Game stops or "hangs" on very last turn

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adiekmann
Colonel - Ju 88A
Colonel - Ju 88A
Posts: 1548
Joined: Thu Apr 19, 2012 3:47 am

Game stops or "hangs" on very last turn

Post by adiekmann »

I'm replaying all the DLCs and am encountering an issue in AO39, Wlodawa. Very last turn (19) and the game hangs on the Soviet turn after I click "End Turn." I have replayed the entire turn from the beginning, emptied my cache, quit the game and reloaded it, done something different during my last turn...it all ends the same way. No crash screen, just stops. Never had this kind of issue before, or at least not on this map that I can remember.

Autosave (End Turn 19).auto.zip
(336.91 KiB) Downloaded 76 times
Edit: I used the cheat to end the turn and continue. I am now in AO1940 and it has not occurred in any map since, just that one.
Last edited by adiekmann on Fri Jul 23, 2021 9:17 pm, edited 1 time in total.
arrowz
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 8
Joined: Mon Aug 06, 2012 9:55 am

No longer works at all see Unreal Engine report

Post by arrowz »

Since downloading lateds DLC 42 Constantly crash's and now will not load at all (any suggestions) see below

LoginId:4d2f905a4a01c800adedbf966d858227
EpicAccountId:

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION 0x0000000000000000

PanzerCorps2_Win64_Shipping!TrenchBuilder::Build() [C:\Projects\PanzerCorps2\New\trunk\Source\Terrain\Trench.cpp:90]
PanzerCorps2_Win64_Shipping!UBuilderComponent::Build() [C:\Projects\PanzerCorps2\New\trunk\Source\Terrain\TerrainBuilder.cpp:143]
PanzerCorps2_Win64_Shipping!ATerrain::Build() [C:\Projects\PanzerCorps2\New\trunk\Source\Terrain\TerrainActor.cpp:1485]
PanzerCorps2_Win64_Shipping!GameEngine::LoadUnits() [C:\Projects\PanzerCorps2\New\trunk\Source\PanzerCorps2\GameEngine.cpp:98]
PanzerCorps2_Win64_Shipping!GameState::xproperty_units_meta::Access::Move() [C:\Projects\PanzerCorps2\New\trunk\Source\GameCore\GameState.h:53]
PanzerCorps2_Win64_Shipping!BinMetaData::Read<GameState,std::unordered_map<int,unique<Unit,std::default_delete<Unit> >,std::hash<int>,std::equal_to<int>,std::allocator<std::pair<int const ,unique<Unit,std::default_delete<Unit> > > > > >() [C:\Projects\PanzerCorps2\New\trunk\Source\Common\BinSerializer.h:659]
PanzerCorps2_Win64_Shipping!BinSerializer<MultiplayerEngine,void *>::Read() [C:\Projects\PanzerCorps2\New\trunk\Source\Common\BinSerializer.h:552]
PanzerCorps2_Win64_Shipping!BinRead<GameEngine,std::nullptr_t>() [C:\Projects\PanzerCorps2\New\trunk\Source\Common\BinSerializer
CaesarCzech
Senior Corporal - Destroyer
Senior Corporal - Destroyer
Posts: 122
Joined: Wed Dec 30, 2015 10:27 am

Re: Game stops or "hangs" on very last turn

Post by CaesarCzech »

i seem to have the issue only in AO1942 after Rzhev when it wont let me go into next mission but simply crashes but previous campaigns work.
Derrida
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 6
Joined: Sat Dec 17, 2011 1:09 pm

Re: Game stops or "hangs" on very last turn

Post by Derrida »

I have the issue in almost every scenario. Especially upon completing 'Poland South'
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