of my infantry and my wittmann scout and all of my tanks of course, can overrun now. Combined with a flak that kills instead of surpession (hero), shoots 4 tiles range and more shot hero (5 of them in my core and i havent finished france) and a 21 arty that has soft support, more shots, dual fire, the time limit is my only enemy. And the retreat mechanics of course. With multiple heroes manstein, generalissimus seems to be necessary in the old gc.




